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* glsl: make use of glsl_type::is_double()Samuel Pitoiset2017-04-2111-44/+44
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use of glsl_type::is_integer_64()Samuel Pitoiset2017-04-211-9/+2
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: simplify glsl_type::is_integer_32_64()Samuel Pitoiset2017-04-211-2/+1
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: add glsl_type::is_integer_64()Samuel Pitoiset2017-04-211-0/+8
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use of glsl_type::is_boolean()Samuel Pitoiset2017-04-213-18/+17
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use of glsl_type::is_record()Samuel Pitoiset2017-04-213-5/+3
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use of glsl_type::is_interface()Samuel Pitoiset2017-04-212-2/+2
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use of glsl_type::is_array()Samuel Pitoiset2017-04-214-4/+4
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: make use glsl_type::is_atomic_uint()Samuel Pitoiset2017-04-213-6/+4
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: add glsl_type::is_atomic_uint() helperSamuel Pitoiset2017-04-211-0/+8
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: get rid of values_for_type()Samuel Pitoiset2017-04-213-22/+4
| | | | | | | | | | | This function is actually a wrapper for component_slots() and it always returns 1 (or N) for samplers. Since component_slots() now return 1 for samplers, it can go. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: make component_slots() returns 1 for sampler typesSamuel Pitoiset2017-04-211-3/+2
| | | | | | | | | | | | | | | It looks inconsistent to return 1 for image types and 0 for sampler types. Especially because component_slots() is mostly used by values_for_type() which always returns 1 for samplers. For bindless, this value will be bumped to 2 because the ARB_bindless_texture states that bindless samplers/images should consume two components. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* nir: Add GLSL_TYPE_[U]INT64 to some switch statementsJason Ekstrand2017-04-162-0/+4
| | | | | Reviewed-by: Alejandro Piñeiro <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]>
* glsl: don't run the GLSL pre-processor when we are skipping compilationTimothy Arceri2017-04-152-9/+20
| | | | | | | | | | | | | | | | | | | | This moves the hashing of shader source for the cache lookup to before the preprocessor. In our experience, shaders are unlikely to hash the same after preprocessing if they didn't hash the same before, so we can skip preprocessing for cache hits. Improves Deus Ex start-up times with a warm cache from ~30 seconds to ~22 seconds. Also fixes the leaking of state. V2: fix indentation v3: add the value of MESA_EXTENSION_OVERRIDE to the hash of the shader. Tested-by (v2): Grazvydas Ignotas <[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: delay optimisations on individual shaders when cache is availableTimothy Arceri2017-04-153-77/+94
| | | | | | | | | | | | | | | | | | | | | | Due to a max limit of 65,536 entries on the index table that we use to decide if we can skip compiling individual shaders, it is very likely we will have collisions. To avoid doing too much work when the linked program may be in the cache this patch delays calling the optimisations until link time. Improves cold cache start-up times on Deus Ex by ~20 seconds. When deleting the cache index to simulate a worst case scenario of collisions in the index, warm cache start-up time improves by ~45 seconds. V2: fix indentation, make sure to call optimisations on cache fallback, make sure optimisations get called for XFB. Tested-by: Grazvydas Ignotas <[email protected]> Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* nir: Destination component count of shader_clock intrinsic is 2Boyan Ding2017-04-142-2/+3
| | | | | | | | | | | This fixes the following error when using ARB_shader_clock on i965: vec1 32 ssa_0 = intrinsic shader_clock () () () intrinsic store_var (ssa_0) (clock_retval) (3) /* wrmask=xy */ error: src->ssa->num_components == num_components (nir/nir_validate.c:204) Signed-off-by: Boyan Ding <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: [email protected]
* nir/print: add compute shader infoRob Clark2017-04-141-0/+13
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* glsl: simplify apply_image_qualifier_to_variable()Samuel Pitoiset2017-04-131-59/+58
| | | | | | | | This removes one level of indentation and will improve readability for bindless images. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: add validate_fragment_flat_interpolation_input()Samuel Pitoiset2017-04-131-63/+72
| | | | | | | Requested by Timothy Arceri. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: use the BA1 macro for textureQueryLevels()Samuel Pitoiset2017-04-111-32/+33
| | | | | | | For both consistency and new bindless sampler types. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: use the BA1 macro for textureSamples()Samuel Pitoiset2017-04-111-9/+10
| | | | | | | For both consistency and new bindless sampler types. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: use the BA1 macro for textureCubeArrayShadow()Samuel Pitoiset2017-04-111-5/+6
| | | | | | | For both consistency and new bindless sampler types. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* glsl: fix lower jumps for nested non-void returnsTimothy Arceri2017-04-082-1/+10
| | | | | | | | Fixes the case were a loop contains a return and the loop is nested inside an if. Reviewed-by: Roland Scheidegger <[email protected]> https://bugs.freedesktop.org/show_bug.cgi?id=100303
* glsl: add gl_SubGroup*ARB builtinsNicolai Hähnle2017-04-053-0/+88
| | | | Reviewed-by: Marek Olšák <[email protected]>
* glsl: add ARB_shader_ballot builtin functionsNicolai Hähnle2017-04-051-0/+77
| | | | Reviewed-by: Marek Olšák <[email protected]>
* glsl: add ARB_shader_ballot operationsNicolai Hähnle2017-04-053-0/+35
| | | | Reviewed-by: Marek Olšák <[email protected]>
* glsl: add ARB_shader_ballot enableNicolai Hähnle2017-04-052-0/+3
| | | | Reviewed-by: Marek Olšák <[email protected]>
* mesa: Replace program locks with atomic inc/dec.Matt Turner2017-04-051-2/+0
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* glsl: remove unused fileElie TOURNIER2017-04-041-206/+0
| | | | | | | | | | | udivmod64 appears in src/compiler/glsl/builtin_int64.h and src/compiler/glsl/udivmod.h The second file seems unused. Fix commit 6b03b345eb64e15e577bc8b2cf04b314a4c70537 This change doesn't affect shader-db. Signed-off-by: Elie Tournier <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* glsl: Fix blob memory leakBartosz Tomczyk2017-04-043-5/+16
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* glsl: use -O1 optimization for builtin_functions.cpp with MinGWBrian Paul2017-03-311-0/+20
| | | | | | | | | | | | | | | | Some versions of MinGW-w64 such as 5.3.1 and 6.2.0 produce bad code with -O2 or -O3 causing a random driver crash when running programs that use GLSL. Most Mesa demos in the glsl/ directory trigger the bug, but not the fragcoord.c test. Use a #pragma to force -O1 for this file for later MinGW versions. Luckily, this is basically one-time setup code. I suspect the bug is related to the sheer size of this file. This should let us move to newer versions of MinGW-w64 for Mesa. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: fix clockARB builtin functionNicolai Hähnle2017-03-311-1/+1
| | | | | | | The underlying intrinsic is defined to always have a uvec2 return type. Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* nir: Add support for 8 and 16-bit typesJason Ekstrand2017-03-303-2/+24
| | | | | Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* nir/constant_expressions: Don't switch on bit size when not neededJason Ekstrand2017-03-301-14/+23
| | | | | | | | | | | | For opcodes such as the nir_op_pack_64_2x32 for which all sources and destinations have explicit sizes, the bit_size parameter to the evaluate function is pointless and *should* do nothing. Previously, we were always switching on the bit_size and asserting if it isn't one of the sizes in the list. This generates way more code than needed and is a bit cruel because it doesn't let us have a bit_size of zero on an ALU op which shouldn't need a bit_size. Reviewed-by: Eduardo Lima Mitev <[email protected]>
* nir/constant_expressions: Pull the guts out into a helper blockJason Ekstrand2017-03-301-98/+101
| | | | Reviewed-by: Eduardo Lima Mitev <[email protected]>
* glsl: allow glsl_type::sampler_index() with imagesSamuel Pitoiset2017-03-301-1/+1
| | | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: update lower_jumps tests after bug fixTimothy Arceri2017-03-291-2/+15
| | | | | | | | | | | This change updates the tests to reflect the IR after the following bug fix. Fixes: c1096b7f1d49 ("glsl: fix lower jumps for returns when loop is inside an if") Tested-by: Michel Dänzer <[email protected]> Bugzilla: https://bugs.freedesktop.org/100441
* tests/cache_test: allow crossing mount pointsJuan A. Suarez Romero2017-03-281-1/+1
| | | | | | | | | | | When using an overlayfs system (like a Docker container), rmrf_local() fails because part of the files to be removed are in different mount points (layouts). And thus cache-test fails. Letting crossing mount points is not a big problem, specially because this is just for a test, not to be used in real code. Reviewed-by: Nicolai Hähnle <[email protected]>
* glcpp/tests/glcpp-test-cr-lf: error out if we cannot find any testsEmil Velikov2017-03-281-0/+5
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glcpp/tests/glcpp-test-cr-lf: correctly set/use srcdir/abs_builddirEmil Velikov2017-03-281-14/+17
| | | | | | | | | | | | Otherwise manual invokation of the script from elsewhere than `dirname $0` will fail. With these all the artefacts should be created in the correct location, and thus we can remove the old (and slighly strange) clean-local line. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glcpp/tests: update testname in help stringEmil Velikov2017-03-282-2/+2
| | | | | | | | | Rather than hardcoding glcpp/other use `basename "$0"` which expands appropriatelly. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glcpp/tests/glcpp-test: error out if we cannot find any testsEmil Velikov2017-03-281-0/+5
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glcpp/tests/glcpp-test: print only the test basenameEmil Velikov2017-03-281-2/+2
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glcpp/tests/glcpp-test: set srcdir/abs_builddir variablesEmil Velikov2017-03-281-8/+15
| | | | | | | | | | | | Current definitions work fine for the manual invokation of the script, although the whole script does not consider that one can run it OOT. The latter will be handled with latter patches, although it will be extensively using the two variables. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glsl/tests/optimization-test: 'echo' only folders which has generatorsEmil Velikov2017-03-281-1/+1
| | | | | | | | The current "let's print any folder which exists" is simply confusing. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glsl/tests/optimization-test: print only the test basedir/nameEmil Velikov2017-03-281-1/+1
| | | | | | | | | The relative/absolute path brings little to no benefit in being printed as testname. Trim it out. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glsl/tests/optimization-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
| | | | | | | | | We don't want to lie ourselves that 'everything is fine' when no tests were found/ran. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glsl/tests/optimization-test: pass glsl_test as argumentEmil Velikov2017-03-282-3/+8
| | | | | | | | | | | | Rather than hardcoding the binary location (which ends up wrong in a number of occasions) in the python script, pass it as argument. This allows us to remove a couple of dirname/basename workarounds that aimed to keep this working, and succeeded in the odd occasion. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glsl/tests/optimization-test: error out if we fail to generate any testsEmil Velikov2017-03-281-1/+12
| | | | | | | | v2: use -eq over a string comparison (Eric) Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* glsl/tests/optimization-test: correctly manage srcdir/builddirEmil Velikov2017-03-282-4/+19
| | | | | | | | | | | | | | | | | | At the moment we look for generator script(s) in builddir while they are in srcdir, and we proceed to generate the tests and expected output in srcdir, which is not allowed. To untangle: - look for the generator script in the correct place - generate the files in builddir, by extending create_test_cases.py to use --outdir With this in place the test passes `make check' for OOT builds - would that be as standalone or part of `make distcheck' Signed-off-by: Emil Velikov <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>