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* glsl: fix cross validation for explicit locations on structs and arraysTimothy Arceri2016-04-221-13/+30
* glsl: Relax GLSL 1.10 float suffix error to a warning.Matt Turner2016-04-211-2/+2
* glsl: android: add back missing generated glcpp include pathRob Herring2016-04-211-0/+1
* glsl: add forgotten textureOffset function for sampler2DArrayShadowRoland Scheidegger2016-04-211-0/+7
* spirv: Trivially handle the NonWriteable decorationJason Ekstrand2016-04-202-0/+4
* nir: rename nir_foreach_block*() to nir_foreach_block*_call()Connor Abbott2016-04-2045-70/+70
* nir/lower-tex: add srgb->linear loweringRob Clark2016-04-192-0/+53
* nir/builder: const'ify swiz paramRob Clark2016-04-191-1/+1
* nir/lower-tex: make options a local varRob Clark2016-04-191-8/+8
* glsl: Properly handle ldexp(0.0f, non-zero-exp).Matt Turner2016-04-181-4/+6
* nir: only dereference undef after NULL check. (v2)Dave Airlie2016-04-181-1/+0
* Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-151-7/+27
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| * nir/print: Fix printing variable modeEduardo Lima Mitev2016-04-151-7/+27
* | Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-142-1/+3
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| * nir/lower_io: Add UBOs and SSBOs to get_io_offset_srcJason Ekstrand2016-04-141-0/+3
| * nir/intrinsics: Add a vulkan_resource_index intrinsicJason Ekstrand2016-04-143-0/+34
| * nir: Add a descriptor_set field to nir_variableJason Ekstrand2016-04-141-0/+5
* | Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-147-23/+112
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| * nir: Add another index to load_uniform to specify the range readJason Ekstrand2016-04-144-1/+18
| * scons: Build NIR.Jose Fonseca2016-04-142-0/+74
| * nir: Use _snprintf on Windows.Jose Fonseca2016-04-141-0/+4
| * nir: Avoid structure initalization expressions.Jose Fonseca2016-04-141-2/+16
| * nir: Remove unistd.h include.Jose Fonseca2016-04-141-1/+0
| * nir: Avoid empty {} struct initializer.Jose Fonseca2016-04-141-10/+10
* | nir/opt_algebraic: Remove the encoding lineJason Ekstrand2016-04-141-1/+0
* | spirv: Move to compiler/Jason Ekstrand2016-04-1410-7/+7
* | nir: Remove some pointless delta between vulkan and masterJason Ekstrand2016-04-142-3/+0
* | Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-1359-914/+893
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| * nir/dead_variables: Configurably work with any variable modeJason Ekstrand2016-04-132-10/+25
| * nir/algebraic: Add lowering for ldexpJason Ekstrand2016-04-131-0/+31
| * nir: Add more modulus opcodesJason Ekstrand2016-04-132-1/+16
| * nir/lower_io: Allow for a full bitmask of modesJason Ekstrand2016-04-132-7/+7
| * nir/lower_indirect: nir_variable_mode is now a bitfieldJason Ekstrand2016-04-132-7/+7
| * nir: Convert nir_variable_mode to a bitfieldJason Ekstrand2016-04-132-17/+19
| * glsl: Rename "vertex_input_slots" -> "is_vertex_input"Matt Turner2016-04-136-14/+14
| * nir/clone: Copy bit size when cloning registersJason Ekstrand2016-04-121-0/+1
| * glsl: Don't copy propagate or tree graft precise values.Kenneth Graunke2016-04-123-1/+8
| * glsl/linker: Recurse on struct fields when adding shader variablesKristian Høgsberg Kristensen2016-04-121-6/+45
| * glsl/linker: Pass name and type through to create_shader_variable()Kristian Høgsberg Kristensen2016-04-121-9/+12
| * glsl/linker: Pass absolute location to add_shader_variable()Kristian Høgsberg Kristensen2016-04-121-7/+10
| * glsl/linker: Add add_shader_variable() helperKristian Høgsberg Kristensen2016-04-121-19/+23
| * glsl: Reject illegal qualifiers on atomic counter uniforms.Kenneth Graunke2016-04-121-0/+11
| * glsl: Add a method to print error messages for illegal qualifiers.Kenneth Graunke2016-04-122-0/+90
| * glsl: Update hash table comments in constant propagationRhys Kidd2016-04-121-3/+3
| * nir: Fix typo in commentIan Romanick2016-04-111-1/+1
| * nir: Merge redudant integer clamping.Markus Wick2016-04-111-1/+4
| * nir: Silence unused "options" warning in algebraic passes.Kenneth Graunke2016-04-111-0/+1
| * nir: Do basic constant reassociation.Kenneth Graunke2016-04-111-0/+8
| * nir/lower_system_values: Add support for several computed valuesJason Ekstrand2016-04-112-3/+73
| * glsl/shader_enums: Add the other two compute builtinsJason Ekstrand2016-04-112-0/+4