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* nir/spirv: implement ordered / unordered floating point comparisons properlyIago Toral Quiroga2016-11-231-1/+52
* nir: Add a layer_id system value intrinsicJason Ekstrand2016-11-221-0/+1
* spirv: Stop warning about input attachmentsJason Ekstrand2016-11-221-1/+1
* spirv: Handle the InputAttachmentIndex decorationJason Ekstrand2016-11-222-0/+5
* compiler: Add the rest of the subpassInput typesJason Ekstrand2016-11-223-6/+22
* glsl: add gl_linked_shader::SourceChecksumMarek Olšák2016-11-221-0/+10
* mesa/glsl: remove unused uses_builtin_functions fieldTimothy Arceri2016-11-231-1/+0
* spirv: Silence unsupported capability warnings for Clip/CullDistance.Kenneth Graunke2016-11-221-2/+2
* nir: add a pass to compact clip/cull distances.Kenneth Graunke2016-11-223-0/+190
* nir: Add a "compact array" flag and IO lowering code.Kenneth Graunke2016-11-227-18/+67
* glsl: fix NULL checkTimothy Arceri2016-11-221-1/+1
* glsl/lower_output_reads: remove unused mem_ctxNicolai Hähnle2016-11-211-4/+0
* glsl/lower_output_reads: bail early in tessellation control shadersNicolai Hähnle2016-11-211-2/+6
* glsl/lower_output_reads: fix geometry shader output handling with conditional...Nicolai Hähnle2016-11-211-1/+0
* glsl: don't flatten if-blocks with dynamic array indicesNicolai Hähnle2016-11-211-2/+17
* nir: Add a C wrapper for glsl_type::is_array_of_arrays().Kenneth Graunke2016-11-192-0/+7
* compiler: Store the clip/cull distance array sizes in shader_info.Kenneth Graunke2016-11-192-4/+7
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-199-164/+176
* glsl: add new program driver function to standalone compilerTimothy Arceri2016-11-191-18/+43
* glsl: tidy up entries temporaryTimothy Arceri2016-11-191-6/+8
* glsl/i965: move per stage AtomicBuffers list to gl_programTimothy Arceri2016-11-191-4/+4
* glsl: create gl_program at the start of linking rather than the endTimothy Arceri2016-11-191-0/+16
* mesa: add NV_image_formats extension supportLionel Landwerlin2016-11-183-41/+49
* nir/spirv: Fix handling of gl_PrimitiveIdJason Ekstrand2016-11-161-2/+6
* nir: Avoid an extra NIR op in integer divide lowering.Eric Anholt2016-11-161-2/+1
* glsl: stub out _mesa_reference_program() in standalone compilerTimothy Arceri2016-11-172-0/+12
* mesa/glsl: copy num_abos to gl_programTimothy Arceri2016-11-171-1/+0
* mesa/glsl: copy num_images to gl_programTimothy Arceri2016-11-171-1/+0
* nir: add support for counting AoA uniforms in nir_shader_gather_info()Timothy Arceri2016-11-171-2/+2
* compiler: remove now unused copy_shader_info() declarationTimothy Arceri2016-11-171-7/+0
* compiler: include shader_enums.h in shader_info.hTimothy Arceri2016-11-171-0/+2
* glsl/lower_if: conditionally lower if-branches based on their sizeMarek Olšák2016-11-152-7/+50
* glsl/lower_if: don't lower branches touching tess control outputsMarek Olšák2016-11-153-5/+23
* glsl/lower_if: check more node types in check_control_flow -> check_ir_nodeMarek Olšák2016-11-151-3/+6
* glsl/lower_if: move and rename found_control_flowMarek Olšák2016-11-151-7/+10
* util/disk_cache: use unambiguous namingMarek Olšák2016-11-151-70/+70
* util: import cache.c/h from glslMarek Olšák2016-11-155-916/+1
* glsl: Don't crash on function names with invalid identifiers.Kenneth Graunke2016-11-121-2/+4
* glsl: Fix assert fails when assignment expressions are in array sizes.Kenneth Graunke2016-11-121-8/+11
* glsl: define __STDC_FORMAT_MACROS to get PRIx64 macroBrian Paul2016-11-111-0/+1
* glsl: automake: add opt_add_neg_to_sub.h to the sources listEmil Velikov2016-11-111-0/+1
* android: add SPIRV_FILES to libmesa_nirTapani Pälli2016-11-111-1/+2
* glsl: include inttypes.h for PRIx64 macroBrian Paul2016-11-101-0/+1
* glsl/standalone: Add the ability to generate ir_builder codeIan Romanick2016-11-103-0/+14
* glsl: Add a C++ code generator that uses ir_builder to rebuild a programIan Romanick2016-11-103-0/+790
* glsl: Generate strings that are the enum names without the ir_*op_ prefixIan Romanick2016-11-102-0/+7
* glsl/standalone: Enable par-linkingIan Romanick2016-11-104-2/+49
* glsl/standalone: Optimize dead variable declarationsIan Romanick2016-11-101-0/+61
* glsl/standalone: Optimize add-of-neg to subtractIan Romanick2016-11-104-0/+276
* glsl/linker: Allow link_intrastage_shaders when there is no main()Ian Romanick2016-11-102-11/+26