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*
nir/spirv: implement ordered / unordered floating point comparisons properly
Iago Toral Quiroga
2016-11-23
1
-1
/
+52
*
nir: Add a layer_id system value intrinsic
Jason Ekstrand
2016-11-22
1
-0
/
+1
*
spirv: Stop warning about input attachments
Jason Ekstrand
2016-11-22
1
-1
/
+1
*
spirv: Handle the InputAttachmentIndex decoration
Jason Ekstrand
2016-11-22
2
-0
/
+5
*
compiler: Add the rest of the subpassInput types
Jason Ekstrand
2016-11-22
3
-6
/
+22
*
glsl: add gl_linked_shader::SourceChecksum
Marek Olšák
2016-11-22
1
-0
/
+10
*
mesa/glsl: remove unused uses_builtin_functions field
Timothy Arceri
2016-11-23
1
-1
/
+0
*
spirv: Silence unsupported capability warnings for Clip/CullDistance.
Kenneth Graunke
2016-11-22
1
-2
/
+2
*
nir: add a pass to compact clip/cull distances.
Kenneth Graunke
2016-11-22
3
-0
/
+190
*
nir: Add a "compact array" flag and IO lowering code.
Kenneth Graunke
2016-11-22
7
-18
/
+67
*
glsl: fix NULL check
Timothy Arceri
2016-11-22
1
-1
/
+1
*
glsl/lower_output_reads: remove unused mem_ctx
Nicolai Hähnle
2016-11-21
1
-4
/
+0
*
glsl/lower_output_reads: bail early in tessellation control shaders
Nicolai Hähnle
2016-11-21
1
-2
/
+6
*
glsl/lower_output_reads: fix geometry shader output handling with conditional...
Nicolai Hähnle
2016-11-21
1
-1
/
+0
*
glsl: don't flatten if-blocks with dynamic array indices
Nicolai Hähnle
2016-11-21
1
-2
/
+17
*
nir: Add a C wrapper for glsl_type::is_array_of_arrays().
Kenneth Graunke
2016-11-19
2
-0
/
+7
*
compiler: Store the clip/cull distance array sizes in shader_info.
Kenneth Graunke
2016-11-19
2
-4
/
+7
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
9
-164
/
+176
*
glsl: add new program driver function to standalone compiler
Timothy Arceri
2016-11-19
1
-18
/
+43
*
glsl: tidy up entries temporary
Timothy Arceri
2016-11-19
1
-6
/
+8
*
glsl/i965: move per stage AtomicBuffers list to gl_program
Timothy Arceri
2016-11-19
1
-4
/
+4
*
glsl: create gl_program at the start of linking rather than the end
Timothy Arceri
2016-11-19
1
-0
/
+16
*
mesa: add NV_image_formats extension support
Lionel Landwerlin
2016-11-18
3
-41
/
+49
*
nir/spirv: Fix handling of gl_PrimitiveId
Jason Ekstrand
2016-11-16
1
-2
/
+6
*
nir: Avoid an extra NIR op in integer divide lowering.
Eric Anholt
2016-11-16
1
-2
/
+1
*
glsl: stub out _mesa_reference_program() in standalone compiler
Timothy Arceri
2016-11-17
2
-0
/
+12
*
mesa/glsl: copy num_abos to gl_program
Timothy Arceri
2016-11-17
1
-1
/
+0
*
mesa/glsl: copy num_images to gl_program
Timothy Arceri
2016-11-17
1
-1
/
+0
*
nir: add support for counting AoA uniforms in nir_shader_gather_info()
Timothy Arceri
2016-11-17
1
-2
/
+2
*
compiler: remove now unused copy_shader_info() declaration
Timothy Arceri
2016-11-17
1
-7
/
+0
*
compiler: include shader_enums.h in shader_info.h
Timothy Arceri
2016-11-17
1
-0
/
+2
*
glsl/lower_if: conditionally lower if-branches based on their size
Marek Olšák
2016-11-15
2
-7
/
+50
*
glsl/lower_if: don't lower branches touching tess control outputs
Marek Olšák
2016-11-15
3
-5
/
+23
*
glsl/lower_if: check more node types in check_control_flow -> check_ir_node
Marek Olšák
2016-11-15
1
-3
/
+6
*
glsl/lower_if: move and rename found_control_flow
Marek Olšák
2016-11-15
1
-7
/
+10
*
util/disk_cache: use unambiguous naming
Marek Olšák
2016-11-15
1
-70
/
+70
*
util: import cache.c/h from glsl
Marek Olšák
2016-11-15
5
-916
/
+1
*
glsl: Don't crash on function names with invalid identifiers.
Kenneth Graunke
2016-11-12
1
-2
/
+4
*
glsl: Fix assert fails when assignment expressions are in array sizes.
Kenneth Graunke
2016-11-12
1
-8
/
+11
*
glsl: define __STDC_FORMAT_MACROS to get PRIx64 macro
Brian Paul
2016-11-11
1
-0
/
+1
*
glsl: automake: add opt_add_neg_to_sub.h to the sources list
Emil Velikov
2016-11-11
1
-0
/
+1
*
android: add SPIRV_FILES to libmesa_nir
Tapani Pälli
2016-11-11
1
-1
/
+2
*
glsl: include inttypes.h for PRIx64 macro
Brian Paul
2016-11-10
1
-0
/
+1
*
glsl/standalone: Add the ability to generate ir_builder code
Ian Romanick
2016-11-10
3
-0
/
+14
*
glsl: Add a C++ code generator that uses ir_builder to rebuild a program
Ian Romanick
2016-11-10
3
-0
/
+790
*
glsl: Generate strings that are the enum names without the ir_*op_ prefix
Ian Romanick
2016-11-10
2
-0
/
+7
*
glsl/standalone: Enable par-linking
Ian Romanick
2016-11-10
4
-2
/
+49
*
glsl/standalone: Optimize dead variable declarations
Ian Romanick
2016-11-10
1
-0
/
+61
*
glsl/standalone: Optimize add-of-neg to subtract
Ian Romanick
2016-11-10
4
-0
/
+276
*
glsl/linker: Allow link_intrastage_shaders when there is no main()
Ian Romanick
2016-11-10
2
-11
/
+26
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