| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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There are actually 6 of them according to the GL_KHR_vulkan_glsl spec.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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for debugging
v2: wrap all checksums in #ifdef DEBUG
Reviewed-by: Timothy Arceri <[email protected]>
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This has been unused since 943b69cddd
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Use nir_is_per_vertex_io() rather than is_arrays_of_arrays().
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Certain built-in arrays, such as gl_ClipDistance[], gl_CullDistance[],
gl_TessLevelInner[], and gl_TessLevelOuter[] are specified as scalar
arrays. Normal scalar arrays are sparse - each array element usually
occupies a whole vec4 slot. However, most hardware assumes these
built-in arrays are tightly packed.
The new var->data.compact flag indicates that a scalar array should
be tightly packed, so a float[4] array would take up a single vec4
slot, and a float[8] array would take up two slots.
They are still arrays, not vec4s, however. nir_lower_io will generate
intrinsics using ARB_enhanced_layouts style component qualifiers.
v2: Add nir_validate code to enforce type restrictions.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Fixes copy and paste error in 9d96d3803ab
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This whole pass is a no-op.
Acked-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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conditional emit
Consider a geometry shader that contains code like this:
some_out = expr;
if (cond) {
...
EmitVertex();
} else {
...
EmitVertex();
}
Both branches should see the correct value of some_out.
Since this is a rather subtle and rare case, I'm submitting a piglit test
for this as well.
GLSL says that the values of output variables are undefined after
EmitVertex(). With this change, the values will now be defined and
unmodified. This may reduce optimization opportunities in the probably
quite rare case where subsequent compiler passes cannot prove that the
value of the output variable is overwritten.
Cc: 13.0 <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes the regression of radeonsi in
glsl-1.10/execution/variable-indexing/vs-output-array-vec3-index-wr
caused by commit 74e39de9324d2d2333cda6adca50ae2a3fc36de2.
Acked-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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We switched from a boolean to array lengths in gl_program a while back.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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gl_shader_program
Reviewed-by: Emil Velikov <[email protected]>
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This fixes a regression with the standalone compiler caused by
9d96d3803ab5dc
Note that we change standalone_compiler_cleanup() to no longer
explicitly free the linked shaders as the will be freed when
we free the parent ctx whole_program.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98774
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Here we just move initialisation of entries to where it is needed i.e.
outside the loop and after the continue checks.
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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This will allow us to directly store metadata we want to retain in
gl_program this metadata is currently stored in gl_linked_shader and
will be lost if relinking fails even though the program will remain
in use and is still valid according to the spec.
"If a program object that is active for any shader stage is re-linked
unsuccessfully, the link status will be set to FALSE, but any existing
executables and associated state will remain part of the current
rendering state until a subsequent call to UseProgram,
UseProgramStages, or BindProgramPipeline removes them from use."
This change will also help avoid the double handing that happens in
_mesa_copy_linked_program_data().
Reviewed-by: Emil Velikov <[email protected]>
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This extension can be enabled automatically as it is a subset of
ARB_shader_image_load_store.
v2: Replace helper function by qualifier struct field (Ilia)
Enable NV_image_formats using ARB_shader_image_load_store (Ilia)
v3: Drop extension field from gl_extensions (Ilia)
Release notes (Ilia)
Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98480
Reviewed-by: Ilia Mirkin <[email protected]>
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Before, we were always treating it as an output which bogus. The only
stage in which this it can be an output is the geometry stage. In all
other stages, it's an input which, in the back-end, we actually want to be
a system value.
Cc: "13.0" <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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NIR bools are ~0 for true, so ((unsigned)a >> 31) != 0 -> ((int)a >> 31).
Reviewed-by: Kenneth Graunke <[email protected]>
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The follow patch will call this directly from the linker, the
shader cache will also start calling these from the compiler.
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We should be able to free gl_linked_shader after linking in order to
do so we need to switch to getting values from gl_program instead.
Reviewed-by: Emil Velikov <[email protected]>
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We should be able to free gl_linked_shader after linking in order to
do so we need to switch to getting values from gl_program instead.
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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Left over from 4ac66861
Reviewed-by: Jason Ekstrand <[email protected]>
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We make use of some enums here.
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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I'll want to update more variables in check_control_flow, so using
the visitor is convenient.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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It's not dependent on GLSL and it can be useful for shader caches that don't
deal with GLSL.
v2: address review comments
v3: keep the other 3 lines in configure.ac
Reviewed-by: Emil Velikov <[email protected]>
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Karol Herbst's fuzzing efforts noticed that we would segfault on:
void bug() {
2(0);
}
We just need to bail if the function name isn't an identifier.
Based on a bug fix by Karol Herbst.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97422
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Karol Herbst's fuzzing efforts discovered that we would hit the
following assert:
assert(dummy_instructions.is_empty());
when processing an illegal array size expression of
float[(1=1)?1:1] t;
In do_assignment, we realized we needed an rvalue for (1 = 1), and
generated a temporary variable and assignment from the RHS. We've
already flagged an error (non-lvalue in assignment), and return a bogus
value as the rvalue. But process_array_size sees the bogus value, which
happened to be a constant expression, and rightly assumes that
processing a constant expression shouldn't have generated any code.
instructions.
To handle this, make do_assignment not generate any temps or assignments
when it's already raised an error - just return an error value directly.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98694
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Otherwise, inttypes.h may not define the macro for C++ on MinGW.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98681
Reviewed-by: Emil Velikov <[email protected]>
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Otherwise it'll be missing in the release tarball.
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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To fix MinGW build.
Reviewed-by: Roland Scheidegger <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This is only in libstandalone currently because it will only be used in
the stand-alone compiler.
v2: Change the signature of the generated function. The ir_factory is
created in the generator, and an availability predicate is taken as a
parameter.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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For many expressions, this is different from the printable name. The
printable name for ir_binop_add is "+", but we want "add". This is
needed for ir_builder_print_visitor.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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If the user did not request full linking, link the shader with the
built-in functions, inline them, and eliminate them. Previous to this
you'd see all these calls to "dot" and "max" in the output. This
prevented a lot of expected optimizations and cluttered the output.
This gives it some chance of being useful.
v2: Rebase on top of Ken's "built-ins now" work.
v3: Don't do_common_optimizations if par-linking fails. Update expected
output of warnings tests to prevent 'make check' regressions.
v4: Optimize harder. Most important, do function inlining. Otherwise
it's quite impractical for one function in a file to call another
function in the same file.
v5: Add some code simplifications and an assertion suggested by Iago.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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We didn't bother with this in the regular compiler because it doesn't
change the generated code. In the stand-alone compiler, this can
clutter the output with useless variables. It's especially bad after
functions are inlined but the foo_retval declarations remain.
v2: Use set_foreach. Suggested by Tapani.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This just makes the output of the standalone compiler a little more
compact.
v2: Fix indexing typo noticed by Iago. Move the add_neg_to_sub_visitor
to it's own header file. Add a unit test that exercises the visitor.
Both the neg_a_plus_b and neg_a_plus_neg_b tests reproduced the bug that
Iago discovered.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This enables a sort of par-linking. The primary use for this feature is
resolving built-in functions in the stand-alone compiler.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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This is based on the code from the GLSL IR pass however unlike the GLSL IR
pass it also supports arrays of arrays.
As well as implementing the logic from the GLSL IR pass we add some
additional intrinsic cases to catch more system values.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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