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Author
Age
Files
Lines
*
glsl: builtin: always return clones of the builtins
Lionel Landwerlin
2017-03-09
3
-8
/
+20
*
spirv: Silence unused variable warnings in release mode
Jason Ekstrand
2017-03-07
1
-0
/
+1
*
util/disk_cache: fix make check
Timothy Arceri
2017-03-06
1
-7
/
+12
*
Revert "glsl: Switch to disable-by-default for the GLSL shader cache"
Timothy Arceri
2017-03-06
1
-5
/
+0
*
nir/int64: Properly handle imod/irem
Jason Ekstrand
2017-03-03
1
-3
/
+21
*
nir/builder: Add an int64 immediate helper
Jason Ekstrand
2017-03-03
1
-0
/
+11
*
glsl: fix subroutine mismatch between declarations/definitions
Samuel Pitoiset
2017-03-03
5
-8
/
+18
*
i965: Do int64 lowering in NIR
Jason Ekstrand
2017-03-01
1
-54
/
+53
*
nir: Add a simple int64 lowering pass
Jason Ekstrand
2017-03-01
3
-0
/
+289
*
spirv: Use nir_builder for control flow
Jason Ekstrand
2017-03-01
1
-31
/
+14
*
nir/lower_indirect: Use nir_builder control-flow helpers
Jason Ekstrand
2017-03-01
1
-30
/
+5
*
nir/lower_gs_intrinsics: Use nir_builder control-flow helpers
Jason Ekstrand
2017-03-01
1
-6
/
+3
*
glsl/nir: Use nir_builder's new control-flow helpers
Jason Ekstrand
2017-03-01
1
-27
/
+11
*
nir/builder: Add support for easily building control-flow
Jason Ekstrand
2017-03-01
1
-0
/
+95
*
glsl/int64: Fix a typo in imod64
Jason Ekstrand
2017-03-01
2
-15
/
+9
*
glsl: remove unecessary flags.q.subroutine_def
Samuel Pitoiset
2017-03-01
5
-10
/
+7
*
compiler: Free types in _mesa_glsl_release_types() rather than autofree.
Kenneth Graunke
2017-02-27
1
-1
/
+4
*
glsl: reject samplers not declared as uniform/function params earlier
Samuel Pitoiset
2017-02-27
1
-0
/
+9
*
glsl: use is_sampler() anywhere it's possible
Samuel Pitoiset
2017-02-27
4
-16
/
+15
*
glsl: use is_image() anywhere it's possible
Samuel Pitoiset
2017-02-27
2
-3
/
+2
*
glsl: add missing blend_support qualifier in validate_flags()
Samuel Pitoiset
2017-02-27
1
-1
/
+2
*
glsl: use an enum for AMD_conservative_depth layout qualifiers
Samuel Pitoiset
2017-02-27
4
-35
/
+40
*
glsl: add has_shader_image_load_store()
Samuel Pitoiset
2017-02-27
3
-4
/
+7
*
nir: Delete unused arg in get_iteration
Elie TOURNIER
2017-02-27
1
-2
/
+2
*
compiler: style clean-ups in blob.h
Timothy Arceri
2017-02-25
1
-21
/
+21
*
glsl: Fix missing-braces warning.
Vinson Lee
2017-02-24
1
-1
/
+1
*
nir: delete magic number
Elie TOURNIER
2017-02-24
1
-1
/
+11
*
nir: automake: add the README to the tarball
Emil Velikov
2017-02-24
1
-0
/
+1
*
glsl: Raise a link error for non-SSO ES programs with a TES but no TCS.
Kenneth Graunke
2017-02-23
1
-0
/
+10
*
glsl: enable early_fragment_tests implicitly with post_depth_coverage
Iago Toral Quiroga
2017-02-23
1
-1
/
+1
*
glsl: refactor get_variable_being_redeclared() to return always an ir_variabl...
Samuel Iglesias Gonsálvez
2017-02-23
1
-27
/
+34
*
glsl: fix heap-use-after-free in ast_declarator_list::hir()
Samuel Iglesias Gonsálvez
2017-02-23
1
-2
/
+4
*
util/disk_cache: create timestamp and gpu_id dirs when MESA_GLSL_CACHE_DIR is...
Timothy Arceri
2017-02-22
1
-0
/
+40
*
nir: do not #include util/debug.h within extern C {}
Emil Velikov
2017-02-21
1
-1
/
+4
*
glsl: resolve extern C workarounds/hacks
Emil Velikov
2017-02-21
3
-8
/
+4
*
glsl/tests: Add UINT64 and INT64 types
Rhys Kidd
2017-02-21
1
-0
/
+18
*
android: glsl: build shader cache sources
Mauro Rossi
2017-02-20
1
-0
/
+1
*
glsl: link error if unsized array not-last in ssbo
Jose Maria Casanova Crespo
2017-02-17
1
-1
/
+7
*
glsl: fix scons builds with shader cache
Timothy Arceri
2017-02-17
1
-0
/
+2
*
nir/algebraic: Optimize 64bit pack/unpack
Jason Ekstrand
2017-02-16
1
-0
/
+6
*
nir: Rename lower_double_pack to lower_64bit_pack
Jason Ekstrand
2017-02-16
3
-6
/
+5
*
nir: Combine the int and double [un]pack opcodes
Jason Ekstrand
2017-02-16
7
-73
/
+35
*
util/disk_cache: allow drivers to pass a directory structure
Timothy Arceri
2017-02-17
1
-10
/
+10
*
st/mesa/glsl: build string of dri options and use as input to building sha fo...
Timothy Arceri
2017-02-17
1
-0
/
+6
*
glsl: reserve parameter storage on cache restore
Timothy Arceri
2017-02-17
1
-0
/
+1
*
glsl: don't try to load/store buffer object values in the cache
Timothy Arceri
2017-02-17
1
-2
/
+11
*
glsl: don't reprocess or clear UBOs on cache fallback
Timothy Arceri
2017-02-17
1
-29
/
+33
*
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
2017-02-17
1
-8
/
+12
*
glsl: don't lose uniform values when falling back to full compile
Timothy Arceri
2017-02-17
1
-8
/
+23
*
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+2
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