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* glsl: builtin: always return clones of the builtinsLionel Landwerlin2017-03-093-8/+20
* spirv: Silence unused variable warnings in release modeJason Ekstrand2017-03-071-0/+1
* util/disk_cache: fix make checkTimothy Arceri2017-03-061-7/+12
* Revert "glsl: Switch to disable-by-default for the GLSL shader cache"Timothy Arceri2017-03-061-5/+0
* nir/int64: Properly handle imod/iremJason Ekstrand2017-03-031-3/+21
* nir/builder: Add an int64 immediate helperJason Ekstrand2017-03-031-0/+11
* glsl: fix subroutine mismatch between declarations/definitionsSamuel Pitoiset2017-03-035-8/+18
* i965: Do int64 lowering in NIRJason Ekstrand2017-03-011-54/+53
* nir: Add a simple int64 lowering passJason Ekstrand2017-03-013-0/+289
* spirv: Use nir_builder for control flowJason Ekstrand2017-03-011-31/+14
* nir/lower_indirect: Use nir_builder control-flow helpersJason Ekstrand2017-03-011-30/+5
* nir/lower_gs_intrinsics: Use nir_builder control-flow helpersJason Ekstrand2017-03-011-6/+3
* glsl/nir: Use nir_builder's new control-flow helpersJason Ekstrand2017-03-011-27/+11
* nir/builder: Add support for easily building control-flowJason Ekstrand2017-03-011-0/+95
* glsl/int64: Fix a typo in imod64Jason Ekstrand2017-03-012-15/+9
* glsl: remove unecessary flags.q.subroutine_defSamuel Pitoiset2017-03-015-10/+7
* compiler: Free types in _mesa_glsl_release_types() rather than autofree.Kenneth Graunke2017-02-271-1/+4
* glsl: reject samplers not declared as uniform/function params earlierSamuel Pitoiset2017-02-271-0/+9
* glsl: use is_sampler() anywhere it's possibleSamuel Pitoiset2017-02-274-16/+15
* glsl: use is_image() anywhere it's possibleSamuel Pitoiset2017-02-272-3/+2
* glsl: add missing blend_support qualifier in validate_flags()Samuel Pitoiset2017-02-271-1/+2
* glsl: use an enum for AMD_conservative_depth layout qualifiersSamuel Pitoiset2017-02-274-35/+40
* glsl: add has_shader_image_load_store()Samuel Pitoiset2017-02-273-4/+7
* nir: Delete unused arg in get_iterationElie TOURNIER2017-02-271-2/+2
* compiler: style clean-ups in blob.hTimothy Arceri2017-02-251-21/+21
* glsl: Fix missing-braces warning.Vinson Lee2017-02-241-1/+1
* nir: delete magic numberElie TOURNIER2017-02-241-1/+11
* nir: automake: add the README to the tarballEmil Velikov2017-02-241-0/+1
* glsl: Raise a link error for non-SSO ES programs with a TES but no TCS.Kenneth Graunke2017-02-231-0/+10
* glsl: enable early_fragment_tests implicitly with post_depth_coverageIago Toral Quiroga2017-02-231-1/+1
* glsl: refactor get_variable_being_redeclared() to return always an ir_variabl...Samuel Iglesias Gonsálvez2017-02-231-27/+34
* glsl: fix heap-use-after-free in ast_declarator_list::hir()Samuel Iglesias Gonsálvez2017-02-231-2/+4
* util/disk_cache: create timestamp and gpu_id dirs when MESA_GLSL_CACHE_DIR is...Timothy Arceri2017-02-221-0/+40
* nir: do not #include util/debug.h within extern C {}Emil Velikov2017-02-211-1/+4
* glsl: resolve extern C workarounds/hacksEmil Velikov2017-02-213-8/+4
* glsl/tests: Add UINT64 and INT64 typesRhys Kidd2017-02-211-0/+18
* android: glsl: build shader cache sourcesMauro Rossi2017-02-201-0/+1
* glsl: link error if unsized array not-last in ssboJose Maria Casanova Crespo2017-02-171-1/+7
* glsl: fix scons builds with shader cacheTimothy Arceri2017-02-171-0/+2
* nir/algebraic: Optimize 64bit pack/unpackJason Ekstrand2017-02-161-0/+6
* nir: Rename lower_double_pack to lower_64bit_packJason Ekstrand2017-02-163-6/+5
* nir: Combine the int and double [un]pack opcodesJason Ekstrand2017-02-167-73/+35
* util/disk_cache: allow drivers to pass a directory structureTimothy Arceri2017-02-171-10/+10
* st/mesa/glsl: build string of dri options and use as input to building sha fo...Timothy Arceri2017-02-171-0/+6
* glsl: reserve parameter storage on cache restoreTimothy Arceri2017-02-171-0/+1
* glsl: don't try to load/store buffer object values in the cacheTimothy Arceri2017-02-171-2/+11
* glsl: don't reprocess or clear UBOs on cache fallbackTimothy Arceri2017-02-171-29/+33
* glsl: skip more uniform initialisation when doing fallback linkingTimothy Arceri2017-02-171-8/+12
* glsl: don't lose uniform values when falling back to full compileTimothy Arceri2017-02-171-8/+23
* glsl: don't reference shader prog data during cache fallbackTimothy Arceri2017-02-171-1/+2