| Commit message (Collapse) | Author | Age | Files | Lines |
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This has lower_io_to_vector try to turn variables into arrays of 4-sized
vectors when possible and fall back to the old approach when that isn't
possible.
This is so that lower_io_to_vector can guarantee that only one variable is
used for each fragment shader output.
v2: handle dual-source blending
v3: don't try to merge structs and non-32-bit types in get_flat_type()
v3: fix per-vertex inputs
v3: fix and cleanup location advancement in get_flat_type() and it's
calling code
v4: prioritize the original mode over the flat mode
v4: don't create flat variables to merge only one variable
v5: don't skip an entire slot when encountering structs in the old mode
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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v2: handle dual-source blending
v3: use a higher MAX_SLOTS
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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For loops which condition is false on the first iteration
iteration count was falsely calculated under the assumption
that loop's condition is true until it becomes false, meaning
it's true at least one time.
Now such loops are reported as having 0 iteration.
Similar to the fix e71fc7f2 done in NIR.
Fixes tests/shaders/glsl-fs-loop-while-false-02.shader_test
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Lowering samplers is needed to produce NIR that can actually be
consumed by some gallium drivers, so it doesn't make sense to
to keep it only in the GLSL code.
This commit introduces nir_lower_samplers to compiler/nir,
while maintains the GL-specific function too.
Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Load a 32-bit value then convert to 1-bit. Convert 1-bit to 32-bit
value, then Store it.
These cases started to appear when we changed Anvil to use derefs for
shared memory.
v2: Use `bit_size` in a couple of places we were missing. (Jason)
Reassign `value` instead of `src[0]`. (Jason)
Fixes: 024a46a4079 ("anv: use derefs for shared memory access")
Reviewed-by: Jason Ekstrand <[email protected]>
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Set of opcodes doesn't have enough flexibility in certain cases. E.g.
Utgard PP has vector conditional select operation, but condition is always
scalar. Lowering all the vector selects to scalar increases instruction
number, so we need a way to filter only those ops that can't be handled
in hardware.
Reviewed-by: Qiang Yu <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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For radeonsi, we will prefer the NIR pass as it'll generate better code
(some index calculation and a single load vs. a load, then index
calculation, then another load) and oftentimes NIR optimization can kick
in and make all the access indices constant.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The precision for a function return type is now stored in
ir_function_signature. This will later be useful to implement mediump
to float16 lowering. In the meantime it is also useful to catch errors
where a function is redeclared with a different precision.
Reviewed-by: Timothy Arceri <[email protected]>
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Fixes: 2cf59861a8128a91bfdd ("nir: Add partial redundancy elimination for compares")
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Otherwise it's impossible to know the maximum SSBO index for both
internal TGSI shaders from TTN (which don't have any notion of atomic
counters and no offset) as well as shaders from GLSL.
I fixed everything I could find while grepping for num_ssbos and
num_abos, which hopefully is everything (iris was the only user I could
find that uses it in a meaningful way).
Reviewed-by: Marek Olšák <[email protected]>
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It's only correct when 'a' is an integral greater or equal to 0.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111493
Fixes: 5544b2cbbd2 ("nir/algebraic: Use value range analysis to eliminate useless unary ops")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This fixes a hang in shadertoy for radeonsi where a buffer was initialized with:
value -= value
with value being undefined.
In this case LLVM replace the operation with an assignment to NaN.
Cc: 19.1 19.2 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111241
Reviewed-by: Marek Olšák <[email protected]>
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v2: Update several of the comments. Drop some redundant uses of
ASSERT_UNION_OF_OTHERS_MATCHES_UNKNOWN_*_SOURCE source. Suggested by
Caio.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Suggested-by: Caio Marcelo de Oliveira Filho <[email protected]>
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One shader from Metro Last Light and the rest from Rochard. In the
Rochard cases, something like:
min(1.0, max(pow(saturate(x), y), z))
was transformed to
saturate(max(pow(saturate(x), y), z))
because the result of the pow must be >= 0.
The Metro Last Light case was similar. An instance of
min(pow(abs(x), y), 1.0)
became
saturate(pow(abs(x), y))
v2: Fix some comments. Suggested by Caio.
v3: Fix setting is_intgral when the exponent might be negative. See
also Mesa MR !1778.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
All Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 16280670 -> 16280659 (<.01%)
instructions in affected programs: 1130 -> 1119 (-0.97%)
helped: 11
HURT: 0
helped stats (abs) min: 1 max: 1 x̄: 1.00 x̃: 1
helped stats (rel) min: 0.72% max: 1.43% x̄: 1.03% x̃: 0.97%
95% mean confidence interval for instructions value: -1.00 -1.00
95% mean confidence interval for instructions %-change: -1.19% -0.86%
Instructions are helped.
total cycles in shared programs: 367168430 -> 367168270 (<.01%)
cycles in affected programs: 10281 -> 10121 (-1.56%)
helped: 10
HURT: 1
helped stats (abs) min: 16 max: 18 x̄: 17.00 x̃: 17
helped stats (rel) min: 1.31% max: 2.43% x̄: 1.79% x̃: 1.70%
HURT stats (abs) min: 10 max: 10 x̄: 10.00 x̃: 10
HURT stats (rel) min: 3.10% max: 3.10% x̄: 3.10% x̃: 3.10%
95% mean confidence interval for cycles value: -20.06 -9.04
95% mean confidence interval for cycles %-change: -2.36% -0.32%
Cycles are helped.
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I discovered this while looking at a shader that was hurt by some other
work I'm doing. When I examined the changes, I was confused that one
instance of a comparison that was used in a discard_if was (incorrectly)
eliminated, while another instance used by a bcsel was (correctly) not
eliminated. I had to use NIR_PRINT=true to see exactly where things
when wrong.
A bunch of shaders in Goat Simulator, Dungeon Defenders, Sanctum 2, and
Strike Suit Zero were impacted.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Fixes: 405de7ccb6c ("nir/range-analysis: Rudimentary value range analysis pass")
All Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 16280659 -> 16281075 (<.01%)
instructions in affected programs: 21042 -> 21458 (1.98%)
helped: 0
HURT: 136
HURT stats (abs) min: 1 max: 9 x̄: 3.06 x̃: 3
HURT stats (rel) min: 1.16% max: 6.12% x̄: 2.23% x̃: 2.03%
95% mean confidence interval for instructions value: 2.93 3.19
95% mean confidence interval for instructions %-change: 2.08% 2.37%
Instructions are HURT.
total cycles in shared programs: 367168270 -> 367170313 (<.01%)
cycles in affected programs: 172020 -> 174063 (1.19%)
helped: 14
HURT: 111
helped stats (abs) min: 2 max: 80 x̄: 21.21 x̃: 9
helped stats (rel) min: 0.10% max: 4.47% x̄: 1.35% x̃: 0.79%
HURT stats (abs) min: 2 max: 584 x̄: 21.08 x̃: 5
HURT stats (rel) min: 0.12% max: 17.28% x̄: 1.55% x̃: 0.40%
95% mean confidence interval for cycles value: 5.41 27.28
95% mean confidence interval for cycles %-change: 0.64% 1.81%
Cycles are HURT.
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Found by inspection. I tried really, really hard to make a test case
that would trigger this problem, but I was unsuccesful. It's very hard
to get an instruction to produce a ne_zero result without ne_zero
sources. The most plausible way is using bcsel. That proves
problematic because bcsel interprets its sources as integers, so it
cannot currently be used to "clean" values for floating point
instructions.
No shader-db changes on any Intel platform.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Fixes: 405de7ccb6c ("nir/range-analysis: Rudimentary value range analysis pass")
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flush-to-zero
Fixes piglit tests (new in piglit!110):
- fs-underflow-fma-compare-zero.shader_test
- fs-underflow-mul-compare-zero.shader_test
v2: Add back part of comment accidentally deleted. Noticed by
Caio. Remove is_not_zero function as it is no longer used.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111308
Fixes: fa116ce357b ("nir/range-analysis: Range tracking for ffma and flrp")
Fixes: 405de7ccb6c ("nir/range-analysis: Rudimentary value range analysis pass")
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
All Gen7+ platforms** had similar results. (Ice Lake shown)
total instructions in shared programs: 16278465 -> 16279492 (<.01%)
instructions in affected programs: 16765 -> 17792 (6.13%)
helped: 0
HURT: 23
HURT stats (abs) min: 7 max: 275 x̄: 44.65 x̃: 8
HURT stats (rel) min: 1.15% max: 17.51% x̄: 4.23% x̃: 1.62%
95% mean confidence interval for instructions value: 9.57 79.74
95% mean confidence interval for instructions %-change: 1.85% 6.61%
Instructions are HURT.
total cycles in shared programs: 367135159 -> 367154270 (<.01%)
cycles in affected programs: 279306 -> 298417 (6.84%)
helped: 0
HURT: 23
HURT stats (abs) min: 13 max: 6029 x̄: 830.91 x̃: 54
HURT stats (rel) min: 0.17% max: 45.67% x̄: 7.33% x̃: 0.49%
95% mean confidence interval for cycles value: 100.89 1560.94
95% mean confidence interval for cycles %-change: 0.94% 13.71%
Cycles are HURT.
total spills in shared programs: 8870 -> 8869 (-0.01%)
spills in affected programs: 19 -> 18 (-5.26%)
helped: 1
HURT: 0
total fills in shared programs: 21904 -> 21901 (-0.01%)
fills in affected programs: 81 -> 78 (-3.70%)
helped: 1
HURT: 0
LOST: 0
GAINED: 1
** On Broadwell, a shader was hurt for spills / fills instead of
helped.
No changes on any earlier platforms.
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Fixes piglit tests (new in piglit!110):
- fs-underflow-exp2-compare-zero.shader_test
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111308
Fixes: 405de7ccb6c ("nir/range-analysis: Rudimentary value range analysis pass")
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Most of the shaders affected are, unsurprisingly, in Unigine Heaven.
All Gen6+ platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 16278207 -> 16278465 (<.01%)
instructions in affected programs: 11374 -> 11632 (2.27%)
helped: 0
HURT: 58
HURT stats (abs) min: 2 max: 13 x̄: 4.45 x̃: 4
HURT stats (rel) min: 0.54% max: 4.11% x̄: 2.42% x̃: 2.82%
95% mean confidence interval for instructions value: 3.77 5.13
95% mean confidence interval for instructions %-change: 2.19% 2.64%
Instructions are HURT.
total cycles in shared programs: 367134284 -> 367135159 (<.01%)
cycles in affected programs: 81207 -> 82082 (1.08%)
helped: 17
HURT: 36
helped stats (abs) min: 6 max: 356 x̄: 90.35 x̃: 6
helped stats (rel) min: 0.69% max: 21.45% x̄: 5.71% x̃: 0.78%
HURT stats (abs) min: 4 max: 235 x̄: 66.97 x̃: 16
HURT stats (rel) min: 0.35% max: 27.58% x̄: 5.34% x̃: 1.09%
95% mean confidence interval for cycles value: -20.36 53.38
95% mean confidence interval for cycles %-change: -1.08% 4.67%
Inconclusive result (value mean confidence interval includes 0).
No changes on any earlier platforms.
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Fix the a / b ordering in some compares. Delete duplicate patterns.
Add a table explaining things. While I was cleaning this up, I managed
to confuse myself. The table helped sort that out.
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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This didn't fix bug #111308, but it was found will trying to find the
actual cause of that bug.
Fixes piglit tests (new in piglit!110):
- fs-fract-of-NaN.shader_test
- fs-lt-nan-tautology.shader_test
- fs-ge-nan-tautology.shader_test
No shader-db changes on any Intel platform.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111308
Fixes: b77070e293c ("nir/algebraic: Use value range analysis to eliminate tautological compares")
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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enabled
This caused a problem on Sandybridge where an open-coded
bitfieldReverse() function could be optimized to a
nir_op_bitfield_reverse that would generate an unsupported BFREV
instruction in the backend. This was encountered in some Unreal4 tech
demos in shader-db. The bug was not previously noticed because we don't
actually try to run those demos on Sandybridge.
The fixes tag is a bit a lie. The actual bug was introduced about
26,000 commits earlier in 371c4b3c48f ("nir: Recognize open-coded
bitfield_reverse."). Without the NIR lowering pass, the flag needed to
avoid the optimization does not exist. Hopefully nobody will care to
fix this on an earlier Mesa release.
Reviewed-by: Matt Turner <[email protected]>
Fixes: 7afa26d4e39 ("nir: Add lowering for nir_op_bitfield_reverse.")
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The helper check_node_type() is only used when DEBUG is set (in the
function below), but ASSERTED macro uses NDEBUG. So just guard the
helper with #ifdef. If we see more such cases we might consider a
ASSERTED-like macro for the DEBUG case.
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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There are no remaining users in-tree.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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This better matches all the other atomic intrinsics such as those for
SSBOs and shared variables where the sign is part of the intrinsic
opcode. Both generators (GLSL and SPIR-V) know the sign from the type
of the image variable or handle. In SPIR-V, signed min/max are separate
opcodes from unsigned.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Loops like:
block block_0:
vec1 32 ssa_2 = load_const (0x00000020)
vec1 32 ssa_3 = load_const (0x00000001)
loop {
vec1 32 ssa_7 = phi block_0: ssa_3, block_4: ssa_9
vec1 1 ssa_8 = ige ssa_2, ssa_7
if ssa_8 {
break
} else {
}
vec1 32 ssa_9 = iadd ssa_7, ssa_1
}
Were treated as having more than 1 iteration and after unrolling
produced wrong results, however such loop will exit during
the first iteration if not unrolled.
So we check if loop will actually loop.
Fixes tests/shaders/glsl-fs-loop-while-false-02.shader_test
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Without loop_prepare_for_unroll loops are losing phis.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111411
Fixes: 5db98195 "nir: add loop unroll support for wrapper loops"
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The comments say that we should remove continue if it is the last
intruction in a loop however we remove any kind of jump.
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Changes with RADV/ACO:
Totals from affected shaders:
SGPRS: 444087 -> 455543 (2.58 %)
VGPRS: 436468 -> 436768 (0.07 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 13448928 -> 13353520 (-0.71 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 68060 -> 67979 (-0.12 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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The issue we're running into when running CTS is that glsl types are
deleted while builtins depending on them are not.
This happens because on one hand we have glsl types ref counted, but
builtins are not. Instead builtins are destroyed when unloading libGL
or explicitly calling glReleaseShaderCompiler().
This change removes almost entirely any dealing with glsl types
ref/unref by letting the builtins deal with it instead. In turn we
introduce a builtin ref count mechanism. Each GL context takes a
reference on the builtins when compiling a shader for the first time.
It releases the reference when the context is destroyed. It can also
explicitly release those when glReleaseShaderCompiler() is called.
Finally we also take a reference on the glsl types when loading libGL
to avoid recreating glsl types too often.
v2: Ensure we take a reference if we don't have one in link step (Lionel)
Signed-off-by: Lionel Landwerlin <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110796
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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We want to detect invalid refcounting so assert we have at least one
use before creating types.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Much like each driver, tests as standalone entities must take
references on the glsl types.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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This pass expects the shader to be in LCSSA form.
The algorithm is based on 'The Simple Divergence Analysis' from
Diogo Sampaio, Rafael De Souza, Sylvain Collange, Fernando Magno Quintão Pereira.
Divergence Analysis. ACM Transactions on Programming Languages and Systems (TOPLAS)
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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into reductions
The behavior for reductions with cluster_size >= subgroup_size is implementation defined.
Reviewed-by: Jason Ekstrand <[email protected]>
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ACO depends on LCSSA phis for divergent booleans to work correctly.
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Co-authored-by: Rhys Perry <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Fixes: 414148cdc124 "nir: Support deref instructions in loop_analyze"
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
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Fixes incremental build with Android
Signed-off-by: Roman Stratiienko <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Otherwise lima standalone compiler fails when trying to compile fragment
shader with:
lima_compiler: ../src/compiler/nir/nir.c:55: nir_shader_create: Assertion `si->stage == stage' failed
Reviewed-by: Qiang Yu <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Signed-off-by: Vasily Khoruzhick <[email protected]>
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Helps some Dawn of War 3 and F1 2017 shaders with ACO:
Totals from affected shaders:
SGPRS: 2136 -> 2128 (-0.37 %)
VGPRS: 1624 -> 1628 (0.25 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 168068 -> 164332 (-2.22 %) bytes
LDS: 44 -> 44 (0.00 %) blocks
Max Waves: 222 -> 221 (-0.45 %)
Wait states: 0 -> 0 (0.00 %)
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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There was two incompatible definitions of strcasecmp, which lead to a
compiler warning. Let's clean this up by only leaving one of them, and
using that one all the time.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This intentionally-bogus pointer generates a warning on some 64-bit
systems, so let's cast to a properly-sized integer first.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Similarly to the unsigned-version, we need to first cast the result to a
suiting integer before negating the number, otherwise we'll trigger a
warning.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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v2: After some review discussion with Alyssa, the replacements now
correct account for cases where (b+c) >= bitsize.
v3: Use a temporary to simplify the Python code quite a bit. Suggested
by Jason.
Haswell and all Gen8+ platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 16251155 -> 16249576 (<.01%)
instructions in affected programs: 232627 -> 231048 (-0.68%)
helped: 547
HURT: 1
helped stats (abs) min: 1 max: 15 x̄: 2.89 x̃: 3
helped stats (rel) min: 0.04% max: 7.84% x̄: 1.14% x̃: 1.06%
HURT stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
HURT stats (rel) min: 0.12% max: 0.12% x̄: 0.12% x̃: 0.12%
95% mean confidence interval for instructions value: -3.12 -2.65
95% mean confidence interval for instructions %-change: -1.20% -1.06%
Instructions are helped.
total cycles in shared programs: 365924392 -> 365372103 (-0.15%)
cycles in affected programs: 59207053 -> 58654764 (-0.93%)
helped: 497
HURT: 34
helped stats (abs) min: 1 max: 29300 x̄: 1118.16 x̃: 16
helped stats (rel) min: <.01% max: 10.59% x̄: 1.82% x̃: 1.82%
HURT stats (abs) min: 2 max: 424 x̄: 101.03 x̃: 63
HURT stats (rel) min: 0.07% max: 46.17% x̄: 4.72% x̃: 2.06%
95% mean confidence interval for cycles value: -1426.41 -653.77
95% mean confidence interval for cycles %-change: -1.66% -1.15%
Cycles are helped.
total spills in shared programs: 8870 -> 8871 (0.01%)
spills in affected programs: 104 -> 105 (0.96%)
helped: 0
HURT: 1
Ivy Bridge and all pre-Gen7 platforms had similar results. (Ivy Bridge shown)
total instructions in shared programs: 11956236 -> 11955635 (<.01%)
instructions in affected programs: 94110 -> 93509 (-0.64%)
helped: 106
HURT: 0
helped stats (abs) min: 1 max: 14 x̄: 5.67 x̃: 4
helped stats (rel) min: 0.12% max: 4.71% x̄: 1.96% x̃: 0.76%
95% mean confidence interval for instructions value: -6.62 -4.72
95% mean confidence interval for instructions %-change: -2.27% -1.64%
Instructions are helped.
total cycles in shared programs: 179296340 -> 178788044 (-0.28%)
cycles in affected programs: 51009603 -> 50501307 (-1.00%)
helped: 82
HURT: 7
helped stats (abs) min: 5 max: 27820 x̄: 6199.00 x̃: 16
helped stats (rel) min: 0.30% max: 8.16% x̄: 2.58% x̃: 3.11%
HURT stats (abs) min: 2 max: 8 x̄: 3.14 x̃: 2
HURT stats (rel) min: 0.02% max: 1.40% x̄: 0.34% x̃: 0.10%
95% mean confidence interval for cycles value: -7649.38 -3773.00
95% mean confidence interval for cycles %-change: -2.71% -1.99%
Cycles are helped.
Reviewed-by: Alyssa Rosenzweig <[email protected]> [v2]
Reviewed-by: Jason Ekstrand <[email protected]>
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A common thing in many shaders:
uniform vs { vec4 bones[...]; };
...
x = some_calculation(bones[i + 0]);
y = some_calculation(bones[i + 1]);
z = some_calculation(bones[i + 2]);
This turns into stuff like
vec1 32 ssa_12 = iadd ssa_11, ssa_0
vec1 32 ssa_13 = ishl ssa_12, ssa_3
vec1 32 ssa_14 = intrinsic load_ssbo (ssa_7, ssa_13) (16, 4, 0)
vec1 32 ssa_15 = iadd ssa_11, ssa_1
vec1 32 ssa_16 = ishl ssa_15, ssa_3
vec1 32 ssa_17 = intrinsic load_ssbo (ssa_7, ssa_16) (16, 4, 0)
vec1 32 ssa_18 = iadd ssa_11, ssa_2
vec1 32 ssa_19 = ishl ssa_18, ssa_3
vec1 32 ssa_20 = intrinsic load_ssbo (ssa_7, ssa_19) (16, 4, 0)
By reassociating the shift and the add, we can reduce this to
vec1 32 ssa_12 = ishl ssa_11, ssa_3
vec1 32 ssa_13 = iadd ssa_12, ssa_0
vec1 32 ssa_14 = intrinsic load_ssbo (ssa_7, ssa_13) (16, 4, 0)
vec1 32 ssa_16 = iadd ssa_12, ssa_1
vec1 32 ssa_17 = intrinsic load_ssbo (ssa_7, ssa_16) (16, 4, 0)
vec1 32 ssa_19 = iadd ssa_12, ssa_2
vec1 32 ssa_20 = intrinsic load_ssbo (ssa_7, ssa_19) (16, 4, 0)
v2: Add some commentary from Rhys Perry's nearly identical patch.
All Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 16277758 -> 16250704 (-0.17%)
instructions in affected programs: 1440284 -> 1413230 (-1.88%)
helped: 4920
HURT: 6
helped stats (abs) min: 1 max: 69 x̄: 5.50 x̃: 4
helped stats (rel) min: 0.10% max: 18.33% x̄: 2.21% x̃: 1.79%
HURT stats (abs) min: 1 max: 12 x̄: 4.50 x̃: 3
HURT stats (rel) min: 0.18% max: 3.23% x̄: 1.91% x̃: 2.55%
95% mean confidence interval for instructions value: -5.67 -5.31
95% mean confidence interval for instructions %-change: -2.26% -2.16%
Instructions are helped.
total cycles in shared programs: 367118526 -> 365895358 (-0.33%)
cycles in affected programs: 93504145 -> 92280977 (-1.31%)
helped: 2754
HURT: 1269
helped stats (abs) min: 1 max: 47039 x̄: 460.66 x̃: 16
helped stats (rel) min: <.01% max: 34.93% x̄: 3.77% x̃: 1.12%
HURT stats (abs) min: 1 max: 1500 x̄: 35.85 x̃: 9
HURT stats (rel) min: 0.01% max: 17.35% x̄: 2.18% x̃: 0.75%
95% mean confidence interval for cycles value: -387.31 -220.78
95% mean confidence interval for cycles %-change: -2.11% -1.68%
Cycles are helped.
LOST: 1
GAINED: 1
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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copy_deref for wildcard dereferences requires the same
arrays lengths otherwise it leads to a crash in optimizations
like 'nir_opt_copy_prop_vars' because these optimizations expect
'copy_deref' just for arrays with the same lengths.
v2: check was moved to 'try_match_deref' to fix aoa cases
(Jason Ekstrand <[email protected]>)
v3: -fixed comment
-the condition merged with other one
(Jason Ekstrand <[email protected]>)
Reviewed-by: Jason Ekstrand <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111286
Signed-off-by: Andrii Simiklit <[email protected]>
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