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Age
Files
Lines
*
glsl: validate output blocks against input blocks
Iago Toral Quiroga
2016-11-10
1
-11
/
+30
*
glsl: record number of components used in each slot for varying packing
Ilia Mirkin
2016-11-09
3
-9
/
+32
*
glsl: fix slot_end calculations and simplify reserved_slots check
Ilia Mirkin
2016-11-09
1
-26
/
+20
*
linker: Accurately track gl_uniform_block::stageref
Ian Romanick
2016-11-09
2
-9
/
+59
*
linker: Slight code rearrange to prevent duplication in the next commit
Ian Romanick
2016-11-09
1
-7
/
+6
*
linker: Trivial coding standards fixes
Ian Romanick
2016-11-09
1
-15
/
+13
*
glsl: Add some comments to methods of ir_variable_refcount_visitor
Ian Romanick
2016-11-09
1
-0
/
+6
*
nir: add conditional discard optimisation (v4)
Dave Airlie
2016-11-10
3
-0
/
+128
*
glsl/cache: correct asprintf error handling
Nicolai Hähnle
2016-11-04
1
-3
/
+3
*
nir: Make sure to set the texsrc type in nir drawpixels/bitmap lowering.
Eric Anholt
2016-11-03
2
-0
/
+4
*
nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
Francisco Jerez
2016-11-03
1
-0
/
+24
*
glsl: fix lowering of UBO references of named blocks
Nicolai Hähnle
2016-11-03
1
-5
/
+5
*
glsl: Update deref types when resizing implicitly sized arrays.
Kenneth Graunke
2016-11-03
1
-23
/
+47
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
4
-11
/
+12
*
nir: fix nir_shader_clone() and nir_sweep()
Timothy Arceri
2016-11-03
2
-1
/
+9
*
glsl: compute lvalues of [in]out parameters before inlined function body
Nicolai Hähnle
2016-11-02
1
-10
/
+81
*
glsl: use a non-malloc'd storage for short ir_variable names
Marek Olšák
2016-10-31
3
-3
/
+22
*
glsl: use the linear allocator in opt_constant_propagation
Marek Olšák
2016-10-31
1
-3
/
+11
*
glsl: use the linear allocator in opt_copy_propagation
Marek Olšák
2016-10-31
1
-1
/
+6
*
glsl: use the linear allocator in opt_copy_propagation_elements
Marek Olšák
2016-10-31
1
-4
/
+11
*
glsl: use the linear allocator in opt_dead_code_local
Marek Olšák
2016-10-31
1
-3
/
+9
*
glsl: use the linear allocator in glsl_symbol_table
Marek Olšák
2016-10-31
1
-8
/
+8
*
glsl: use the linear allocator for ast_node and derived classes
Marek Olšák
2016-10-31
6
-113
/
+114
*
glsl/lexer: use the linear allocator
Marek Olšák
2016-10-31
3
-8
/
+12
*
glcpp: use the linear allocator for most objects
Marek Olšák
2016-10-31
3
-118
/
+91
*
ralloc: use rzalloc where it's necessary
Marek Olšák
2016-10-31
7
-10
/
+13
*
nir: zero allocated memory where needed
Juha-Pekka Heikkila
2016-10-31
6
-7
/
+7
*
glsl/glcpp: initialize all fields of glcpp_parser_t on creation
Tapani Pälli
2016-10-31
1
-0
/
+3
*
glsl: Fix reading of uninitialized memory
Juha-Pekka Heikkila
2016-10-31
2
-4
/
+4
*
glsl: initialize glsl_struct_field properly
Marek Olšák
2016-10-31
2
-38
/
+6
*
glsl: Improve accuracy of alpha scaling in advanced blend lowering.
Kenneth Graunke
2016-10-28
1
-2
/
+8
*
glsl: inspect interfaces in contains_foo()
Juan A. Suarez Romero
2016-10-27
2
-13
/
+14
*
glsl: Size TCS->TES unsized arrays to gl_MaxPatchVertices for queries.
Kenneth Graunke
2016-10-27
4
-3
/
+49
*
glsl: Pass ctx to program interface query helper functions.
Kenneth Graunke
2016-10-27
1
-13
/
+20
*
glsl: Add pthread libs to cache_test
Rhys Kidd
2016-10-27
1
-1
/
+4
*
compiler: avoid warning about redefinition of PYTHON_GEN
Erik Faye-Lund
2016-10-26
3
-3
/
+1
*
compiler: automake: add shader_info.h to the sources list
Emil Velikov
2016-10-26
1
-1
/
+2
*
glsl: update default precision qualifier when it is set in the shader
Samuel Iglesias Gonsálvez
2016-10-26
1
-1
/
+4
*
nir: stop adjusting driver location for varying packing
Timothy Arceri
2016-10-26
2
-47
/
+2
*
compiler: remove copy_shader_info()
Timothy Arceri
2016-10-26
2
-35
/
+1
*
glsl: set uses texture gather directly in shader_info
Timothy Arceri
2016-10-26
2
-3
/
+1
*
glsl/st/mesa: use common system values read field
Timothy Arceri
2016-10-26
2
-3
/
+2
*
glsl: set patch outputs written directly in shader_info
Timothy Arceri
2016-10-26
2
-3
/
+2
*
glsl: set patch inputs read directly in shader_info
Timothy Arceri
2016-10-26
2
-3
/
+2
*
glsl: set outputs read directly in shader_info
Timothy Arceri
2016-10-26
2
-3
/
+2
*
r200/glsl/st/mesa: use common outputs written field
Timothy Arceri
2016-10-26
2
-7
/
+6
*
mesa/glsl: set double inputs read directly in shader_info
Timothy Arceri
2016-10-26
2
-2
/
+1
*
r200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri
2016-10-26
2
-7
/
+6
*
mesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_...
Timothy Arceri
2016-10-26
1
-4
/
+0
*
st/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri
2016-10-26
1
-11
/
+2
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