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* nir/validate: dump annotated shader with error msgsRob Clark2016-05-171-1/+62
* nir/validate: assert() -> validate_assert()Rob Clark2016-05-171-126/+128
* nir/print: add support for print annotationsRob Clark2016-05-172-1/+35
* nir: add double input bitmapJuan A. Suarez Romero2016-05-172-0/+3
* glsl: make reserved_varying_slot() staticTimothy Arceri2016-05-171-1/+1
* glsl: include per-patch varyings when generating reserved slot bitfieldTimothy Arceri2016-05-171-3/+6
* glsl: don't incorrectly eliminate patches with explicit locationsTimothy Arceri2016-05-171-1/+2
* glsl: remove remainings tabs in link_varyings.cppTimothy Arceri2016-05-171-2/+2
* glsl: fix location and component packing validation on patchesTimothy Arceri2016-05-172-1/+3
* glsl/linker: Include the interface name for input and output blocksIan Romanick2016-05-161-1/+16
* glsl/linker: Use canonical format for ARB_program_interface_query spec quotesIan Romanick2016-05-161-49/+51
* nir: Mark nir_start_block()/nir_impl_last_block() with returns_nonnull.Matt Turner2016-05-161-4/+5
* glsl: Don't do constant propagation in opt_constant_folding.Kenneth Graunke2016-05-152-0/+21
* glsl: Avoid excess tree walking when folding ir_dereference_arrays.Kenneth Graunke2016-05-151-0/+6
* glsl: Consolidate duplicate copies of constant folding.Kenneth Graunke2016-05-153-32/+19
* glsl: Remove bonus tree walking in opt_constant_folding().Kenneth Graunke2016-05-151-2/+0
* glsl: Make opt_constant_variable() bail in useless cases.Kenneth Graunke2016-05-151-0/+7
* nir: Add a nir->info.uses_interp_var_at_offset flag.Kenneth Graunke2016-05-153-0/+10
* glsl: Drop bad ASSERT_TRUE in gl_CullDistance link_varyings test.Kenneth Graunke2016-05-151-6/+6
* nir: forward-declare 'struct gl_shader_program'Rob Clark2016-05-151-1/+2
* nir: return progress from lower_idivRob Clark2016-05-152-7/+16
* nir: fix comment typo about f2d/d2fRob Clark2016-05-151-2/+2
* nir: Add texture opcodes and source types for multisample compressionJason Ekstrand2016-05-142-0/+12
* nir/builder: Add a helper for grabbing multiple channels from an ssa defJason Ekstrand2016-05-141-0/+14
* nir/builder: Generate the alu helpers directly in pythonJason Ekstrand2016-05-142-31/+13
* nir: Add an info bit for uses_sample_qualifierJason Ekstrand2016-05-143-1/+13
* Revert "glsl: Extend lowering pass for gl_ClipDistance to support other array...Dave Airlie2016-05-143-160/+95
* glsl: make sure that textureProj(bias) variants are only exposed in fsIlia Mirkin2016-05-131-37/+37
* glsl: be more strict when validating shader inputsIlia Mirkin2016-05-131-8/+18
* glsl: make sure that interpolateAt arguments are variablesIlia Mirkin2016-05-131-1/+1
* glsl: Add arb_cull_distance support (v3)Tobias Klausmann2016-05-1411-39/+181
* glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4)Tobias Klausmann2016-05-143-95/+160
* glsl: rename lower_clip_distance to lower_distance.Dave Airlie2016-05-142-55/+55
* mesa/main: Add support for GL_ARB_cull_distance (v2)Tobias Klausmann2016-05-143-3/+3
* nir: Remove empty visit_call_src and visit_load_const_src functionsIan Romanick2016-05-121-17/+2
* nir: Silence unused parameter warningsIan Romanick2016-05-124-6/+9
* nir: glsl_get_bit_size() should take glsl_typeRob Clark2016-05-129-21/+20
* glsl: fixed uninitialized pointerJakob Sinclair2016-05-121-0/+5
* nir/algebraic: Separate ffma lowering from fusingJason Ekstrand2016-05-112-1/+2
* glsl: export accessor for builtin-uniform descriptorsRob Clark2016-05-112-9/+15
* nir/lower-io: add support for lowering inputsRob Clark2016-05-112-9/+45
* nir/lower-io: split out some helper fxnsRob Clark2016-05-111-52/+70
* nir: rename lower_outputs_to_temporaries -> lower_io_to_temporariesRob Clark2016-05-113-7/+7
* nir: move callsite of lower_outputs_to_temporariesRob Clark2016-05-112-6/+0
* nir: lower-io-types passRob Clark2016-05-113-0/+182
* nir: passthrough-edgeflags supportRob Clark2016-05-113-0/+61
* nir: add lowering pass for glBitmapRob Clark2016-05-113-0/+147
* nir: add lowering pass for glDrawPixelsRob Clark2016-05-113-0/+268
* nir: add lowering pass for y-transformRob Clark2016-05-113-0/+322
* glsl: use var with initializer on global var validationJuan A. Suarez Romero2016-05-113-22/+20