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Age
Files
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...
*
nir: Recognize open-coded extract_u8.
Matt Turner
2016-03-04
1
-0
/
+7
*
glsl: Improve the accuracy of the acos() approximation.
Francisco Jerez
2016-03-03
1
-1
/
+1
*
glsl: Parameterize asin_expr() on the fit coefficients.
Kenneth Graunke
2016-03-03
1
-6
/
+6
*
glsl/opt_array_splitting: Fix indentation
Iago Toral Quiroga
2016-03-03
1
-28
/
+26
*
glsl/opt_array_splitting: Fix crash when doing array indexing into other arrays
Iago Toral Quiroga
2016-03-03
1
-2
/
+12
*
glsl: replace remaining tabs in ir_builder.cpp
Timothy Arceri
2016-03-03
1
-6
/
+6
*
glsl: Initialize gl_shader_program::EmptyUniformLocations.
Matt Turner
2016-03-01
1
-1
/
+0
*
Android: glsl: fix dependence on YACC_HEADER_SUFFIX from build system
Rob Herring
2016-02-29
1
-0
/
+2
*
Android: fix build break from nir/glsl move to compiler/
Rob Herring
2016-02-29
3
-3
/
+6
*
mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support
Ilia Mirkin
2016-02-27
6
-57
/
+90
*
glsl: Consider ubo_load to be a horizontal operation.
Matt Turner
2016-02-25
1
-0
/
+1
*
glsl/ast: Implicit conversion from double to float is not allowed
Andres Gomez
2016-02-25
1
-4
/
+3
*
glsl: Detect do-while-false loops and unroll them
Ian Romanick
2016-02-24
1
-4
/
+26
*
glsl: Implement the required built-in functions when OES_shader_image_atomic ...
Francisco Jerez
2016-02-22
1
-18
/
+43
*
glsl: Add usual extension boilerplate for OES_shader_image_atomic.
Francisco Jerez
2016-02-22
3
-0
/
+6
*
glsl: fix emit_inline_matrix_constructor for doubles
Iago Toral Quiroga
2016-02-19
1
-6
/
+13
*
glsl: Mark float constants as such
Iago Toral Quiroga
2016-02-19
1
-5
/
+5
*
glsl: fix indentation in emit_inline_matrix_constructor
Iago Toral Quiroga
2016-02-19
1
-75
/
+75
*
glsl: fix standalone compiler
Rob Clark
2016-02-19
1
-0
/
+12
*
glsl: fix new gcc6 warnings
Rob Clark
2016-02-18
1
-2
/
+2
*
glsl: fix new gcc6 warnings
Rob Clark
2016-02-18
1
-1
/
+1
*
glcpp: Disallow "defined" as a macro name.
Kenneth Graunke
2016-02-18
1
-0
/
+3
*
compiler/glsl: Fix uniform location counting.
Plamena Manolova
2016-02-18
3
-35
/
+132
*
glsl: remove duplicate interpolation_string() function
Timothy Arceri
2016-02-17
3
-30
/
+2
*
glsl: remove unused helper
Timothy Arceri
2016-02-17
2
-26
/
+0
*
glsl: set user defined varyings to smooth by default in ES
Timothy Arceri
2016-02-17
1
-0
/
+11
*
glsl: warn in GL as well as ES when varying not written
Timothy Arceri
2016-02-16
1
-16
/
+7
*
glsl: Fix overflow of ImageAccess[] array.
Kenneth Graunke
2016-02-13
1
-3
/
+3
*
nir/types: Add more type constructor functions
Jason Ekstrand
2016-02-13
2
-0
/
+58
*
nir/types: Add a few more glsl_type_is_ functions
Jason Ekstrand
2016-02-13
2
-0
/
+21
*
nir/types: Add helpers for working with sampler and image types
Jason Ekstrand
2016-02-13
2
-0
/
+75
*
nir/types: Add helpers for function types
Jason Ekstrand
2016-02-13
2
-0
/
+28
*
glsl/types: Expose glsl_struct_field and glsl_function_param to C
Jason Ekstrand
2016-02-13
1
-4
/
+6
*
glsl/types: Add a helper for getting image types
Jason Ekstrand
2016-02-13
2
-0
/
+89
*
glsl/types: Add support for function types
Jason Ekstrand
2016-02-13
6
-1
/
+134
*
glsl/types: Add a bare "sampler" type
Jason Ekstrand
2016-02-13
1
-0
/
+1
*
glsl/types: Rename sampler_type to sampled_type
Jason Ekstrand
2016-02-13
6
-13
/
+13
*
mesa: do not use a constant for MAX_COMPUTE_SHARED_SIZE
Samuel Pitoiset
2016-02-13
1
-0
/
+1
*
mesa: make compute maximums reflect driver-provided values
Ilia Mirkin
2016-02-13
4
-5
/
+26
*
glsl: replace _strtoui64() with strtoull() for MSVC
Timothy Arceri
2016-02-13
1
-4
/
+0
*
glsl: Allow invariant qualifer in block members in desktop OpenGL.
Samuel Iglesias Gonsálvez
2016-02-12
1
-20
/
+4
*
glsl: don't validate interface blocks twice
Timothy Arceri
2016-02-12
1
-23
/
+21
*
glsl: remove duplicate embedded struct validation
Timothy Arceri
2016-02-12
3
-51
/
+17
*
mesa: call build_program_resource_list inside Driver.LinkShader
Marek Olšák
2016-02-11
1
-1
/
+4
*
nir: Remove the const_offset from nir_tex_instr
Jason Ekstrand
2016-02-10
5
-32
/
+5
*
nir/lower_vec_to_movs: Better report channels handled by insert_mov
Jason Ekstrand
2016-02-10
1
-1
/
+3
*
nir: Separate texture from sampler in nir_tex_instr
Jason Ekstrand
2016-02-09
10
-18
/
+94
*
nir/tex_instr: Rename sampler to texture
Jason Ekstrand
2016-02-09
11
-58
/
+58
*
nir: Add some braces around loops and ifs
Jason Ekstrand
2016-02-09
1
-5
/
+10
*
nir: use const_index helpers
Rob Clark
2016-02-09
11
-24
/
+23
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