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* spirv: Fix reaching unreachable for compare exchange on imagesJames Legg2017-07-101-0/+1
* nir: copy front interpolation when creating fake back color inputIlia Mirkin2017-07-081-2/+6
* nir/spirv: Remove unnecessary comment.Andres Gomez2017-07-081-5/+0
* glsl: check if any of the named builtins are available firstIlia Mirkin2017-07-053-4/+14
* nir/spirv: Rework function argument setupJason Ekstrand2017-07-053-28/+34
* nir/spirv: Stop trying to convert pointers to SSA in glsl450Jason Ekstrand2017-07-051-1/+6
* nir/spirv: Use real pointer typesJason Ekstrand2017-07-054-15/+60
* nir/spirv: Stop using glsl_type for function typesJason Ekstrand2017-07-053-31/+31
* nir/spirv: Beef up the type system a bitJason Ekstrand2017-07-052-28/+59
* nir/spirv: Compact vtn_typeJason Ekstrand2017-07-052-26/+39
* nir/spirv: Simplify type copyingJason Ekstrand2017-07-051-7/+1
* nir/spirv: Compute offsets for UBOs and SSBOs up-frontJason Ekstrand2017-07-052-27/+138
* nir/spirv: Rework the way pointers get dereferencedJason Ekstrand2017-07-052-64/+88
* nir/spirv: Break variable creation out into a helperJason Ekstrand2017-07-051-172/+184
* nir/spirv: Remove unneeded parameters from pointer_to_offsetJason Ekstrand2017-07-053-19/+8
* nir/spirv: Simplify matrix loads/storesJason Ekstrand2017-07-052-100/+90
* nir/spirv: Use the correct stride for non-32-bit vectorsJason Ekstrand2017-07-051-1/+1
* nir/spirv: Wrap access chains in a new vtn_pointer data structureJason Ekstrand2017-07-054-159/+187
* nir/spirv: Rename some things from access_chain to pointerJason Ekstrand2017-07-054-82/+73
* nir/spirv: Split up Uniform and UniformConstant storage classesJason Ekstrand2017-07-051-3/+7
* nir/spirv: Add a storage_class_to_mode helperJason Ekstrand2017-07-051-45/+78
* nir/spirv: Use the type from the deref for atomicsJason Ekstrand2017-07-051-3/+3
* nir/spirv: Move a "}"Jason Ekstrand2017-07-051-1/+1
* glsl_to_nir: zero-initialize var->data.descriptor_setNicolai Hähnle2017-07-051-0/+1
* glsl: add glsl_base_type_is_integerNicolai Hähnle2017-07-051-0/+11
* nir: add NIR_PRINT environment variableNicolai Hähnle2017-07-051-0/+19
* glsl/blob: add valgrind checks that written data is definedNicolai Hähnle2017-07-052-0/+13
* glsl: explicitly zero out padding to gl_shader_variable bitfieldNicolai Hähnle2017-07-051-1/+4
* glsl: look for multiple variables simultaneously with find_assignment_visitorNicolai Hähnle2017-07-051-41/+81
* spirv: fix OpBitcast when the src and dst bitsize are different (v3)Connor Abbott2017-07-031-1/+66
* glsl: simplify disable_varying_optimizations_for_ssoNicolai Hähnle2017-07-031-18/+11
* glsl: always print non-zero var->data.location_fracNicolai Hähnle2017-07-031-1/+1
* nir: Add a lowering pass for UYVY texturesJohnson Lin2017-06-302-0/+19
* nir: implement GLSL.std.450 NMax, NMIn and NClamp operationsJuan A. Suarez Romero2017-06-271-0/+3
* nir: add support for 64-bit in SmoothStep functionJuan A. Suarez Romero2017-06-271-3/+5
* nir: sge operation is defined for floating-point typesJuan A. Suarez Romero2017-06-271-1/+1
* glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shadersJuan A. Suarez Romero2017-06-261-2/+5
* glsl: tidy up int declarationTimothy Arceri2017-06-221-2/+1
* glsl: fix typo in commentTimothy Arceri2017-06-221-1/+1
* glsl: Track whether uniforms are active per stageKenneth Graunke2017-06-223-0/+9
* spirv: Work around the Doom shader bugJason Ekstrand2017-06-202-0/+28
* glsl: Update build instructions for int64.glslIan Romanick2017-06-201-2/+2
* glsl: Fix indent in dump codeElie Tournier2017-06-201-7/+7
* glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versionsIago Toral Quiroga2017-06-191-7/+9
* glsl: add ir_variable::contains_bindless()Samuel Pitoiset2017-06-141-0/+11
* glsl: set the explicit binding value for bindless samplers/imagesSamuel Pitoiset2017-06-141-6/+29
* glsl: pass the ir_variable object to set_opaque_binding()Samuel Pitoiset2017-06-141-3/+4
* glsl: process uniform images declared bindlessSamuel Pitoiset2017-06-142-9/+85
* glsl: process uniform samplers declared bindlessSamuel Pitoiset2017-06-142-11/+95
* mesa: add support for glUniformHandleui64*ARB()Samuel Pitoiset2017-06-143-0/+9