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Author
Age
Files
Lines
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+10
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
2
-0
/
+21
*
glsl: add initial implementation of shader cache
Timothy Arceri
2017-02-17
4
-1
/
+633
*
nir: handle some 64-bit integer conversions
Dave Airlie
2017-02-16
1
-7
/
+19
*
nir: handle 64-bit integer types in glsl->nir type conversion.
Dave Airlie
2017-02-16
1
-0
/
+6
*
spirv: handle SpvOpUConvert in proper place.
Dave Airlie
2017-02-16
1
-1
/
+1
*
spirv: add support for Int64 capability
Dave Airlie
2017-02-16
2
-1
/
+4
*
spirv/nir: add support for int64
Dave Airlie
2017-02-16
2
-2
/
+32
*
nir/types: add C accessors for 64-bit integer types.
Dave Airlie
2017-02-16
2
-0
/
+14
*
spirv: Add support for SpvCapabilityStorageImageReadWithoutFormat.
Bas Nieuwenhuizen
2017-02-15
2
-1
/
+5
*
glsl: Handle packed_type == ivec4[] in lower_packed_varyings().
Kenneth Graunke
2017-02-14
1
-1
/
+2
*
spirv: Add support for SpvCapabilityStorageImageWriteWithoutFormat
Alex Smith
2017-02-14
3
-2
/
+9
*
nir/spirv: do not require a format with images that are not sampled
Iago Toral Quiroga
2017-02-14
1
-2
/
+0
*
mesa: Add EXT_frag_depth bits and enable it on all drivers
Anuj Phogat
2017-02-13
3
-0
/
+6
*
glsl: Drop resize-to-MaxPatchVertices hack.
Kenneth Graunke
2017-02-12
4
-43
/
+0
*
glsl: Update a comment about link errors for TCS && !TES.
Kenneth Graunke
2017-02-12
1
-1
/
+9
*
glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1
Jose Maria Casanova Crespo
2017-02-10
1
-4
/
+7
*
glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...
Matt Turner
2017-02-09
4
-4
/
+14
*
nir: add opcode to perform int64 to bool conversions
Samuel Iglesias Gonsálvez
2017-02-09
2
-0
/
+2
*
glsl: add param to force shader recompile
Timothy Arceri
2017-02-09
3
-3
/
+4
*
st/mesa/i965: create link status enum
Timothy Arceri
2017-02-09
2
-4
/
+4
*
spirv: Add more asserts in vtn_vector_construct
Jason Ekstrand
2017-02-07
1
-0
/
+15
*
glsl: correct compute shader checks for memoryBarrier functions
Marc Di Luzio
2017-02-06
1
-6
/
+12
*
spirv: add SPV_KHR_shader_draw_parameters support
Lionel Landwerlin
2017-02-01
3
-0
/
+17
*
compiler: add missing enums for debug
Lionel Landwerlin
2017-02-01
1
-0
/
+2
*
nir/spirv/glsl450: Implement IEEE-compliant handling of atan2(±∞, ±∞).
Francisco Jerez
2017-01-31
1
-1
/
+21
*
glsl: Implement IEEE-compliant handling of atan2(±∞, ±∞).
Francisco Jerez
2017-01-31
1
-1
/
+21
*
nir/spirv/glsl450: Rewrite atan2 implementation to fix accuracy and handling ...
Francisco Jerez
2017-01-31
1
-22
/
+55
*
glsl: Rewrite atan2 implementation to fix accuracy and handling of zero/infin...
Francisco Jerez
2017-01-31
1
-36
/
+60
*
glsl/ir_builder: Add rcp builder.
Francisco Jerez
2017-01-31
2
-0
/
+7
*
glsl: Fix constant evaluation of the rcp op.
Francisco Jerez
2017-01-31
1
-1
/
+1
*
glsl: fix heap-buffer-overflow
Bartosz Tomczyk
2017-01-31
1
-1
/
+1
*
glsl: add new uniform fields to be used to restore state from cache
Carl Worth
2017-01-31
1
-0
/
+4
*
glsl: Switch to disable-by-default for the GLSL shader cache
Carl Worth
2017-01-31
1
-0
/
+5
*
glsl: remove explicit __STDC_FORMAT_MACROS define
Emil Velikov
2017-01-27
3
-3
/
+0
*
nir: add extra const notation in compare_blocks()
Emil Velikov
2017-01-27
1
-2
/
+2
*
nir: silence implicit conversion to 64bit
Emil Velikov
2017-01-27
1
-1
/
+1
*
spirv: handle undefined components for OpVectorShuffle
Lionel Landwerlin
2017-01-26
1
-15
/
+38
*
spirv: handle OpUndef as part of the variable parsing pass
Lionel Landwerlin
2017-01-26
2
-0
/
+7
*
spirv: bump headers to SPIRV 1.1
Lionel Landwerlin
2017-01-25
3
-9
/
+86
*
spirv: add default handler for new enums
Lionel Landwerlin
2017-01-25
2
-0
/
+15
*
spirv: fix typos
Lionel Landwerlin
2017-01-25
1
-3
/
+3
*
spirv: handle gl_SampleMask
Iago Toral Quiroga
2017-01-25
1
-2
/
+6
*
spirv: acknowledge multisampled input attachments
Iago Toral Quiroga
2017-01-25
1
-3
/
+8
*
nir: bump loop max unroll limit
Timothy Arceri
2017-01-25
1
-1
/
+1
*
glsl: lower constant arrays to uniform arrays before optimisation loop
Timothy Arceri
2017-01-25
1
-13
/
+26
*
glsl: fix compile errors with mingw due to missing PRIx64 definitions
Roland Scheidegger
2017-01-24
2
-0
/
+4
*
glsl: split DIV_TO_MUL_RCP into single- and double-precision flags
Nicolai Hähnle
2017-01-23
2
-9
/
+14
*
glsl: fix tes linking regression
Timothy Arceri
2017-01-23
1
-2
/
+2
*
mesa/glsl: set and get cs layouts to and from shader_info
Timothy Arceri
2017-01-23
1
-20
/
+15
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