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Author
Age
Files
Lines
...
*
glsl: don't try to load/store buffer object values in the cache
Timothy Arceri
2017-02-17
1
-2
/
+11
*
glsl: don't reprocess or clear UBOs on cache fallback
Timothy Arceri
2017-02-17
1
-29
/
+33
*
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
2017-02-17
1
-8
/
+12
*
glsl: don't lose uniform values when falling back to full compile
Timothy Arceri
2017-02-17
1
-8
/
+23
*
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+2
*
mesa/glsl: add cache_fallback flag to gl_shader_program_data
Timothy Arceri
2017-02-17
1
-1
/
+1
*
glsl: add api and glsl version to hash generation for shaders
Timothy Arceri
2017-02-17
1
-0
/
+8
*
glsl: cache uniform values
Timothy Arceri
2017-02-17
1
-0
/
+33
*
glsl: make uniform values helper available for use elsewhere
Timothy Arceri
2017-02-17
2
-1
/
+4
*
glsl: cache some more image metadata
Timothy Arceri
2017-02-17
1
-0
/
+10
*
glsl: add support for caching atomic buffers
Timothy Arceri
2017-02-17
1
-0
/
+89
*
glsl: add shader cache support for buffer blocks
Timothy Arceri
2017-02-17
1
-0
/
+163
*
glsl: store subroutine remap table in shader cache
Timothy Arceri
2017-02-17
1
-6
/
+42
*
glsl: add support for caching subroutines
Timothy Arceri
2017-02-17
1
-0
/
+107
*
glsl: add support for caching shaders with xfb qualifiers
Timothy Arceri
2017-02-17
2
-1
/
+121
*
glsl: add shader cache support for samplers
Timothy Arceri
2017-02-17
1
-0
/
+18
*
glsl: add basic support for resource list to shader cache
Timothy Arceri
2017-02-17
1
-0
/
+121
*
glsl: fix uniform remap table cache when explicit locations used
Timothy Arceri
2017-02-17
1
-7
/
+49
*
glsl: Serialize three additional hash tables with program metadata
Carl Worth
2017-02-17
1
-0
/
+74
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+10
*
glsl: make use of on disk shader cache
Timothy Arceri
2017-02-17
2
-0
/
+21
*
glsl: add initial implementation of shader cache
Timothy Arceri
2017-02-17
4
-1
/
+633
*
nir: handle some 64-bit integer conversions
Dave Airlie
2017-02-16
1
-7
/
+19
*
nir: handle 64-bit integer types in glsl->nir type conversion.
Dave Airlie
2017-02-16
1
-0
/
+6
*
spirv: handle SpvOpUConvert in proper place.
Dave Airlie
2017-02-16
1
-1
/
+1
*
spirv: add support for Int64 capability
Dave Airlie
2017-02-16
2
-1
/
+4
*
spirv/nir: add support for int64
Dave Airlie
2017-02-16
2
-2
/
+32
*
nir/types: add C accessors for 64-bit integer types.
Dave Airlie
2017-02-16
2
-0
/
+14
*
spirv: Add support for SpvCapabilityStorageImageReadWithoutFormat.
Bas Nieuwenhuizen
2017-02-15
2
-1
/
+5
*
glsl: Handle packed_type == ivec4[] in lower_packed_varyings().
Kenneth Graunke
2017-02-14
1
-1
/
+2
*
spirv: Add support for SpvCapabilityStorageImageWriteWithoutFormat
Alex Smith
2017-02-14
3
-2
/
+9
*
nir/spirv: do not require a format with images that are not sampled
Iago Toral Quiroga
2017-02-14
1
-2
/
+0
*
mesa: Add EXT_frag_depth bits and enable it on all drivers
Anuj Phogat
2017-02-13
3
-0
/
+6
*
glsl: Drop resize-to-MaxPatchVertices hack.
Kenneth Graunke
2017-02-12
4
-43
/
+0
*
glsl: Update a comment about link errors for TCS && !TES.
Kenneth Graunke
2017-02-12
1
-1
/
+9
*
glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1
Jose Maria Casanova Crespo
2017-02-10
1
-4
/
+7
*
glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...
Matt Turner
2017-02-09
4
-4
/
+14
*
nir: add opcode to perform int64 to bool conversions
Samuel Iglesias Gonsálvez
2017-02-09
2
-0
/
+2
*
glsl: add param to force shader recompile
Timothy Arceri
2017-02-09
3
-3
/
+4
*
st/mesa/i965: create link status enum
Timothy Arceri
2017-02-09
2
-4
/
+4
*
spirv: Add more asserts in vtn_vector_construct
Jason Ekstrand
2017-02-07
1
-0
/
+15
*
glsl: correct compute shader checks for memoryBarrier functions
Marc Di Luzio
2017-02-06
1
-6
/
+12
*
spirv: add SPV_KHR_shader_draw_parameters support
Lionel Landwerlin
2017-02-01
3
-0
/
+17
*
compiler: add missing enums for debug
Lionel Landwerlin
2017-02-01
1
-0
/
+2
*
nir/spirv/glsl450: Implement IEEE-compliant handling of atan2(±∞, ±∞).
Francisco Jerez
2017-01-31
1
-1
/
+21
*
glsl: Implement IEEE-compliant handling of atan2(±∞, ±∞).
Francisco Jerez
2017-01-31
1
-1
/
+21
*
nir/spirv/glsl450: Rewrite atan2 implementation to fix accuracy and handling ...
Francisco Jerez
2017-01-31
1
-22
/
+55
*
glsl: Rewrite atan2 implementation to fix accuracy and handling of zero/infin...
Francisco Jerez
2017-01-31
1
-36
/
+60
*
glsl/ir_builder: Add rcp builder.
Francisco Jerez
2017-01-31
2
-0
/
+7
*
glsl: Fix constant evaluation of the rcp op.
Francisco Jerez
2017-01-31
1
-1
/
+1
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