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*
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
2017-01-06
1
-3
/
+4
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+2
*
mesa/glsl: set sampler units directly in gl_program
Timothy Arceri
2017-01-06
1
-2
/
+3
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
3
-3
/
+3
*
mesa/glsl: remove hack to reset sampler units to zero
Timothy Arceri
2017-01-06
2
-15
/
+0
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
2
-4
/
+5
*
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Timothy Arceri
2017-01-06
3
-6
/
+8
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
4
-10
/
+9
*
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
Timothy Arceri
2017-01-06
3
-7
/
+7
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
4
-11
/
+10
*
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Timothy Arceri
2017-01-06
2
-4
/
+4
*
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
2017-01-05
2
-7
/
+23
*
glsl: run do_lower_jumps properly in do_common_optimizations
Marek Olšák
2017-01-05
1
-1
/
+2
*
glcpp: Remove illegal characters from tests
Carl Worth
2017-01-04
6
-6
/
+6
*
glcpp: Exhaustively test all legal characters in GLSL
Carl Worth
2017-01-04
2
-0
/
+154
*
glcpp: Allow vertical tab and form feed characters in GLSL
Carl Worth
2017-01-04
1
-1
/
+1
*
glcpp: Add testing for no space between macro name and replacement list
Carl Worth
2017-01-04
2
-0
/
+116
*
spirv: compute push constant access offset & range
Lionel Landwerlin
2017-01-04
1
-13
/
+65
*
spirv: move block_size() definition
Lionel Landwerlin
2017-01-04
1
-48
/
+48
*
nir: fix loop iteration count calculation for floats
Timothy Arceri
2017-01-04
1
-2
/
+2
*
glsl: Update ES 3.2 shader output restrictions.
Kenneth Graunke
2017-01-02
1
-11
/
+37
*
glsl/mesa: add reference to gl_shader_program_data from gl_program
Timothy Arceri
2016-12-31
3
-0
/
+16
*
nir/split_var_copies: Use a nir_shader rather than a void *mem_ctx
Jason Ekstrand
2016-12-30
1
-3
/
+3
*
nir/opt_peephole_select: Pass around the actual nir_shader
Jason Ekstrand
2016-12-30
1
-4
/
+5
*
nir/conditional_if: Properly use the builder
Jason Ekstrand
2016-12-30
1
-11
/
+10
*
nir/lower_var_copies: Use a shader rather than a void *mem_ctx
Jason Ekstrand
2016-12-30
2
-9
/
+10
*
nir/lower_io: Use the builder instead of carrying a mem_ctx
Jason Ekstrand
2016-12-30
1
-8
/
+8
*
nir/from_ssa: Use nir_builder for emit_copy
Jason Ekstrand
2016-12-30
1
-13
/
+13
*
nir: Make nir_copy_deref follow the "clone" pattern
Jason Ekstrand
2016-12-30
12
-63
/
+50
*
spirv: always expose SpvCapabilityStorageImageExtendedFormats
Ilia Mirkin
2016-12-29
2
-4
/
+1
*
nir: Rewrite lower_regs_to_ssa to use the phi builder
Jason Ekstrand
2016-12-29
1
-421
/
+174
*
nir/phi-builder: Set the value in the block when creating a phi
Jason Ekstrand
2016-12-29
1
-1
/
+1
*
nir: Add foreach_register helper macros
Jason Ekstrand
2016-12-29
1
-0
/
+5
*
nir: Rename convert_to_ssa lower_regs_to_ssa
Jason Ekstrand
2016-12-29
6
-10
/
+9
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
5
-19
/
+2
*
mesa/glsl: move BlendSupport bitfield to gl_program
Timothy Arceri
2016-12-30
3
-5
/
+5
*
mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_program
Timothy Arceri
2016-12-30
2
-26
/
+37
*
mesa: move _Used to gl_program
Timothy Arceri
2016-12-30
1
-1
/
+0
*
mesa/compiler: add local_size_variable to shader_info
Timothy Arceri
2016-12-30
1
-0
/
+2
*
glsl/mesa: set separate_shader directly in shader_info
Timothy Arceri
2016-12-30
1
-1
/
+0
*
mesa/glsl: move subroutine metadata to gl_program
Timothy Arceri
2016-12-30
2
-56
/
+57
*
mesa/compiler: add stage to shader_info
Timothy Arceri
2016-12-30
1
-0
/
+3
*
nir: stop gcc warning about uninitialised variables
Timothy Arceri
2016-12-29
1
-1
/
+1
*
spirv: add interface for drivers to define support extensions.
Dave Airlie
2016-12-28
4
-3
/
+23
*
nir/algebraic: Add optimizations for "a == a && a CMP b"
Jason Ekstrand
2016-12-22
1
-0
/
+8
*
nir: Add a pass for moving SPIR-V continue blocks to the ends of loops
Jason Ekstrand
2016-12-22
3
-0
/
+259
*
nir: Add an optimization pass to remove trivial continues
Jason Ekstrand
2016-12-22
3
-0
/
+140
*
nir: Correctly handle blocks in cf_node_cf_tree_next
Jason Ekstrand
2016-12-22
1
-1
/
+1
*
nir: update nir_lower_returns to only predicate instructions when needed
Timothy Arceri
2016-12-23
1
-6
/
+41
*
nir: add a loop unrolling pass
Timothy Arceri
2016-12-23
3
-0
/
+578
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