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Author
Age
Files
Lines
*
spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle working with double-ba...
Samuel Iglesias Gonsálvez
2017-01-09
1
-12
/
+40
*
spirv: add DF support to SpvOp*ConstantComposite
Samuel Iglesias Gonsálvez
2017-01-09
1
-3
/
+11
*
spirv: add DF support to vtn_const_ssa_value()
Samuel Iglesias Gonsálvez
2017-01-09
1
-3
/
+5
*
spirv: add support for loading DF constants
Samuel Iglesias Gonsálvez
2017-01-09
1
-2
/
+10
*
spirv: add definition of double based data types
Samuel Iglesias Gonsálvez
2017-01-09
1
-2
/
+4
*
spirv: fix typo in spec_constant_decoration_cb()
Samuel Iglesias Gonsálvez
2017-01-09
1
-2
/
+2
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
2
-4
/
+5
*
nir: add another comparison simplification
Timothy Arceri
2017-01-09
1
-0
/
+2
*
nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.
Kenneth Graunke
2017-01-09
1
-0
/
+4
*
nir: Convert ineg(b2i(a)) to a if it's a boolean.
Kenneth Graunke
2017-01-09
1
-0
/
+2
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
6
-10
/
+18
*
compiler: Change shader_info->tes.vertex_order into a ccw boolean.
Kenneth Graunke
2017-01-07
1
-1
/
+2
*
Revert recent GLSL slot counting fiasco.
Kenneth Graunke
2017-01-07
5
-62
/
+14
*
glsl: Make is_fixed_function_array actually check for varyings.
Kenneth Graunke
2017-01-07
1
-0
/
+4
*
glsl: fix opt_minmax redundancy checks against baserange
Timothy Arceri
2017-01-07
1
-2
/
+2
*
nir: Add a local variable-based copy propagation pass
Jason Ekstrand
2017-01-06
3
-0
/
+816
*
nir/builder: Add a helper for getting the most recently added instruction
Jason Ekstrand
2017-01-06
1
-0
/
+7
*
nir/builder: Add a load_deref_var helper
Jason Ekstrand
2017-01-06
1
-0
/
+16
*
nir/dead_variables: Remove shader-local variables that are only written
Jason Ekstrand
2017-01-06
1
-9
/
+60
*
nir/dead_variables: Removed shared variables when requested
Jason Ekstrand
2017-01-06
1
-0
/
+3
*
nir: Make glsl_to_nir compact scalar TessLevel arrays.
Kenneth Graunke
2017-01-06
1
-1
/
+12
*
glsl: Support gl_TessLevelInner/Outer[] as TES input variables.
Kenneth Graunke
2017-01-06
1
-4
/
+11
*
glsl: Mark whole variable used for ClipDistance and TessLevel*.
Kenneth Graunke
2017-01-06
1
-3
/
+23
*
glsl: Override the # of varying slots for ClipDistance and TessLevel*.
Kenneth Graunke
2017-01-06
1
-0
/
+18
*
glsl: Create and use a new ir_variable::count_attribute_slots() wrapper.
Kenneth Graunke
2017-01-06
5
-11
/
+17
*
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
2017-01-06
1
-3
/
+4
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+2
*
mesa/glsl: set sampler units directly in gl_program
Timothy Arceri
2017-01-06
1
-2
/
+3
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
3
-3
/
+3
*
mesa/glsl: remove hack to reset sampler units to zero
Timothy Arceri
2017-01-06
2
-15
/
+0
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
2
-4
/
+5
*
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Timothy Arceri
2017-01-06
3
-6
/
+8
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
4
-10
/
+9
*
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
Timothy Arceri
2017-01-06
3
-7
/
+7
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
4
-11
/
+10
*
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Timothy Arceri
2017-01-06
2
-4
/
+4
*
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
2017-01-05
2
-7
/
+23
*
glsl: run do_lower_jumps properly in do_common_optimizations
Marek Olšák
2017-01-05
1
-1
/
+2
*
glcpp: Remove illegal characters from tests
Carl Worth
2017-01-04
6
-6
/
+6
*
glcpp: Exhaustively test all legal characters in GLSL
Carl Worth
2017-01-04
2
-0
/
+154
*
glcpp: Allow vertical tab and form feed characters in GLSL
Carl Worth
2017-01-04
1
-1
/
+1
*
glcpp: Add testing for no space between macro name and replacement list
Carl Worth
2017-01-04
2
-0
/
+116
*
spirv: compute push constant access offset & range
Lionel Landwerlin
2017-01-04
1
-13
/
+65
*
spirv: move block_size() definition
Lionel Landwerlin
2017-01-04
1
-48
/
+48
*
nir: fix loop iteration count calculation for floats
Timothy Arceri
2017-01-04
1
-2
/
+2
*
glsl: Update ES 3.2 shader output restrictions.
Kenneth Graunke
2017-01-02
1
-11
/
+37
*
glsl/mesa: add reference to gl_shader_program_data from gl_program
Timothy Arceri
2016-12-31
3
-0
/
+16
*
nir/split_var_copies: Use a nir_shader rather than a void *mem_ctx
Jason Ekstrand
2016-12-30
1
-3
/
+3
*
nir/opt_peephole_select: Pass around the actual nir_shader
Jason Ekstrand
2016-12-30
1
-4
/
+5
*
nir/conditional_if: Properly use the builder
Jason Ekstrand
2016-12-30
1
-11
/
+10
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