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*
nir/spirv: Implement OpPtrAccessChain for buffers
Jason Ekstrand
2017-07-18
3
-4
/
+34
*
spirv/nir: Add some useful asserts for type decorations
Jason Ekstrand
2017-07-18
1
-0
/
+4
*
spirv: Add support for the StorageBuffer storage class
Jason Ekstrand
2017-07-18
1
-0
/
+4
*
spirv: Generate spirv_info.c
Ian Romanick
2017-07-18
5
-159
/
+106
*
spirv: Import the lastest 1.0.2 JSON from Khronos
Ian Romanick
2017-07-18
1
-0
/
+5792
*
spirv: Import the latest 1.2 header from Khronos
Jason Ekstrand
2017-07-18
1
-4
/
+37
*
nir/lower_io_to_temporaries: don't set compact on shadow vars
Connor Abbott
2017-07-13
1
-0
/
+1
*
nir: don't segfault when printing variables with no name
Connor Abbott
2017-07-13
1
-1
/
+1
*
spirv: Fix reaching unreachable for compare exchange on images
James Legg
2017-07-10
1
-0
/
+1
*
nir: copy front interpolation when creating fake back color input
Ilia Mirkin
2017-07-08
1
-2
/
+6
*
nir/spirv: Remove unnecessary comment.
Andres Gomez
2017-07-08
1
-5
/
+0
*
glsl: check if any of the named builtins are available first
Ilia Mirkin
2017-07-05
3
-4
/
+14
*
nir/spirv: Rework function argument setup
Jason Ekstrand
2017-07-05
3
-28
/
+34
*
nir/spirv: Stop trying to convert pointers to SSA in glsl450
Jason Ekstrand
2017-07-05
1
-1
/
+6
*
nir/spirv: Use real pointer types
Jason Ekstrand
2017-07-05
4
-15
/
+60
*
nir/spirv: Stop using glsl_type for function types
Jason Ekstrand
2017-07-05
3
-31
/
+31
*
nir/spirv: Beef up the type system a bit
Jason Ekstrand
2017-07-05
2
-28
/
+59
*
nir/spirv: Compact vtn_type
Jason Ekstrand
2017-07-05
2
-26
/
+39
*
nir/spirv: Simplify type copying
Jason Ekstrand
2017-07-05
1
-7
/
+1
*
nir/spirv: Compute offsets for UBOs and SSBOs up-front
Jason Ekstrand
2017-07-05
2
-27
/
+138
*
nir/spirv: Rework the way pointers get dereferenced
Jason Ekstrand
2017-07-05
2
-64
/
+88
*
nir/spirv: Break variable creation out into a helper
Jason Ekstrand
2017-07-05
1
-172
/
+184
*
nir/spirv: Remove unneeded parameters from pointer_to_offset
Jason Ekstrand
2017-07-05
3
-19
/
+8
*
nir/spirv: Simplify matrix loads/stores
Jason Ekstrand
2017-07-05
2
-100
/
+90
*
nir/spirv: Use the correct stride for non-32-bit vectors
Jason Ekstrand
2017-07-05
1
-1
/
+1
*
nir/spirv: Wrap access chains in a new vtn_pointer data structure
Jason Ekstrand
2017-07-05
4
-159
/
+187
*
nir/spirv: Rename some things from access_chain to pointer
Jason Ekstrand
2017-07-05
4
-82
/
+73
*
nir/spirv: Split up Uniform and UniformConstant storage classes
Jason Ekstrand
2017-07-05
1
-3
/
+7
*
nir/spirv: Add a storage_class_to_mode helper
Jason Ekstrand
2017-07-05
1
-45
/
+78
*
nir/spirv: Use the type from the deref for atomics
Jason Ekstrand
2017-07-05
1
-3
/
+3
*
nir/spirv: Move a "}"
Jason Ekstrand
2017-07-05
1
-1
/
+1
*
glsl_to_nir: zero-initialize var->data.descriptor_set
Nicolai Hähnle
2017-07-05
1
-0
/
+1
*
glsl: add glsl_base_type_is_integer
Nicolai Hähnle
2017-07-05
1
-0
/
+11
*
nir: add NIR_PRINT environment variable
Nicolai Hähnle
2017-07-05
1
-0
/
+19
*
glsl/blob: add valgrind checks that written data is defined
Nicolai Hähnle
2017-07-05
2
-0
/
+13
*
glsl: explicitly zero out padding to gl_shader_variable bitfield
Nicolai Hähnle
2017-07-05
1
-1
/
+4
*
glsl: look for multiple variables simultaneously with find_assignment_visitor
Nicolai Hähnle
2017-07-05
1
-41
/
+81
*
spirv: fix OpBitcast when the src and dst bitsize are different (v3)
Connor Abbott
2017-07-03
1
-1
/
+66
*
glsl: simplify disable_varying_optimizations_for_sso
Nicolai Hähnle
2017-07-03
1
-18
/
+11
*
glsl: always print non-zero var->data.location_frac
Nicolai Hähnle
2017-07-03
1
-1
/
+1
*
nir: Add a lowering pass for UYVY textures
Johnson Lin
2017-06-30
2
-0
/
+19
*
nir: implement GLSL.std.450 NMax, NMIn and NClamp operations
Juan A. Suarez Romero
2017-06-27
1
-0
/
+3
*
nir: add support for 64-bit in SmoothStep function
Juan A. Suarez Romero
2017-06-27
1
-3
/
+5
*
nir: sge operation is defined for floating-point types
Juan A. Suarez Romero
2017-06-27
1
-1
/
+1
*
glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
Juan A. Suarez Romero
2017-06-26
1
-2
/
+5
*
glsl: tidy up int declaration
Timothy Arceri
2017-06-22
1
-2
/
+1
*
glsl: fix typo in comment
Timothy Arceri
2017-06-22
1
-1
/
+1
*
glsl: Track whether uniforms are active per stage
Kenneth Graunke
2017-06-22
3
-0
/
+9
*
spirv: Work around the Doom shader bug
Jason Ekstrand
2017-06-20
2
-0
/
+28
*
glsl: Update build instructions for int64.glsl
Ian Romanick
2017-06-20
1
-2
/
+2
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