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* nir: Add texture opcodes and source types for multisample compressionJason Ekstrand2016-05-142-0/+12
| | | | | | | | | | | Intel hardware does a form of multisample compression that involves an auxilary surface called the MCS. When an MCS is in use, you have to first sample from the MCS with a special opcode and then pass the result of that operation into the next sample instrucion. Normally, we just do this ourselves in the back-end, but we want to expose that functionality to NIR so that we can use MCS values directly in NIR-based blorp. Reviewed-by: Kenneth Graunke <[email protected]>
* nir/builder: Add a helper for grabbing multiple channels from an ssa defJason Ekstrand2016-05-141-0/+14
| | | | | | | This is similar to nir_channel except that it lets you grab more than one channel by providing a mask. Reviewed-by: Kenneth Graunke <[email protected]>
* nir/builder: Generate the alu helpers directly in pythonJason Ekstrand2016-05-142-31/+13
| | | | | | | | | There's no reason for having a macro *and* a python generator. We can easily just do the whole thing in python. This has the advantage that we are no longer definining ALU# macros which conflict with the ones in brw_fs_builder.h. Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Add an info bit for uses_sample_qualifierJason Ekstrand2016-05-143-1/+13
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* Revert "glsl: Extend lowering pass for gl_ClipDistance to support other ↵Dave Airlie2016-05-143-160/+95
| | | | | | | | arrays (v4)" This reverts commit ad355652c20b245f5f2faa8622e71461e3121a7f. This broke a bunch of clip tests.
* glsl: make sure that textureProj(bias) variants are only exposed in fsIlia Mirkin2016-05-131-37/+37
| | | | | | | | | Many were already marked as fs_only, but not all. This fixes the remaining ir_txb entries. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* glsl: be more strict when validating shader inputsIlia Mirkin2016-05-131-8/+18
| | | | | | | | | | | | | | | | | | interpolateAt* can only take input variables or an element of an input variable array. No structs. Further, GLSL 4.40 relaxes the requirement to allow swizzles, so enable that as well. This fixes the following dEQP tests: dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_struct_member dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_struct_member dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_struct_member Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: make sure that interpolateAt arguments are variablesIlia Mirkin2016-05-131-1/+1
| | | | | | | | | | | | | | | In the case of a constant, it might have been propagated through and variable_referenced() returns NULL. Error out in that case. Fixes 3 dEQP tests: dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.negative.interpolate_constant dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_centroid.negative.interpolate_constant dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_offset.negative.interpolate_constant Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* glsl: Add arb_cull_distance support (v3)Tobias Klausmann2016-05-1411-39/+181
| | | | | | | | | v2: make too large array a compile error v3: squash mesa/prog patch to avoid static compiler errors in bisect Signed-off-by: Tobias Klausmann <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Extend lowering pass for gl_ClipDistance to support other arrays (v4)Tobias Klausmann2016-05-143-95/+160
| | | | | | | | | | | | | | | | | | | This will come in handy when we want to lower gl_CullDistance into gl_CullDistanceMESA. [airlied: drop separate APIs for clip/cull - just use single API to call both passes.] v3: reexamine my sanity, this was pretty broken, the new code creates one copy of gl_ClipDistanceMESA, as the clip distance varying and lowers everything into that in two passes, one for clips one for culls. v4: rework using the passes in clip/cull sizes, instead of the array sizes. Signed-off-by: Tobias Klausmann <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: rename lower_clip_distance to lower_distance.Dave Airlie2016-05-142-55/+55
| | | | | | | | | | This just renames the file in anticipation of adding cull lowering, and renames the internals. Signed-off-by: Tobias Klausmann <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* mesa/main: Add support for GL_ARB_cull_distance (v2)Tobias Klausmann2016-05-143-3/+3
| | | | | | | | | | | | airlied: v2: rename LowerClipDistance to LowerCombinedClipCullDistnace. I don't think we want any other behaviour with any current hw. Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nir: Remove empty visit_call_src and visit_load_const_src functionsIan Romanick2016-05-121-17/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The guts were removed in dfb3abba. It has been almost exactly a year, so I dont think we're going to "decide we want [predication] back." Silences several "unused parameter" warnings: nir/nir.c: In function ‘visit_call_src’: nir/nir.c:1052:32: warning: unused parameter ‘instr’ [-Wunused-parameter] visit_call_src(nir_call_instr *instr, nir_foreach_src_cb cb, void *state) ^ nir/nir.c:1052:58: warning: unused parameter ‘cb’ [-Wunused-parameter] visit_call_src(nir_call_instr *instr, nir_foreach_src_cb cb, void *state) ^ nir/nir.c:1052:68: warning: unused parameter ‘state’ [-Wunused-parameter] visit_call_src(nir_call_instr *instr, nir_foreach_src_cb cb, void *state) ^ nir/nir.c: In function ‘visit_load_const_src’: nir/nir.c:1058:44: warning: unused parameter ‘instr’ [-Wunused-parameter] visit_load_const_src(nir_load_const_instr *instr, nir_foreach_src_cb cb, ^ nir/nir.c:1058:70: warning: unused parameter ‘cb’ [-Wunused-parameter] visit_load_const_src(nir_load_const_instr *instr, nir_foreach_src_cb cb, ^ nir/nir.c:1059:28: warning: unused parameter ‘state’ [-Wunused-parameter] void *state) ^ v2: Add some comments in nir_foreach_src suggested by Jason. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Cc: Connor Abbott <[email protected]>
* nir: Silence unused parameter warningsIan Romanick2016-05-124-6/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | These cases had the parameter removed: nir/nir_lower_vec_to_movs.c: In function ‘try_coalesce’: nir/nir_lower_vec_to_movs.c:124:66: warning: unused parameter ‘shader’ [-Wunused-parameter] try_coalesce(nir_alu_instr *vec, unsigned start_idx, nir_shader *shader) ^ nir/nir_lower_io.c: In function ‘load_op’: nir/nir_lower_io.c:147:32: warning: unused parameter ‘state’ [-Wunused-parameter] load_op(struct lower_io_state *state, ^ These cases had the parameter (void) silenced because the parameter was necessary for an interface: nir/glsl_to_nir.cpp:1900:32: warning: unused parameter 'ir' [-Wunused-parameter] nir_visitor::visit(ir_barrier *ir) ^ nir/nir.c: In function ‘remove_use_cb’: nir/nir.c:802:35: warning: unused parameter ‘state’ [-Wunused-parameter] remove_use_cb(nir_src *src, void *state) ^ nir/nir.c: In function ‘remove_def_cb’: nir/nir.c:811:37: warning: unused parameter ‘state’ [-Wunused-parameter] remove_def_cb(nir_dest *dest, void *state) ^ Number of total warnings in my build reduced from 2543 to 2538 (reduction of 5). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir: glsl_get_bit_size() should take glsl_typeRob Clark2016-05-129-21/+20
| | | | | | | | It's what all the call-sites once, so gets rid of a bunch of inlined glsl_get_base_type() at the call-sites. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: fixed uninitialized pointerJakob Sinclair2016-05-121-0/+5
| | | | | | | | | | | | | Class "ir_constant" had a bunch of constructors where the pointer member "array_elements" had not been initialized. This could have lead to unsafe code if something had tried to write anything to it. This patch fixes this issue by initializing the pointer to NULL in all the constructors. This issue was discovered by Coverity. CID: 401603, 401604, 401605, 401610 Signed-off-by: Jakob Sinclair <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* nir/algebraic: Separate ffma lowering from fusingJason Ekstrand2016-05-112-1/+2
| | | | | | | | The i965 driver has its own pass for fusing mul+add combinations that's much smarter than what nir_opt_algebraic can do so we don't want to get the nir_opt_algebraic one just because we didn't set lower_ffma. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: export accessor for builtin-uniform descriptorsRob Clark2016-05-112-9/+15
| | | | | | | We'll need this for a nir pass to lower builtin-uniform access. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir/lower-io: add support for lowering inputsRob Clark2016-05-112-9/+45
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir/lower-io: split out some helper fxnsRob Clark2016-05-111-52/+70
| | | | | | | Prep work to reduce the noise in the next patch. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: rename lower_outputs_to_temporaries -> lower_io_to_temporariesRob Clark2016-05-113-7/+7
| | | | | | Since it will gain support to lower inputs, give it a more generic name. Signed-off-by: Rob Clark <[email protected]>
* nir: move callsite of lower_outputs_to_temporariesRob Clark2016-05-112-6/+0
| | | | | | | | | | Going to convert this pass to parameterized lower_io_to_temporaries, and we want the user to be able to specify whether to lower outputs or inputs or both. The restriction of running this pass before validate to avoid output reads no longer applies. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: lower-io-types passRob Clark2016-05-113-0/+182
| | | | | | | | | | | | | | | | | A pass to lower complex (struct/array/mat) inputs/outputs to primitive types. This allows, for example, linking that removes unused components of a larger type which is not indirectly accessed. In the near term, it is needed for gallium (mesa/st) support for NIR, since only used components of a type are assigned VBO slots, and we otherwise have no way to represent that to the driver backend. But it should be useful for doing shader linking in NIR. v2: use glsl_count_attribute_slots() rather than passing a type_size fxn pointer Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: passthrough-edgeflags supportRob Clark2016-05-113-0/+61
| | | | | | | | Handled by tgsi_emulate for glsl->tgsi case. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nir: add lowering pass for glBitmapRob Clark2016-05-113-0/+147
| | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nir: add lowering pass for glDrawPixelsRob Clark2016-05-113-0/+268
| | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* nir: add lowering pass for y-transformRob Clark2016-05-113-0/+322
| | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl: use var with initializer on global var validationJuan A. Suarez Romero2016-05-113-22/+20
| | | | | | | | | | | | | | | | | | | | | Currently, when cross validating global variables, all global variables seen in the shaders that are part of a program are saved in a table. When checking a variable this already exist in the table, we check both are initialized to the same value. If the already saved variable does not have an initializer, we copy it from the new variable. Unfortunately this is wrong, as we are modifying something it is constant. Also, if this modified variable is used in another program, it will keep the initializer, when it should have none. Instead of copying the initializer, this commit replaces the old variable with the new one. So if we see again the same variable with an initializer, we can compare if both are the same or not. v2: convert tabs in whitespaces (Kenenth Graunke) Reviewed-by: Kenneth Graunke <[email protected]>
* Revert "nir: Try to warn when C99 extensions are used in nir headers."Jose Fonseca2016-05-101-22/+1
| | | | | | | | | | This reverts commit 99474dc29b0f45413d0e538d7321da9ad4c9f6f5. -Wpedantic is too verbose, even when applied to just a few includes. We'll just have to deal with the issues as they come. Reviewed-by: Brian Paul <[email protected]>
* glsl: check geometry output vertices limits.Dave Airlie2016-05-101-0/+8
| | | | | | | | This fixes: GL45-CTS.geometry_shader.limits.max_output_vertices Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nir/print: Print memory qualifiers in a variable declarationEduardo Lima Mitev2016-05-101-0/+7
| | | | Reviewed-by: Ian Romanick <[email protected]>
* glsl: Apply memory qualifiers to vars inside named block interfacesEduardo Lima Mitev2016-05-101-7/+15
| | | | | | This is missing and memory qualifiers are currently being ignored for SSBOs. Reviewed-by: Ian Romanick <[email protected]>
* nir/search: fix typoRob Clark2016-05-091-1/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* spirv: Fix structure splitting with per-vertex interface arrays.Kenneth Graunke2016-05-071-1/+2
| | | | | | | | | | | | | | | | | | | We want to use interface_type, not vtn_var->type. They're normally equivalent, but for geometry/tessellation per-vertex interface arrays, we need to unwrap a level. Otherwise, we tried to iterate a structure members but instead used an array length. If the array length was longer than the number of fields in the structure, we'd crash. Fixes the CreatePipelineGeometryInputBlockPositive layer validation test. v2: Just use glsl_without_array() on the vtn_var type (requested by Jason Ekstrand). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* compiler: Add a C wrapper for glsl_type::without_array().Kenneth Graunke2016-05-072-0/+7
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* compiler/glsl: do not downcast list sentinelNicolai Hähnle2016-05-071-1/+4
| | | | | | This crashes gcc's undefined behaviour sanitizer. Reviewed-by: Marek Olšák <[email protected]>
* nir: Remove spurious return from void function.Jose Fonseca2016-05-061-2/+0
| | | | | | | | Left over from 450c0613627d5a472fcf1122c15b66988abfb372. Trivial. Built locally with clang and gcc. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95296
* nir: remove now-unused nir_foreach_block*_call()Connor Abbott2016-05-051-38/+0
| | | | | | Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nir/lower_double_ops: fixup for new nir_foreach_block()Jason Ekstrand2016-05-051-23/+9
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nir/lower_double_pack: fixup for new nir_foreach_block()Jason Ekstrand2016-05-051-26/+21
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nir/gather_info: fixup for new foreach_block()Jason Ekstrand2016-05-051-5/+5
| | | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nir/lower_two_sided_color: fixup for new foreach_block()Connor Abbott2016-05-051-3/+5
| | | | | Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nir/lower_tex: fixup for new foreach_block()Connor Abbott2016-05-051-25/+22
| | | | | Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nir/lower_outputs_to_temporaries: fixup for new foreach_block()Connor Abbott2016-05-051-16/+12
| | | | | Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* nir: Optimize out stores of undefs.Kenneth Graunke2016-05-051-0/+30
| | | | | | | | | | | | | | | | | | | | | | | | | | There are a couple of cycle count changes in shader-db, but it's basically a wash. However, with the Broadwell scalar TCS backend enabled, many Shadow of Mordor shaders benefit from this patch. Because we don't batch up output writes for TCS, vec4 outputs might not have all components defined. Many output writes have a value of undef, which is useless. With scalar TCS, stats for tessellation shaders on Broadwell: total instructions in shared programs: 1283000 -> 1280444 (-0.20%) instructions in affected programs: 34302 -> 31746 (-7.45%) helped: 71 HURT: 0 total cycles in shared programs: 10798768 -> 10780682 (-0.17%) cycles in affected programs: 158004 -> 139918 (-11.45%) helped: 71 HURT: 0 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nir: Replace vecN(undef, undef, ...) with a single undef.Kenneth Graunke2016-05-051-0/+33
| | | | | | | | | | | | | | | | | | | | | | | shader-db statistics on Broadwell: total instructions in shared programs: 8963409 -> 8962455 (-0.01%) instructions in affected programs: 60858 -> 59904 (-1.57%) helped: 318 HURT: 0 total cycles in shared programs: 71408022 -> 71406276 (-0.00%) cycles in affected programs: 398416 -> 396670 (-0.44%) helped: 199 HURT: 51 GAINED: 1 The only shaders affected were in Dota 2 Reborn. It also sets up for the next optimization. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nir: Rename opt_undef_alu to opt_undef_csel; update comments.Kenneth Graunke2016-05-051-12/+13
| | | | | | | | | | | | This better reflects what it does. I plan to add other ALU optimizations as well, so the old name would be confusing. In preparation for that, also move the file comments about csels above the opt_undef_csel function, and delete the ones about there not being other optimizations. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* nir: fix assert for wildcard pairsThomas Hindoe Paaboel Andersen2016-05-051-1/+1
| | | | | | | | | The assert was null checking dest_arr_parent twice. The intention seems to be to check both dest_ and src_. Added in d3636da9 Reviewed-by: Eduardo Lima Mitev <[email protected]>
* nir: Separate 32 and 64-bit fmod loweringSamuel Iglesias Gonsálvez2016-05-042-3/+5
| | | | | | | | Split 32-bit and 64-bit fmod lowering as the drivers might need to lower them separately inside NIR depending on the HW support. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* nir/lower_double_ops: lower mod()Samuel Iglesias Gonsálvez2016-05-042-1/+31
| | | | | | | | | | | There are rounding errors with the division in i965 that affect the mod(x,y) result when x = N * y. Instead of returning '0' it was returning 'y'. This lowering pass fixes those cases. Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>