| Commit message (Collapse) | Author | Age | Files | Lines |
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VC5 requires that all txd are lowered in the shader.
Reviewed-by: Ian Romanick <[email protected]>
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We want the clamping of the coordinate to apply after the offset, so we
need to do math to lower the offset out of the instruction. Fixes texwrap
offset cases for GL_CLAMP with GL_NEAREST on vc5.
Note: I moved the get_texture_size() verbatim, so that it was defined
before use.
Reviewed-by: Ian Romanick <[email protected]>
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Commit bb1e6ff161c9 ("spirv: Add a prepass to set types on vtn_values")
added generation of vtn_gather_types.c, but forgot to add it to the
Android build files.
Fixes: bb1e6ff161c9 ("spirv: Add a prepass to set types on vtn_values")
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Rob Herring <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Pointers with no storage type are converted to inout variables but SSA
values and pointers with a storage type (which turns into a uint or
uvec2) are just input variables.
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Previously, we just gave them exactly the same type as the respective
image (which already had a sampler2D or similar type). Now they have
their own base type and a pointer to the vtn_type for the image.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101560
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Instead of calling vtn_add_case for the default case and then looping,
add an is_default variable and do everything inside the loop. This will
make the next commit easier.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This autogenerated pass will automatically find and set the type field
on all vtn_values. This way we always have the type and can use it for
validation and other checks.
Reviewed-by: Ian Romanick <[email protected]>
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At the moment, this just lets us drop the const_type for constants and
unify things a bit. Eventually, we will use this to store the types of
all SPIR-V SSA values.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Since we switched over to lowering SLM access directly in SPIR-V -> NIR,
we no longer have vtn_variables for SLM. It's all safe as with UBOs and
SSBOs but we need to let it through in the assert.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104213
Fixes: 8761a04d0d9332d9c0c99164faf855fc3c741f7c
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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There is no chain, so checking the length ends with a SEGFAULT.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103579
Cc: <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The ARB_get_program_binary extension requires that uniform values in a
program be restored to their initial value just after linking.
This patch saves off the initial values just after linking. When the
program is restored by glProgramBinary, we can use this to copy the
initial value of uniforms into UniformDataSlots.
V2 (Timothy Arceri):
- Store UniformDataDefaults only when serializing GLSL as this
is what we want for both disk cache and ARB_get_program_binary.
This saves us having to come back later and reset the Uniforms
on program binary restores.
Signed-off-by: Timothy Arceri <[email protected]>
Signed-off-by: Jordan Justen <[email protected]> (v1)
Reviewed-by: Tapani Pälli <[email protected]>
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This will allow us to use the program serialization to implement
ARB_get_program_binary.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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To avoid any vulkan driver to include the GL mtypes.h. Renamed as
eventually this could be used by drivers not using nir.
v2: remove compiler/spirv/spirv.h from mtypes (Alejandro)
v3: added the definition at compiler/shader_info.h (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <[email protected]>
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In that case, nir_eval_const_opcode() will evaluate the conversion
but as it was using destination's bit_size, the resulting
value was just a cast of the source constant value. By passing the
source's bit size, it does the conversion properly.
Fixes:
dEQP-VK.spirv_assembly.instruction.*.opspecconstantop.*convert*
v2:
- Remove invalid conversion op cases.
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104119
CC: <[email protected]>
CC: Samuel Pitoiset <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This fixes a crash in:
KHR-GL45.enhanced_layouts.xfb_block_stride
Fixes: 0822517936d4 "glsl: add helper to process xfb qualifiers during linking"
Reviewed-by: Kenneth Graunke <[email protected]>
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Until now it was part of spirv_to_nir_options. But it will be used on
the implementation of ARB_gl_spirv and ARB_spirv_extensions, and added
to the OpenGL context, as a way to save what SPIR-V capabilities the
current OpenGL implementation supports.
Reviewed-by: Ian Romanick <[email protected]>
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v2: Minor changes after rebase against recent master (Alejandro
Pinheiro)
Reviewed-by: Jason Ekstrand <[email protected]>
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SpvOpFConvert now manages the FPRoundingMode decorator for the
returning values enabling the nir_rounding_mode in the conversion
operation to fp16 values.
v2: Fixed breaking of specialization constants. (Jason Ekstrand)
v3: Avoid nir_rounding_mode * casting. (Jason Ekstrand)
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Added more missing implementations of 16-bit types. (Jason Ekstrand)
v3: Store values in values[0].u16[i] (Jason Ekstrand)
Include switches based on bitsize for 16-bit types
(Chema Casanova)
v4: Coding style fixes (Jason Ekstrand)
Use vtn_u64_literal and u64[0] at 64-bit SpvOpConstant (Jason Ekstrand)
Signed-off-by: Jose Maria Casanova Crespo <[email protected]>
Signed-off-by: Eduardo Lima <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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nir_type_conversion enables new operations to handle rounding modes to
convert to fp16 values. Two new opcodes are enabled nir_op_f2f16_rtne
and nir_op_f2f16_rtz.
The undefined behaviour doesn't has any effect and uses the original
nir_op_f2f16 operation.
v2: Indentation fixed (Jason Ekstrand)
v3: Use explicit case for undefined rounding and assert if
rounding mode is used for non 16-bit float conversions
(Jason Ekstrand)
Reviewed-by: Jason Ekstrand <[email protected]>
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This will include the following NIR ALU opcodes:
* nir_op_i2i16
* nir_op_i2f16
* nir_op_u2u16
* nir_op_u2f16
* nir_op_f2i16
* nir_op_f2u16
* nir_op_f2f16
v2: Remove "from" 16-bit in commit subject (Topi Pohjolainen)
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Added comments describing each of the rounding modes. (Jason
Ekstrand)
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Renamed glsl_half_float_type() to glsl_float16_t_type().
(Jason Ekstrand)
Signed-off-by: Jose Maria Casanova Crespo <[email protected]>
Signed-off-by: Eduardo Lima <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Adds new INT16, UINT16 and FLOAT16 base types.
The corresponding GL types for half floats were reused from the
AMD_gpu_shader_half_float extension. The int16 and uint16 types come from
NV_gpu_shader_5 extension.
This adds the builtins and the lexer support.
To avoid a bunch of warnings due to cases not handled in switch, the
new types have been added to a few places using same behavior as
their 32-bit counterparts, except for a few trivial cases where they are
already handled properly. Subsequent patches in this set will provide
correct 16-bit implementations when needed.
v2: * Use FLOAT16 instead of HALF_FLOAT as name of the base type.
* Removed float16_t from builtin types.
* Don't copy 16-bit types as if they were 32-bit values in
copy_constant_to_storage().
* Use get_scalar_type() instead of adding a new custom switch
statement.
(Jason Ekstrand)
v3: Use GL_FLOAT16_NV instead of GL_HALF_FLOAT for consistency
(Ilia Mirkin)
v4: Add missing 16-bit base types support in glsl_to_nir (Eduardo Lima).
v5: Fix coding style (Topi Poholainen).
Signed-off-by: Jose Maria Casanova Crespo <[email protected]>
Signed-off-by: Eduardo Lima <[email protected]>
Signed-off-by: Alejandro Piñeiro <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The SPIR-V spec is a bit underspecified when it comes to exactly how
you're allowed to use OpPtrAccessChain and what it means in certain edge
cases. In particular, what if the base pointer of the OpPtrAccessChain
points to the base struct of an SSBO instead of an element in that SSBO.
The original variable pointers implementation in mesa assumed that you
weren't allowed to do an OpPtrAccessChain that adjusted the block index
and asserted such. However, there are some CTS tests that do this and,
if the CTS does it, someone will do it in the wild so we should probably
handle it. With this commit, we significantly reduce our assumptions
and should be able to handle more-or-less anything.
The one assumption we still make for correctness is that if we see an
OpPtrAccessChain on a pointer to a struct decorated block that the block
index should be adjusted. In theory, someone could try to put an array
stride on such a pointer and try to make the SSBO an implicit array of
the base struct and we would not give them what they want. That said,
any index other than 0 would count as an out-of-bounds access which is
invalid.
Reviewed-by: Kristian H. Kristensen <[email protected]>
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This is required for being able to handle OpPtrAccessChain in SPIR-V
where the base type of the incoming pointer requires us to add to the
block index instead of the byte offset.
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Before, we always left workgroup variables as shared nir_variables and
let the driver call nir_lower_io. This adds an option to do the
lowering directly in spirv_to_nir. To do this, we implicitly assign the
variables a std430 layout and then treat them like a UBO or SSBO and
immediately lower all the way to an offset.
As a side-effect, the spirv_to_nir pass now handles variable pointers
for workgroup variables.
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Up until now, all pointers have been ivec2s. We're about to add support
for pointers to workgroup storage and those are going to be uints.
Reviewed-by: Kristian H. Kristensen <[email protected]>
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There is no good reason why we should have the same logic repeated in
get_vulkan_resource_index and vtn_ssa_offset_pointer_dereference. If
we're a bit more careful about how we do things, we can just use the one
function and get rid of the other entirely. This also makes the push
constant special case a lot more clear.
Reviewed-by: Kristian H. Kristensen <[email protected]>
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This commit moves them both into vtn_variables.c towards the top, makes
them take a vtn_builder, and replaces a hand-rolled instance of
is_external_block with a function call.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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This makes us key off of !offset instead of !block_index. It also puts
the guts inside a switch statement so that we can handle more than just
UBOs and SSBOs.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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This parallels what we do for vtn_block_load except that we don't yet
support anything except SSBO loads through this path.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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This is equivalent and means we don't have resource index code scattered
about.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Kristian H. Kristensen <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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These helpers are much nicer than just using assert because they don't
kill your process. Instead, it longjmps back to spirv_to_nir(), cleans
up all the temporary memory, and nicely returns NULL. While crashing is
completely OK in the Vulkan world, it's not considered to be quite so
nice in GL. This should help us to make SPIR-V parsing much more
robust. The one downside here is that vtn_assert is not compiled out in
release builds like assert() is so it isn't free.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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We may as well log the source language and file name.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This commit reworks the way that logging works in SPIR-V to provide
richer and more detailed logging infrastructure. This commit contains
several improvements over the old mechanism:
1) Log messages are now more detailed. They contain the SPIR-V byte
offset as well as source language information from OpSource and
OpLine.
2) There is now a logging callback mechanism so that errors can get
propagated to the client through debug callbak extensions.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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