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Author
Age
Files
Lines
*
nir: Share destination rewriting and replacement code in IO lowering.
Kenneth Graunke
2016-07-15
1
-25
/
+19
*
nir: Share get_io_offset handling in nir_lower_io.
Kenneth Graunke
2016-07-15
1
-24
/
+9
*
nir: Make a 'var' temporary in nir_lower_io.
Kenneth Graunke
2016-07-15
1
-16
/
+12
*
glsl/types: Use _mesa_hash_data for hashing function types
Jason Ekstrand
2016-07-14
1
-14
/
+2
*
glsl/types: Fix function type comparison function
Jason Ekstrand
2016-07-14
1
-1
/
+1
*
nir/spirv: Don't multiply the push constant block size by 4
Jason Ekstrand
2016-07-13
1
-1
/
+1
*
nir: Add optimization for (a || True == True)
Eric Anholt
2016-07-12
1
-0
/
+1
*
nir: add glsl_dvec_type() helper
Timothy Arceri
2016-07-06
2
-0
/
+7
*
nir: add glsl_double_type() helper
Timothy Arceri
2016-07-07
2
-0
/
+7
*
nir: use the same driver location for packed varyings
Timothy Arceri
2016-07-07
2
-4
/
+28
*
nir: add new intrinsic field for storing component offset
Timothy Arceri
2016-07-07
4
-6
/
+23
*
glsl: don't try to lower non-gl builtins as if they were gl_FragData
Ilia Mirkin
2016-07-05
1
-1
/
+2
*
glsl: Document and enforce restriction on type values
Ian Romanick
2016-07-05
2
-0
/
+10
*
glsl: Pack integer and double varyings as flat even if interpolation mode is ...
Ian Romanick
2016-07-05
3
-6
/
+15
*
glsl: stop allocating memory for UBOs during linking
Timothy Arceri
2016-07-05
1
-5
/
+8
*
glsl: mark link_uniform_blocks_are_compatible() as static
Timothy Arceri
2016-07-05
2
-5
/
+1
*
glsl: add driconf to zero-init unintialized vars
Rob Clark
2016-07-02
3
-0
/
+10
*
glsl/standalone: initialize MaxUserAssignableUniformLocations
Rob Clark
2016-07-02
1
-0
/
+4
*
glsl: atomic counters are different than their uniforms
Andres Gomez
2016-06-30
1
-37
/
+37
*
glsl: count atomic counters correctly
Andres Gomez
2016-06-30
1
-4
/
+10
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
4
-147
/
+171
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
3
-5
/
+3
*
glsl: simplify link_uniform_blocks()
Timothy Arceri
2016-06-30
3
-10
/
+5
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
25
-121
/
+161
*
glsl: pass symbols to find_matching_signature() rather than shader
Timothy Arceri
2016-06-30
1
-25
/
+22
*
glsl: pass symbols rather than shader to _mesa_get_main_function_signature()
Timothy Arceri
2016-06-30
5
-7
/
+7
*
glsl: make cross_validate_globals() more generic
Timothy Arceri
2016-06-30
1
-206
/
+207
*
glsl: Ignore ir_texture in lower_const_arrays_to_uniforms.
Kenneth Graunke
2016-06-27
1
-0
/
+7
*
nir: Fix copy_prop_src when src is an indirect access on a reg.
Eric Anholt
2016-06-26
1
-1
/
+1
*
nir: Add a NIR_VALIDATE environment variable
Jason Ekstrand
2016-06-25
1
-0
/
+6
*
Remove wrongly repeated words in comments
Giuseppe Bilotta
2016-06-23
9
-10
/
+10
*
glsl: Don't constant propagate arrays.
Kenneth Graunke
2016-06-23
1
-1
/
+1
*
glsl: Make lower_const_arrays_to_uniforms work directly on constants.
Kenneth Graunke
2016-06-23
1
-8
/
+3
*
glsl: Propagate invariant/precise after lowering const arrays.
Kenneth Graunke
2016-06-23
1
-0
/
+1
*
glsl: Split arrays even in the presence of whole-array copies.
Kenneth Graunke
2016-06-23
1
-0
/
+55
*
glsl: Make constant propagation's folder not propagate into an LHS.
Kenneth Graunke
2016-06-23
1
-1
/
+1
*
glsl/mesa: stop duplicating geom and tcs layout values
Timothy Arceri
2016-06-23
2
-12
/
+8
*
glsl/mesa: stop duplicating tes layout values
Timothy Arceri
2016-06-23
1
-4
/
+0
*
glsl: only match gl_FragData and not gl_SecondaryFragDataEXT
Ilia Mirkin
2016-06-21
1
-2
/
+5
*
spirv: Use the system value version of gl_FrontFace
Jason Ekstrand
2016-06-21
1
-2
/
+2
*
nir/alu_to_scalar: Respect the exact ALU operation qualifier
Jason Ekstrand
2016-06-20
1
-0
/
+2
*
nir: Add a pass for propagating invariant decorations
Jason Ekstrand
2016-06-20
3
-0
/
+199
*
nir/algebraic: Remove imprecise flog2 optimizations
Jason Ekstrand
2016-06-20
1
-2
/
+0
*
mesa: Fix incorrect "see also" comments
Ian Romanick
2016-06-20
1
-1
/
+1
*
glsl: Always strip arrayness in precision_qualifier_allowed
Ian Romanick
2016-06-16
1
-11
/
+6
*
mesa/glsl: stop using GL shader type internally
Timothy Arceri
2016-06-16
6
-9
/
+8
*
glsl: Optionally lower TCS gl_PatchVerticesIn to a uniform.
Kenneth Graunke
2016-06-15
1
-1
/
+12
*
glsl: Optionally lower TES gl_PatchVerticesIn to a uniform.
Kenneth Graunke
2016-06-15
1
-3
/
+17
*
glsl/builtin_variables: Populate MaxCombinedShaderStorageBlocks on GLSL 4.40
Eduardo Lima Mitev
2016-06-14
1
-1
/
+1
*
glsl: make sure UBO arrays are sized in ES
cros-mesa-12.1.0-r7-vanilla
cros-mesa-12.1.0-r5-vanilla
cros-mesa-12.1.0-r3-vanilla
chadv/cros-mesa-12.1.0-r7-vanilla
chadv/cros-mesa-12.1.0-r5-vanilla
chadv/cros-mesa-12.1.0-r3-vanilla
Timothy Arceri
2016-06-14
1
-0
/
+14
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