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* glsl: stop allocating memory for SSBOs and builtinsTimothy Arceri2016-06-081-7/+13
* glsl: initialise pointer to NULLJakob Sinclair2016-06-071-0/+1
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-067-1/+53
* glsl: Make opt_copy_propagation_elements actually propagate into loops.Kenneth Graunke2016-06-061-2/+17
* glsl: Make opt_copy_propagation actually propagate into loops.Kenneth Graunke2016-06-061-6/+24
* glsl: geom shader max_vertices layout must match.Dave Airlie2016-06-063-9/+13
* glsl: use enum glsl_interface_packing in more places. (v2)Dave Airlie2016-06-0611-36/+46
* glsl: for anonymous struct matching use without_array() (v3)Dave Airlie2016-06-061-3/+20
* glsl/ast: don't crash when func_name is NULLDave Airlie2016-06-061-0/+4
* glsl: handle ast_aggregate in has_sequence_subexpression. (v2)Dave Airlie2016-06-061-1/+1
* nir/spirv: Make a decoration switch completeJason Ekstrand2016-06-031-3/+1
* nir/spirv: Make unhandled decorations and capabilities non-fatalJason Ekstrand2016-06-032-18/+36
* nir/spirv: Add a way to print non-fatal warningsJason Ekstrand2016-06-032-0/+19
* nir/spirv: Add string lookup tables for a couple of SPIR-V enumsJason Ekstrand2016-06-033-0/+179
* nir/spirv: Complete the list of capabilitiesJason Ekstrand2016-06-031-3/+45
* nir/info: Get rid of uses_interp_var_at_offsetJason Ekstrand2016-06-033-10/+0
* nir/spirv: Handle the WorkgroupSize builtin decorationJason Ekstrand2016-06-031-0/+22
* nir/spirv: Use breaks instead of returns in constant handlingJason Ekstrand2016-06-031-3/+4
* nir/lower_indirect_derefs: Use the direct array deref for recursionJason Ekstrand2016-06-031-1/+1
* nir: automake: add nir_search_helpers.h to the sources list(s)Emil Velikov2016-06-041-0/+1
* nir/algebraic: support for power-of-two optimizationsRob Clark2016-06-036-5/+128
* android: libmesa_glsl: add a dependency on libmesa_nir staticMauro Rossi2016-06-021-2/+3
* i965: Add nir channel_num system valueJordan Justen2016-06-011-0/+1
* nir: Make lowering gl_LocalInvocationIndex optionalJordan Justen2016-06-015-4/+20
* glsl: Add glsl LowerCsDerivedVariables optionJordan Justen2016-06-013-13/+21
* glsl/distance: make sure we use clip dist varying slot for lowered var.Dave Airlie2016-06-021-0/+1
* glsl: Use Geom.VerticesOut == -1 to specify unsetIan Romanick2016-06-012-5/+5
* nir: allow sat on all float destination typesIlia Mirkin2016-06-011-1/+3
* glsl: define some GLES3 constants in GLSL 4.1Dave Airlie2016-06-011-1/+1
* glsl/linker: fix multiple streams transform feedback.Dave Airlie2016-06-011-15/+17
* Revert "glsl: fix xfb_offset unsized array validation"Timothy Arceri2016-06-014-41/+31
* glsl/images: bounds check image unit assignmentDave Airlie2016-05-311-0/+2
* nir: add the SConscript.nir to the tarballEmil Velikov2016-05-301-1/+2
* glsl: fix xfb_offset unsized array validationTimothy Arceri2016-05-304-31/+41
* glsl: dont crash when attempting to assign a value to a builtin defineTimothy Arceri2016-05-301-1/+1
* mesa/program_interface_query: fix transform feedback varyings.Dave Airlie2016-05-301-34/+47
* glsl/ast: subroutineTypes can't be returned from functions.Dave Airlie2016-05-301-0/+9
* glsl: use has_double() helperTimothy Arceri2016-05-301-2/+1
* glsl: fix explicit uniform block alignmentTimothy Arceri2016-05-301-3/+1
* glsl/linker: call link_uniform blocks on linked shader.Dave Airlie2016-05-281-1/+1
* nir/inline: Also rewrite param derefs for texture instructionsJason Ekstrand2016-05-271-6/+20
* nir/inline: Break the guts of rewrite_param-derefs into a helperJason Ekstrand2016-05-271-19/+30
* nir/inline: Make the rewrite_param_derefs helper work on instructionsJason Ekstrand2016-05-271-28/+25
* nir/inline: Don't use foreach_instr_safe unless we need toJason Ekstrand2016-05-271-2/+2
* nir/spirv: Allow pointless variable decorations on inputsJason Ekstrand2016-05-261-0/+2
* glsl: Allow shader interface blocks in GLSL ESIan Romanick2016-05-261-4/+10
* glsl: Add a has_shader_io_blocks helperIan Romanick2016-05-261-0/+7
* mesa: Add extension tracking for GL_OES_shader_io_blocksIan Romanick2016-05-263-0/+11
* mesa: Track the additional data in gl_shader_variableIan Romanick2016-05-261-4/+16
* nir: Make nir_const_value a unionJason Ekstrand2016-05-262-10/+8