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Age
Files
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*
compiler: include shader_enums.h in shader_info.h
Timothy Arceri
2016-11-17
1
-0
/
+2
*
glsl/lower_if: conditionally lower if-branches based on their size
Marek Olšák
2016-11-15
2
-7
/
+50
*
glsl/lower_if: don't lower branches touching tess control outputs
Marek Olšák
2016-11-15
3
-5
/
+23
*
glsl/lower_if: check more node types in check_control_flow -> check_ir_node
Marek Olšák
2016-11-15
1
-3
/
+6
*
glsl/lower_if: move and rename found_control_flow
Marek Olšák
2016-11-15
1
-7
/
+10
*
util/disk_cache: use unambiguous naming
Marek Olšák
2016-11-15
1
-70
/
+70
*
util: import cache.c/h from glsl
Marek Olšák
2016-11-15
5
-916
/
+1
*
glsl: Don't crash on function names with invalid identifiers.
Kenneth Graunke
2016-11-12
1
-2
/
+4
*
glsl: Fix assert fails when assignment expressions are in array sizes.
Kenneth Graunke
2016-11-12
1
-8
/
+11
*
glsl: define __STDC_FORMAT_MACROS to get PRIx64 macro
Brian Paul
2016-11-11
1
-0
/
+1
*
glsl: automake: add opt_add_neg_to_sub.h to the sources list
Emil Velikov
2016-11-11
1
-0
/
+1
*
android: add SPIRV_FILES to libmesa_nir
Tapani Pälli
2016-11-11
1
-1
/
+2
*
glsl: include inttypes.h for PRIx64 macro
Brian Paul
2016-11-10
1
-0
/
+1
*
glsl/standalone: Add the ability to generate ir_builder code
Ian Romanick
2016-11-10
3
-0
/
+14
*
glsl: Add a C++ code generator that uses ir_builder to rebuild a program
Ian Romanick
2016-11-10
3
-0
/
+790
*
glsl: Generate strings that are the enum names without the ir_*op_ prefix
Ian Romanick
2016-11-10
2
-0
/
+7
*
glsl/standalone: Enable par-linking
Ian Romanick
2016-11-10
4
-2
/
+49
*
glsl/standalone: Optimize dead variable declarations
Ian Romanick
2016-11-10
1
-0
/
+61
*
glsl/standalone: Optimize add-of-neg to subtract
Ian Romanick
2016-11-10
4
-0
/
+276
*
glsl/linker: Allow link_intrastage_shaders when there is no main()
Ian Romanick
2016-11-10
2
-11
/
+26
*
nir: update nir_gather_info to only mark used array/matrix elements
Timothy Arceri
2016-11-11
1
-53
/
+207
*
mesa/compiler: move MAX_VARYING to shader_enums.h
Kenneth Graunke
2016-11-11
1
-0
/
+1
*
nir: add more helpers to nir_types.cpp
Timothy Arceri
2016-11-11
2
-0
/
+21
*
nir: Generalize the "is per-vertex variable?" helpers and export them.
Kenneth Graunke
2016-11-11
2
-18
/
+17
*
glsl: Parse 0 as a preprocessor INTCONSTANT
Ian Romanick
2016-11-10
1
-0
/
+4
*
glcpp: Handle '#version 0' and other invalid values
Ian Romanick
2016-11-10
2
-6
/
+28
*
linker: Remove unnecessary overload of program_resource_visitor::visit_field
Ian Romanick
2016-11-10
4
-47
/
+15
*
mesa: remove LowerShaderSharedVariables
Marek Olšák
2016-11-10
1
-1
/
+1
*
glsl: handle partial swizzles in opt_dead_code_local correctly
Marek Olšák
2016-11-10
1
-3
/
+6
*
glsl: don't run loop passes if loop unrolling is disabled
Marek Olšák
2016-11-10
1
-5
/
+7
*
glsl: validate output blocks against input blocks
Iago Toral Quiroga
2016-11-10
1
-11
/
+30
*
glsl: record number of components used in each slot for varying packing
Ilia Mirkin
2016-11-09
3
-9
/
+32
*
glsl: fix slot_end calculations and simplify reserved_slots check
Ilia Mirkin
2016-11-09
1
-26
/
+20
*
linker: Accurately track gl_uniform_block::stageref
Ian Romanick
2016-11-09
2
-9
/
+59
*
linker: Slight code rearrange to prevent duplication in the next commit
Ian Romanick
2016-11-09
1
-7
/
+6
*
linker: Trivial coding standards fixes
Ian Romanick
2016-11-09
1
-15
/
+13
*
glsl: Add some comments to methods of ir_variable_refcount_visitor
Ian Romanick
2016-11-09
1
-0
/
+6
*
nir: add conditional discard optimisation (v4)
Dave Airlie
2016-11-10
3
-0
/
+128
*
glsl/cache: correct asprintf error handling
Nicolai Hähnle
2016-11-04
1
-3
/
+3
*
nir: Make sure to set the texsrc type in nir drawpixels/bitmap lowering.
Eric Anholt
2016-11-03
2
-0
/
+4
*
nir: Flip gl_SamplePosition in nir_lower_wpos_ytransform().
Francisco Jerez
2016-11-03
1
-0
/
+24
*
glsl: fix lowering of UBO references of named blocks
Nicolai Hähnle
2016-11-03
1
-5
/
+5
*
glsl: Update deref types when resizing implicitly sized arrays.
Kenneth Graunke
2016-11-03
1
-23
/
+47
*
mesa/glsl: delete previously linked shaders earlier when linking
Timothy Arceri
2016-11-03
4
-11
/
+12
*
nir: fix nir_shader_clone() and nir_sweep()
Timothy Arceri
2016-11-03
2
-1
/
+9
*
glsl: compute lvalues of [in]out parameters before inlined function body
Nicolai Hähnle
2016-11-02
1
-10
/
+81
*
glsl: use a non-malloc'd storage for short ir_variable names
Marek Olšák
2016-10-31
3
-3
/
+22
*
glsl: use the linear allocator in opt_constant_propagation
Marek Olšák
2016-10-31
1
-3
/
+11
*
glsl: use the linear allocator in opt_copy_propagation
Marek Olšák
2016-10-31
1
-1
/
+6
*
glsl: use the linear allocator in opt_copy_propagation_elements
Marek Olšák
2016-10-31
1
-4
/
+11
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