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Age
Files
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*
glsl: use has_double() helper
Timothy Arceri
2016-05-30
1
-2
/
+1
*
glsl: fix explicit uniform block alignment
Timothy Arceri
2016-05-30
1
-3
/
+1
*
glsl/linker: call link_uniform blocks on linked shader.
Dave Airlie
2016-05-28
1
-1
/
+1
*
nir/inline: Also rewrite param derefs for texture instructions
Jason Ekstrand
2016-05-27
1
-6
/
+20
*
nir/inline: Break the guts of rewrite_param-derefs into a helper
Jason Ekstrand
2016-05-27
1
-19
/
+30
*
nir/inline: Make the rewrite_param_derefs helper work on instructions
Jason Ekstrand
2016-05-27
1
-28
/
+25
*
nir/inline: Don't use foreach_instr_safe unless we need to
Jason Ekstrand
2016-05-27
1
-2
/
+2
*
nir/spirv: Allow pointless variable decorations on inputs
Jason Ekstrand
2016-05-26
1
-0
/
+2
*
glsl: Allow shader interface blocks in GLSL ES
Ian Romanick
2016-05-26
1
-4
/
+10
*
glsl: Add a has_shader_io_blocks helper
Ian Romanick
2016-05-26
1
-0
/
+7
*
mesa: Add extension tracking for GL_OES_shader_io_blocks
Ian Romanick
2016-05-26
3
-0
/
+11
*
mesa: Track the additional data in gl_shader_variable
Ian Romanick
2016-05-26
1
-4
/
+16
*
nir: Make nir_const_value a union
Jason Ekstrand
2016-05-26
2
-10
/
+8
*
compiler: Move glsl_to_nir to libglsl.la
Jason Ekstrand
2016-05-26
7
-13
/
+14
*
glsl: add unit tests data vertex/expected outcome for uninitialized warning
Alejandro Piñeiro
2016-05-26
62
-0
/
+573
*
glsl: add warning-test
Alejandro Piñeiro
2016-05-26
2
-1
/
+33
*
glsl: add just-log option for the standalone compiler.
Alejandro Piñeiro
2016-05-26
3
-4
/
+18
*
glsl: do not raise uninitialized warning with out function parameters
Alejandro Piñeiro
2016-05-26
1
-0
/
+28
*
glsl: add a empty set_is_lhs on ast_node
Alejandro Piñeiro
2016-05-26
2
-0
/
+7
*
glsl: handle implicit sized arrays in ssbo
Dave Airlie
2016-05-26
6
-89
/
+66
*
glsl: fix error message on uniform block mismatch
Dave Airlie
2016-05-26
1
-1
/
+1
*
glsl/ast: assign explicit_xfb_buffer from correct place
Dave Airlie
2016-05-26
1
-1
/
+1
*
glsl: split out libstandalone
Rob Clark
2016-05-25
6
-371
/
+514
*
android: drop build of standalone glsl_compiler
Rob Clark
2016-05-25
1
-22
/
+0
*
nir: Strengthen assertion that 'out' is nonnull.
Matt Turner
2016-05-25
1
-1
/
+1
*
spirv: Mark default cases unreachable().
Matt Turner
2016-05-25
1
-0
/
+2
*
scons: whitespace cleanup
Giuseppe Bilotta
2016-05-25
1
-1
/
+1
*
mesa: Add .gitignore entries for make check binaries
Kristian Høgsberg Kristensen
2016-05-25
2
-0
/
+5
*
glsl: add GL_EXT_clip_cull_distance define, add helpers
Ilia Mirkin
2016-05-25
3
-6
/
+18
*
nir/spirv: Handle location decorations on structure members
Jason Ekstrand
2016-05-24
1
-20
/
+28
*
nir/spirv: Add explicit handling for all decorations
Jason Ekstrand
2016-05-24
2
-17
/
+110
*
glsl/linker: Silence unused parameter warning
Ian Romanick
2016-05-24
1
-1
/
+1
*
nir: Add a lowering pass for YUV textures
Kristian Høgsberg Kristensen
2016-05-24
2
-0
/
+126
*
nir: Handle NULL in nir_copy_deref()
Kristian Høgsberg Kristensen
2016-05-24
1
-0
/
+3
*
nir: Add new 'plane' texture source type
Kristian Høgsberg Kristensen
2016-05-24
2
-0
/
+4
*
glsl: add support for explicit components to frag outputs
Timothy Arceri
2016-05-24
1
-10
/
+62
*
glsl: add EXT_clip_cull_distance support based on ARB_cull_distance
Ilia Mirkin
2016-05-23
4
-21
/
+33
*
nir/lower_samplers: Protect against sampler index overflow
Jason Ekstrand
2016-05-23
1
-3
/
+6
*
glsl: Add an option to clamp block indices when lowering UBO/SSBOs
Jason Ekstrand
2016-05-23
3
-6
/
+35
*
glsl/linker: Add a helper variable for compiler options
Jason Ekstrand
2016-05-23
1
-2
/
+5
*
glsl: fix explicit location validation for doubles
Timothy Arceri
2016-05-24
1
-1
/
+3
*
glsl: rewrite clip/cull distance lowering pass
Dave Airlie
2016-05-24
3
-63
/
+170
*
glsl: make max array trackers ints and use -1 as base. (v2)
Dave Airlie
2016-05-24
9
-32
/
+29
*
glsl: reindent line in ast_function.cpp
Dave Airlie
2016-05-24
1
-1
/
+1
*
glsl: Use correct mode for split components.
Bas Nieuwenhuizen
2016-05-24
1
-1
/
+1
*
nir/validate: fix null deref coverity warning
Rob Clark
2016-05-23
1
-0
/
+1
*
glsl/linker: dvec3/dvec4 consume twice input vertex attributes
Juan A. Suarez Romero
2016-05-23
1
-0
/
+20
*
nir: handle double-precision in fsign, fsat, fnot and frcp
Iago Toral Quiroga
2016-05-23
1
-4
/
+9
*
nir: handle double-precision in fabs, frsq and fsqrt
Iago Toral Quiroga
2016-05-23
1
-3
/
+3
*
glsl/parser: handle multiple layout sections with AST nodes.
Dave Airlie
2016-05-23
1
-0
/
+2
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