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* st/mesa/glsl: move Version to gl_shader_program_dataTimothy Arceri2016-12-023-18/+23
* glsl: use linked_shaders bitmask to iterate stages for subroutine fieldsTimothy Arceri2016-11-302-31/+26
* mesa/glsl: add bitmask to track stages a program was linked againstTimothy Arceri2016-11-301-0/+1
* nir: print var binding in dumps.Dave Airlie2016-11-291-1/+1
* mesa: fix active subroutine uniforms properlyTimothy Arceri2016-11-292-1/+2
* Revert "glsl: allow layout qualifier overrides with ARB_shading_language_420p...Andres Gomez2016-11-251-6/+1
* Revert "glsl: geom shader max_vertices layout must match."Andres Gomez2016-11-253-13/+9
* glsl: push layout-qualifier-name values from variable declarations to globalAndres Gomez2016-11-253-23/+60
* glsl: simplified error checking for duplicated layout-qualifiersAndres Gomez2016-11-252-24/+6
* glsl: simplified ast_type_qualifier::merge_into_[in|out]_qualifier APIAndres Gomez2016-11-253-12/+10
* glsl: ignore all but the rightmost layout qualifier name from the rightmost l...Andres Gomez2016-11-253-77/+84
* glsl: refactor duplicated validations between 2 layout-qualifiersAndres Gomez2016-11-251-50/+76
* glsl: assert on incoherent point mode layout-id-qualifier validationAndres Gomez2016-11-251-10/+6
* glsl: remove unneeded check for incompatible primitive types in GSAndres Gomez2016-11-251-10/+3
* glsl: simplifies the merge of the default in layout qualifierAndres Gomez2016-11-251-84/+81
* glsl: split default in layout qualifier mergeAndres Gomez2016-11-253-62/+93
* glsl: split default out layout qualifier mergeAndres Gomez2016-11-253-37/+72
* glsl: merge layouts into the default one as the last step in interface blocksAndres Gomez2016-11-254-22/+40
* glsl: ignore all but the rightmost layout-qualifier-nameAndres Gomez2016-11-251-5/+6
* compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...Aaron Watry2016-11-231-1/+3
* compiler/glsl/tests: Fix print format when building 32-bit binaries on 64-bit...Aaron Watry2016-11-231-2/+8
* nir/spirv: implement ordered / unordered floating point comparisons properlyIago Toral Quiroga2016-11-231-1/+52
* nir: Add a layer_id system value intrinsicJason Ekstrand2016-11-221-0/+1
* spirv: Stop warning about input attachmentsJason Ekstrand2016-11-221-1/+1
* spirv: Handle the InputAttachmentIndex decorationJason Ekstrand2016-11-222-0/+5
* compiler: Add the rest of the subpassInput typesJason Ekstrand2016-11-223-6/+22
* glsl: add gl_linked_shader::SourceChecksumMarek Olšák2016-11-221-0/+10
* mesa/glsl: remove unused uses_builtin_functions fieldTimothy Arceri2016-11-231-1/+0
* spirv: Silence unsupported capability warnings for Clip/CullDistance.Kenneth Graunke2016-11-221-2/+2
* nir: add a pass to compact clip/cull distances.Kenneth Graunke2016-11-223-0/+190
* nir: Add a "compact array" flag and IO lowering code.Kenneth Graunke2016-11-227-18/+67
* glsl: fix NULL checkTimothy Arceri2016-11-221-1/+1
* glsl/lower_output_reads: remove unused mem_ctxNicolai Hähnle2016-11-211-4/+0
* glsl/lower_output_reads: bail early in tessellation control shadersNicolai Hähnle2016-11-211-2/+6
* glsl/lower_output_reads: fix geometry shader output handling with conditional...Nicolai Hähnle2016-11-211-1/+0
* glsl: don't flatten if-blocks with dynamic array indicesNicolai Hähnle2016-11-211-2/+17
* nir: Add a C wrapper for glsl_type::is_array_of_arrays().Kenneth Graunke2016-11-192-0/+7
* compiler: Store the clip/cull distance array sizes in shader_info.Kenneth Graunke2016-11-192-4/+7
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-199-164/+176
* glsl: add new program driver function to standalone compilerTimothy Arceri2016-11-191-18/+43
* glsl: tidy up entries temporaryTimothy Arceri2016-11-191-6/+8
* glsl/i965: move per stage AtomicBuffers list to gl_programTimothy Arceri2016-11-191-4/+4
* glsl: create gl_program at the start of linking rather than the endTimothy Arceri2016-11-191-0/+16
* mesa: add NV_image_formats extension supportLionel Landwerlin2016-11-183-41/+49
* nir/spirv: Fix handling of gl_PrimitiveIdJason Ekstrand2016-11-161-2/+6
* nir: Avoid an extra NIR op in integer divide lowering.Eric Anholt2016-11-161-2/+1
* glsl: stub out _mesa_reference_program() in standalone compilerTimothy Arceri2016-11-172-0/+12
* mesa/glsl: copy num_abos to gl_programTimothy Arceri2016-11-171-1/+0
* mesa/glsl: copy num_images to gl_programTimothy Arceri2016-11-171-1/+0
* nir: add support for counting AoA uniforms in nir_shader_gather_info()Timothy Arceri2016-11-171-2/+2