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* compiler: Add a system value and varying for ViewIndexJason Ekstrand2017-05-034-0/+11
* glsl: set vector_elements to 1 for samplersSamuel Pitoiset2017-05-021-6/+1
* nir: Pick just the channels we want for bitmap and drawpixels lowering.Eric Anholt2017-05-022-2/+6
* Revert "glsl: reject image qualifiers with non-image types inside uniform blo...Matt Turner2017-04-281-2/+0
* Revert "glsl: set vector_elements to 1 for samplers"Matt Turner2017-04-281-1/+6
* glsl: remove the shader_group_vote and shader_ballot expression opsNicolai Hähnle2017-04-283-53/+0
* glsl: implement arb_shader_ballot builtins using intrinsicsNicolai Hähnle2017-04-281-3/+83
* glsl: implement arb_shader_group_vote builtins via intrinsicsNicolai Hähnle2017-04-281-6/+32
* glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballotNicolai Hähnle2017-04-281-0/+7
* glsl: reject image qualifiers with non-image types inside uniform blocksSamuel Pitoiset2017-04-281-0/+2
* glsl: introduce validate_image_qualifier_for_type() helperSamuel Pitoiset2017-04-281-9/+20
* glsl: fix error when using format qualifiers with non-image typesSamuel Pitoiset2017-04-281-2/+6
* glsl: set vector_elements to 1 for samplersSamuel Pitoiset2017-04-271-6/+1
* glsl: remove duplicate validationTimothy Arceri2017-04-271-15/+0
* glsl: use without_array() rather than get_scalar_type()Timothy Arceri2017-04-271-1/+1
* glsl: Initialize current_varMatt Turner2017-04-251-1/+1
* glsl: use ARB_enhahnced_layouts for packing where possibleTimothy Arceri2017-04-241-0/+70
* glsl: disable varying packing for varying used by interpolateAt*Timothy Arceri2017-04-243-7/+19
* glsl_to_nir: skip ir_var_shader_shared variablesTimothy Arceri2017-04-241-0/+7
* nir/i965: add before ffma algebraic optsTimothy Arceri2017-04-242-0/+24
* nir: shuffle constants to the topTimothy Arceri2017-04-242-1/+19
* nir: add flt comparision simplificationTimothy Arceri2017-04-242-0/+19
* glsl: make use of glsl_type::is_float()Samuel Pitoiset2017-04-219-55/+47
* glsl: make use of glsl_type::is_double()Samuel Pitoiset2017-04-2111-44/+44
* glsl: make use of glsl_type::is_integer_64()Samuel Pitoiset2017-04-211-9/+2
* glsl: simplify glsl_type::is_integer_32_64()Samuel Pitoiset2017-04-211-2/+1
* glsl: add glsl_type::is_integer_64()Samuel Pitoiset2017-04-211-0/+8
* glsl: make use of glsl_type::is_boolean()Samuel Pitoiset2017-04-213-18/+17
* glsl: make use of glsl_type::is_record()Samuel Pitoiset2017-04-213-5/+3
* glsl: make use of glsl_type::is_interface()Samuel Pitoiset2017-04-212-2/+2
* glsl: make use of glsl_type::is_array()Samuel Pitoiset2017-04-214-4/+4
* glsl: make use glsl_type::is_atomic_uint()Samuel Pitoiset2017-04-213-6/+4
* glsl: add glsl_type::is_atomic_uint() helperSamuel Pitoiset2017-04-211-0/+8
* glsl: get rid of values_for_type()Samuel Pitoiset2017-04-213-22/+4
* glsl: make component_slots() returns 1 for sampler typesSamuel Pitoiset2017-04-211-3/+2
* nir: Add GLSL_TYPE_[U]INT64 to some switch statementsJason Ekstrand2017-04-162-0/+4
* glsl: don't run the GLSL pre-processor when we are skipping compilationTimothy Arceri2017-04-152-9/+20
* glsl: delay optimisations on individual shaders when cache is availableTimothy Arceri2017-04-153-77/+94
* nir: Destination component count of shader_clock intrinsic is 2Boyan Ding2017-04-142-2/+3
* nir/print: add compute shader infoRob Clark2017-04-141-0/+13
* glsl: simplify apply_image_qualifier_to_variable()Samuel Pitoiset2017-04-131-59/+58
* glsl: add validate_fragment_flat_interpolation_input()Samuel Pitoiset2017-04-131-63/+72
* glsl: use the BA1 macro for textureQueryLevels()Samuel Pitoiset2017-04-111-32/+33
* glsl: use the BA1 macro for textureSamples()Samuel Pitoiset2017-04-111-9/+10
* glsl: use the BA1 macro for textureCubeArrayShadow()Samuel Pitoiset2017-04-111-5/+6
* glsl: fix lower jumps for nested non-void returnsTimothy Arceri2017-04-082-1/+10
* glsl: add gl_SubGroup*ARB builtinsNicolai Hähnle2017-04-053-0/+88
* glsl: add ARB_shader_ballot builtin functionsNicolai Hähnle2017-04-051-0/+77
* glsl: add ARB_shader_ballot operationsNicolai Hähnle2017-04-053-0/+35
* glsl: add ARB_shader_ballot enableNicolai Hähnle2017-04-052-0/+3