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*
nir: add doubles component packing support
Timothy Arceri
2016-07-21
1
-0
/
+20
*
nir/inline: Constant-initialize local variables in the callee if needed
Jason Ekstrand
2016-07-20
1
-2
/
+40
*
nir: Add a nir_deref_foreach_leaf helper
Jason Ekstrand
2016-07-20
2
-0
/
+120
*
nir: Add nir_load_interpolated_input lowering code.
Kenneth Graunke
2016-07-20
2
-5
/
+100
*
nir: Add new intrinsics for fragment shader input interpolation.
Kenneth Graunke
2016-07-20
5
-0
/
+51
*
nir: Fix uninitialized use of 'replacement'.
Kenneth Graunke
2016-07-19
1
-1
/
+1
*
nir/algebraic: Optimize fabs(u2f(x))
Ian Romanick
2016-07-19
1
-0
/
+1
*
glsl: Add lowering pass for ir_bin_imul_high
Ian Romanick
2016-07-19
2
-0
/
+150
*
glsl: Add lowering pass for ir_unop_find_msb
Ian Romanick
2016-07-19
2
-0
/
+107
*
glsl: Add lowering pass for ir_unop_find_lsb
Ian Romanick
2016-07-19
2
-0
/
+87
*
glsl: Add lowering pass for ir_unop_bitfield_reverse
Ian Romanick
2016-07-19
2
-0
/
+92
*
glsl: Add lowering pass for ir_quadop_bitfield_insert
Ian Romanick
2016-07-19
2
-0
/
+74
*
glsl: Add lowering pass for ir_triop_bitfield_extract
Ian Romanick
2016-07-19
2
-0
/
+81
*
glsl: Add lowering pass for ir_unop_bit_count
Ian Romanick
2016-07-19
2
-0
/
+54
*
MESA_shader_integer_functions: Allow new function overload matching rules
Ian Romanick
2016-07-19
1
-5
/
+7
*
MESA_shader_integer_functions: Allow implicit int->uint conversions
Ian Romanick
2016-07-19
2
-6
/
+10
*
MESA_shader_integer_functions: Expose new built-in functions
Ian Romanick
2016-07-19
1
-11
/
+20
*
MESA_shader_integer_functions: Boiler plate extension tracking
Ian Romanick
2016-07-19
4
-0
/
+8
*
glsl: use linked shaders rather than compiled shaders
Timothy Arceri
2016-07-19
1
-4
/
+4
*
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Kenneth Graunke
2016-07-17
17
-62
/
+62
*
nir: Use dest.ssa.num_components rather than intrin->num_components.
Kenneth Graunke
2016-07-15
1
-1
/
+1
*
nir: Update outdated intrinsic const_index comments.
Kenneth Graunke
2016-07-15
1
-7
/
+9
*
nir: Use nir_intrinsic_set_base in atomic lowering.
Kenneth Graunke
2016-07-15
1
-2
/
+2
*
nir: Split nir_lower_io's input/output/atomic handling into helpers.
Kenneth Graunke
2016-07-15
1
-91
/
+87
*
nir: Drop bogus nir_var_shader_in case in nir_lower_io's store_op().
Kenneth Graunke
2016-07-15
1
-1
/
+0
*
nir: Share destination rewriting and replacement code in IO lowering.
Kenneth Graunke
2016-07-15
1
-25
/
+19
*
nir: Share get_io_offset handling in nir_lower_io.
Kenneth Graunke
2016-07-15
1
-24
/
+9
*
nir: Make a 'var' temporary in nir_lower_io.
Kenneth Graunke
2016-07-15
1
-16
/
+12
*
glsl/types: Use _mesa_hash_data for hashing function types
Jason Ekstrand
2016-07-14
1
-14
/
+2
*
glsl/types: Fix function type comparison function
Jason Ekstrand
2016-07-14
1
-1
/
+1
*
nir/spirv: Don't multiply the push constant block size by 4
Jason Ekstrand
2016-07-13
1
-1
/
+1
*
nir: Add optimization for (a || True == True)
Eric Anholt
2016-07-12
1
-0
/
+1
*
nir: add glsl_dvec_type() helper
Timothy Arceri
2016-07-06
2
-0
/
+7
*
nir: add glsl_double_type() helper
Timothy Arceri
2016-07-07
2
-0
/
+7
*
nir: use the same driver location for packed varyings
Timothy Arceri
2016-07-07
2
-4
/
+28
*
nir: add new intrinsic field for storing component offset
Timothy Arceri
2016-07-07
4
-6
/
+23
*
glsl: don't try to lower non-gl builtins as if they were gl_FragData
Ilia Mirkin
2016-07-05
1
-1
/
+2
*
glsl: Document and enforce restriction on type values
Ian Romanick
2016-07-05
2
-0
/
+10
*
glsl: Pack integer and double varyings as flat even if interpolation mode is ...
Ian Romanick
2016-07-05
3
-6
/
+15
*
glsl: stop allocating memory for UBOs during linking
Timothy Arceri
2016-07-05
1
-5
/
+8
*
glsl: mark link_uniform_blocks_are_compatible() as static
Timothy Arceri
2016-07-05
2
-5
/
+1
*
glsl: add driconf to zero-init unintialized vars
Rob Clark
2016-07-02
3
-0
/
+10
*
glsl/standalone: initialize MaxUserAssignableUniformLocations
Rob Clark
2016-07-02
1
-0
/
+4
*
glsl: atomic counters are different than their uniforms
Andres Gomez
2016-06-30
1
-37
/
+37
*
glsl: count atomic counters correctly
Andres Gomez
2016-06-30
1
-4
/
+10
*
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Timothy Arceri
2016-06-30
4
-147
/
+171
*
glsl/main: remove unused params and make function static
Timothy Arceri
2016-06-30
3
-5
/
+3
*
glsl: simplify link_uniform_blocks()
Timothy Arceri
2016-06-30
3
-10
/
+5
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
25
-121
/
+161
*
glsl: pass symbols to find_matching_signature() rather than shader
Timothy Arceri
2016-06-30
1
-25
/
+22
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