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* glsl: stop allocating memory for UBOs during linkingTimothy Arceri2016-07-051-5/+8
* glsl: mark link_uniform_blocks_are_compatible() as staticTimothy Arceri2016-07-052-5/+1
* glsl: add driconf to zero-init unintialized varsRob Clark2016-07-023-0/+10
* glsl/standalone: initialize MaxUserAssignableUniformLocationsRob Clark2016-07-021-0/+4
* glsl: atomic counters are different than their uniformsAndres Gomez2016-06-301-37/+37
* glsl: count atomic counters correctlyAndres Gomez2016-06-301-4/+10
* glsl/mesa: move duplicate shader fields into new struct gl_shader_infoTimothy Arceri2016-06-304-147/+171
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-303-5/+3
* glsl: simplify link_uniform_blocks()Timothy Arceri2016-06-303-10/+5
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-3025-121/+161
* glsl: pass symbols to find_matching_signature() rather than shaderTimothy Arceri2016-06-301-25/+22
* glsl: pass symbols rather than shader to _mesa_get_main_function_signature()Timothy Arceri2016-06-305-7/+7
* glsl: make cross_validate_globals() more genericTimothy Arceri2016-06-301-206/+207
* glsl: Ignore ir_texture in lower_const_arrays_to_uniforms.Kenneth Graunke2016-06-271-0/+7
* nir: Fix copy_prop_src when src is an indirect access on a reg.Eric Anholt2016-06-261-1/+1
* nir: Add a NIR_VALIDATE environment variableJason Ekstrand2016-06-251-0/+6
* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-239-10/+10
* glsl: Don't constant propagate arrays.Kenneth Graunke2016-06-231-1/+1
* glsl: Make lower_const_arrays_to_uniforms work directly on constants.Kenneth Graunke2016-06-231-8/+3
* glsl: Propagate invariant/precise after lowering const arrays.Kenneth Graunke2016-06-231-0/+1
* glsl: Split arrays even in the presence of whole-array copies.Kenneth Graunke2016-06-231-0/+55
* glsl: Make constant propagation's folder not propagate into an LHS.Kenneth Graunke2016-06-231-1/+1
* glsl/mesa: stop duplicating geom and tcs layout valuesTimothy Arceri2016-06-232-12/+8
* glsl/mesa: stop duplicating tes layout valuesTimothy Arceri2016-06-231-4/+0
* glsl: only match gl_FragData and not gl_SecondaryFragDataEXTIlia Mirkin2016-06-211-2/+5
* spirv: Use the system value version of gl_FrontFaceJason Ekstrand2016-06-211-2/+2
* nir/alu_to_scalar: Respect the exact ALU operation qualifierJason Ekstrand2016-06-201-0/+2
* nir: Add a pass for propagating invariant decorationsJason Ekstrand2016-06-203-0/+199
* nir/algebraic: Remove imprecise flog2 optimizationsJason Ekstrand2016-06-201-2/+0
* mesa: Fix incorrect "see also" commentsIan Romanick2016-06-201-1/+1
* glsl: Always strip arrayness in precision_qualifier_allowedIan Romanick2016-06-161-11/+6
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-166-9/+8
* glsl: Optionally lower TCS gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-151-1/+12
* glsl: Optionally lower TES gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-151-3/+17
* glsl/builtin_variables: Populate MaxCombinedShaderStorageBlocks on GLSL 4.40Eduardo Lima Mitev2016-06-141-1/+1
* glsl: make sure UBO arrays are sized in EScros-mesa-12.1.0-r7-vanillacros-mesa-12.1.0-r5-vanillacros-mesa-12.1.0-r3-vanillachadv/cros-mesa-12.1.0-r7-vanillachadv/cros-mesa-12.1.0-r5-vanillachadv/cros-mesa-12.1.0-r3-vanillaTimothy Arceri2016-06-141-0/+14
* glsl: fix component overlap validation for doublesTimothy Arceri2016-06-121-5/+5
* glsl: fix max varyings count for ARB_enhanced_layoutsTimothy Arceri2016-06-123-20/+43
* glsl/ir: remove TABs in ir_constant_expression.cppDave Airlie2016-06-101-535/+535
* glsl/types: rename is_dual_slot_double to is_dual_slot_64bit.Dave Airlie2016-06-093-7/+7
* glsl/link_varyings: switch to 64bit check instead of double.Dave Airlie2016-06-092-3/+3
* glsl: use new interfaces for 64-bit checks.Dave Airlie2016-06-095-14/+14
* compiler: use 64bit check for sizing instead of double check.Dave Airlie2016-06-091-5/+5
* compiler/types: add 64-bitness queries.Dave Airlie2016-06-091-0/+13
* glsl: stop allocating memory for SSBOs and builtinsTimothy Arceri2016-06-081-7/+13
* glsl: initialise pointer to NULLJakob Sinclair2016-06-071-0/+1
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-067-1/+53
* glsl: Make opt_copy_propagation_elements actually propagate into loops.Kenneth Graunke2016-06-061-2/+17
* glsl: Make opt_copy_propagation actually propagate into loops.Kenneth Graunke2016-06-061-6/+24
* glsl: geom shader max_vertices layout must match.Dave Airlie2016-06-063-9/+13