index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
compiler
Commit message (
Expand
)
Author
Age
Files
Lines
*
Revert "glsl: reject image qualifiers with non-image types inside uniform blo...
Matt Turner
2017-04-28
1
-2
/
+0
*
Revert "glsl: set vector_elements to 1 for samplers"
Matt Turner
2017-04-28
1
-1
/
+6
*
glsl: remove the shader_group_vote and shader_ballot expression ops
Nicolai Hähnle
2017-04-28
3
-53
/
+0
*
glsl: implement arb_shader_ballot builtins using intrinsics
Nicolai Hähnle
2017-04-28
1
-3
/
+83
*
glsl: implement arb_shader_group_vote builtins via intrinsics
Nicolai Hähnle
2017-04-28
1
-6
/
+32
*
glsl: add intrinsics for ARB_shader_group_vote and ARB_shader_ballot
Nicolai Hähnle
2017-04-28
1
-0
/
+7
*
glsl: reject image qualifiers with non-image types inside uniform blocks
Samuel Pitoiset
2017-04-28
1
-0
/
+2
*
glsl: introduce validate_image_qualifier_for_type() helper
Samuel Pitoiset
2017-04-28
1
-9
/
+20
*
glsl: fix error when using format qualifiers with non-image types
Samuel Pitoiset
2017-04-28
1
-2
/
+6
*
glsl: set vector_elements to 1 for samplers
Samuel Pitoiset
2017-04-27
1
-6
/
+1
*
glsl: remove duplicate validation
Timothy Arceri
2017-04-27
1
-15
/
+0
*
glsl: use without_array() rather than get_scalar_type()
Timothy Arceri
2017-04-27
1
-1
/
+1
*
glsl: Initialize current_var
Matt Turner
2017-04-25
1
-1
/
+1
*
glsl: use ARB_enhahnced_layouts for packing where possible
Timothy Arceri
2017-04-24
1
-0
/
+70
*
glsl: disable varying packing for varying used by interpolateAt*
Timothy Arceri
2017-04-24
3
-7
/
+19
*
glsl_to_nir: skip ir_var_shader_shared variables
Timothy Arceri
2017-04-24
1
-0
/
+7
*
nir/i965: add before ffma algebraic opts
Timothy Arceri
2017-04-24
2
-0
/
+24
*
nir: shuffle constants to the top
Timothy Arceri
2017-04-24
2
-1
/
+19
*
nir: add flt comparision simplification
Timothy Arceri
2017-04-24
2
-0
/
+19
*
glsl: make use of glsl_type::is_float()
Samuel Pitoiset
2017-04-21
9
-55
/
+47
*
glsl: make use of glsl_type::is_double()
Samuel Pitoiset
2017-04-21
11
-44
/
+44
*
glsl: make use of glsl_type::is_integer_64()
Samuel Pitoiset
2017-04-21
1
-9
/
+2
*
glsl: simplify glsl_type::is_integer_32_64()
Samuel Pitoiset
2017-04-21
1
-2
/
+1
*
glsl: add glsl_type::is_integer_64()
Samuel Pitoiset
2017-04-21
1
-0
/
+8
*
glsl: make use of glsl_type::is_boolean()
Samuel Pitoiset
2017-04-21
3
-18
/
+17
*
glsl: make use of glsl_type::is_record()
Samuel Pitoiset
2017-04-21
3
-5
/
+3
*
glsl: make use of glsl_type::is_interface()
Samuel Pitoiset
2017-04-21
2
-2
/
+2
*
glsl: make use of glsl_type::is_array()
Samuel Pitoiset
2017-04-21
4
-4
/
+4
*
glsl: make use glsl_type::is_atomic_uint()
Samuel Pitoiset
2017-04-21
3
-6
/
+4
*
glsl: add glsl_type::is_atomic_uint() helper
Samuel Pitoiset
2017-04-21
1
-0
/
+8
*
glsl: get rid of values_for_type()
Samuel Pitoiset
2017-04-21
3
-22
/
+4
*
glsl: make component_slots() returns 1 for sampler types
Samuel Pitoiset
2017-04-21
1
-3
/
+2
*
nir: Add GLSL_TYPE_[U]INT64 to some switch statements
Jason Ekstrand
2017-04-16
2
-0
/
+4
*
glsl: don't run the GLSL pre-processor when we are skipping compilation
Timothy Arceri
2017-04-15
2
-9
/
+20
*
glsl: delay optimisations on individual shaders when cache is available
Timothy Arceri
2017-04-15
3
-77
/
+94
*
nir: Destination component count of shader_clock intrinsic is 2
Boyan Ding
2017-04-14
2
-2
/
+3
*
nir/print: add compute shader info
Rob Clark
2017-04-14
1
-0
/
+13
*
glsl: simplify apply_image_qualifier_to_variable()
Samuel Pitoiset
2017-04-13
1
-59
/
+58
*
glsl: add validate_fragment_flat_interpolation_input()
Samuel Pitoiset
2017-04-13
1
-63
/
+72
*
glsl: use the BA1 macro for textureQueryLevels()
Samuel Pitoiset
2017-04-11
1
-32
/
+33
*
glsl: use the BA1 macro for textureSamples()
Samuel Pitoiset
2017-04-11
1
-9
/
+10
*
glsl: use the BA1 macro for textureCubeArrayShadow()
Samuel Pitoiset
2017-04-11
1
-5
/
+6
*
glsl: fix lower jumps for nested non-void returns
Timothy Arceri
2017-04-08
2
-1
/
+10
*
glsl: add gl_SubGroup*ARB builtins
Nicolai Hähnle
2017-04-05
3
-0
/
+88
*
glsl: add ARB_shader_ballot builtin functions
Nicolai Hähnle
2017-04-05
1
-0
/
+77
*
glsl: add ARB_shader_ballot operations
Nicolai Hähnle
2017-04-05
3
-0
/
+35
*
glsl: add ARB_shader_ballot enable
Nicolai Hähnle
2017-04-05
2
-0
/
+3
*
mesa: Replace program locks with atomic inc/dec.
Matt Turner
2017-04-05
1
-2
/
+0
*
glsl: remove unused file
Elie TOURNIER
2017-04-04
1
-206
/
+0
*
glsl: Fix blob memory leak
Bartosz Tomczyk
2017-04-04
3
-5
/
+16
[next]