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* autotools: Include new meson files18.1-branchpointDylan Baker2018-04-201-0/+1
| | | | | Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: prevent spurious Valgrind errors when serializing NIRNicolai Hähnle2018-04-201-2/+4
| | | | | | | | It looks as if the structure fields array is fully initialized below, but in fact at least gcc in debug builds will not actually overwrite the unused bits of bit fields. Reviewed-by: Timothy Arceri <[email protected]>
* nir: Offset vertex_id by first_vertex instead of base_vertexNeil Roberts2018-04-191-1/+1
| | | | | | | | | | | | | | | | | | base_vertex will be zero for non-indexed calls and in that case we need vertex_id to be offset by the ‘first’ parameter instead. That is what we get with first_vertex. This is true for both GL and Vulkan. The freedreno driver is also setting vertex_id_zero_based on nir_options. In order to avoid breakage this patch switches the relevant code to handle SYSTEM_VALUE_FIRST_VERTEX so that it can retain the same behavior. v2: change a3xx/fd3_emit.c and a4xx/fd4_emit.c from SYSTEM_VALUE_BASE_VERTEX to SYSTEM_VALUE_FIRST_VERTEX (Kenneth). Reviewed-by: Ian Romanick <[email protected]> Cc: Rob Clark <[email protected]> Acked-by: Marek Olšák <[email protected]>
* spirv: Lower BaseVertex to FIRST_VERTEX instead of BASE_VERTEXNeil Roberts2018-04-191-1/+4
| | | | | | | | | | | | | The base vertex in Vulkan is different from GL in that for non-indexed primitives the value is taken from the firstVertex parameter instead of being set to zero. This coincides with the new SYSTEM_VALUE_FIRST_VERTEX instead of BASE_VERTEX. v2 (idr): Add comment describing why SYSTEM_VALUE_FIRST_VERTEX is used for SpvBuiltInBaseVertex. Suggested by Jason. Reviewed-by: Ian Romanick <[email protected]> [v1] Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsicsAntia Puentes2018-04-195-0/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This VS system value will contain the value passed as <basevertex> for indexed draw calls or the value passed as <first> for non-indexed draw calls. It can be used to calculate the gl_VertexID as SYSTEM_VALUE_VERTEX_ID_ZERO_BASE plus SYSTEM_VALUE_FIRST_VERTEX. From the OpenGL 4.6 spec, 10.4 "Drawing Commands Using Vertex Arrays": - Page 352: "The index of any element transferred to the GL by DrawArraysOneInstance is referred to as its vertex ID, and may be read by a vertex shader as gl_VertexID. The vertex ID of the ith element transferred is first + i." - Page 355: "The index of any element transferred to the GL by DrawElementsOneInstance is referred to as its vertex ID, and may be read by a vertex shader as gl_VertexID. The vertex ID of the ith element transferred is the sum of basevertex and the value stored in the currently bound element array buffer at offset indices + i." Currently the gl_VertexID calculation uses SYSTEM_VALUE_BASE_VERTEX but this will have to change when the value of gl_BaseVertex is fixed. Currently its value is broken for non-indexed draw calls because it must be zero but we are setting it to <first>. v2: use SYSTEM_VALUE_FIRST_VERTEX as name for the value, instead of SYSTEM_VALUE_BASE_VERTEX_ID (Kenneth). v3 (idr): Rebase on Rob Clark converting nir_intrinsics.h to be generated. Reformat commit message to 72 columns. Reviewed-by: Neil Roberts <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* spirv: Add support for runtime descriptor array cap.Bas Nieuwenhuizen2018-04-182-0/+5
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* spirv: Add support for VK_EXT_descriptor_indexing uniform indexing caps.Bas Nieuwenhuizen2018-04-182-0/+7
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* spirv: Update spirv.h to 12f8de9f04327336b699b1b80aa390ae7f9ddbf4Bas Nieuwenhuizen2018-04-182-4/+183
| | | | Acked-by: Samuel Pitoiset <[email protected]>
* meson: enable glcpp testDylan Baker2018-04-181-1/+17
| | | | | Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glcpp/tests: Convert shell scripts to a python scriptDylan Baker2018-04-183-267/+223
| | | | | | | | | | | This ports glcpp-test.sh and glcpp-test-cr-lf.sh to a python script that accepts arguments for each line ending type. This should allow for better reporting to users. v2: - Use $PYTHON2 to be consistent with other tests in mesa Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl/tests: Remove unused compare_ir.py scriptDylan Baker2018-04-181-58/+0
| | | | Signed-off-by: Dylan Baker <[email protected]>
* meson: enable optimization-testDylan Baker2018-04-181-0/+5
| | | | Signed-off-by: Dylan Baker <[email protected]>
* glsl/tests: Convert optimization-test.sh to pure pythonDylan Baker2018-04-184-238/+215
| | | | | | | | | | | This patch converts optimization-test.sh to python, in this process it removes external shell dependencies including diff. It replaces the python script that generates shell scripts with a python library that generates test cases and runs them using subprocess. v2: - use $PYTHON2 to be consistent with other tests in mesa Signed-off-by: Dylan Baker <[email protected]>
* meson: run glsl compiler warnings testDylan Baker2018-04-181-1/+9
| | | | | Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* glsl/tests: reimplement warnings-test in pythonDylan Baker2018-04-182-56/+75
| | | | | | | | | | | | | | | | | | This reimplements the test in python with a shell script wrapper that allows autotools to continue to run the test without realizing that anything has changed. Using python has two advantages, first it's portable so this test can be run on windows as well as Linux since it just requires python, no more diff, pwd or sh. It's also no longer tied to autotools implementation details, like the environment variables $srcdir and $abs_builddir, though the autotools shell wrapper still uses those, which makes it possible to run the test in meson. v2: - Use $PYTHON2 in script to be consistent with other scripts in mesa Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* spirv: Accept doubles in FaceForward, Reflect and RefractNeil Roberts2018-04-171-4/+18
| | | | | | | | | | | | | | | | | | | | | | | | The SPIR-V spec doesn’t specify a size requirement for these and the equivalent functions in the GLSL spec have explicit alternatives for doubles. Refract is a little bit more complicated due to the fact that the final argument is always supposed to be a scalar 32- or 16- bit float regardless of the other operands. However in practice it seems there is a bug in glslang that makes it convert the argument to 64-bit if you actually try to pass it a 32-bit value while the other arguments are 64-bit. This adds an optional conversion of the final argument in order to support any type. These have been tested against the automatically generated tests of glsl-4.00/execution/built-in-functions using the ARB_gl_spirv branch which tests it with quite a large range of combinations. The issue with glslang has been filed here: https://github.com/KhronosGroup/glslang/issues/1279 v2: Convert the eta operand of Refract from any size in order to make it eventually cope with 16-bit floats. Reviewed-by: Jason Ekstrand <[email protected]>
* spirv: Add a 64-bit implementation of OpIsInfNeil Roberts2018-04-171-3/+4
| | | | | | | | | | | | The only change neccessary is to change the type of the constant used to compare against. This has been tested against the arb_gpu_shader_fp64/execution/ fs-isinf-dvec tests using the ARB_gl_spirv branch. v2: Use nir_imm_floatN_t for the constant. Reviewed-by: Jason Ekstrand <[email protected]>
* spirv: Use nir_imm_floatN_t for constants for GLSL450 builtinsNeil Roberts2018-04-171-1/+1
| | | | | | | | | | There is an existing macro that is used to choose between either a float or a double immediate constant based on the bit size of the first operand to the builtin. This is now changed to use the new nir_imm_floatN_t helper function to reduce the number of places that make this decision. Reviewed-by: Jason Ekstrand <[email protected]>
* nir/builder: Add a nir_imm_floatN_t helperNeil Roberts2018-04-171-0/+13
| | | | | | | | This lets you easily build float immediates just given the bit size. If we have this single place here to handle this then it will be easier to add support for 16-bit floats later. Reviewed-by: Jason Ekstrand <[email protected]>
* nir: return early when lowering a return at the end of a functionTimothy Arceri2018-04-171-0/+6
| | | | | | | Otherwise we create unused conditional return flags and things get unnecessarily ugly fast when lowering nested functions. Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: fix gcc 8 parenthesis warningMarc Dietrich2018-04-171-2/+2
| | | | | | | | | | | | | | | | | | | fixes warnings like this: [184/1137] Compiling C++ object 'src/compiler/glsl/glsl@sta/lower_jumps.cpp.o'. In file included from ../src/mesa/main/mtypes.h:48, from ../src/compiler/glsl_types.h:149, from ../src/compiler/glsl/lower_jumps.cpp:59: ../src/compiler/glsl/lower_jumps.cpp: In member function '{anonymous}::block_record {anonymous}::ir_lower_jumps_visitor::visit_block(exec_list*)': ../src/compiler/glsl/list.h:650:17: warning: unnecessary parentheses in declaration of 'node' [-Wparentheses] for (__type *(__inst) = (__type *)(__list)->head_sentinel.next; \ ^ ../src/compiler/glsl/lower_jumps.cpp:510:7: note: in expansion of macro 'foreach_in_list' foreach_in_list(ir_instruction, node, list) { ^~~~~~~~~~~~~~~ Signed-off-by: Marc Dietrich <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* compiler: int8/uint8 fixesRob Clark2018-04-161-25/+12
| | | | | | | | | | | | A couple spots were missed for handling of the new INT8/UINT8 base type. Also de-duplicate get_base_type().. get_scalar_type() had nearly the same switch statement, with the exception that anything with base_type that was not scalar would return error_type. So just handle that one special case in get_scalar_type(). Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: fix ir_binop_gequal glsl_to_nir conversionErico Nunes2018-04-161-1/+1
| | | | | | | | | | ir_binop_gequal needs to be converted to nir_op_sge when native integers are not supported in the driver. Otherwise it becomes no different than ir_binop_less after the conversion. Signed-off-by: Erico Nunes <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: lower 64bit subgroup shuffle intrinsicsDaniel Schürmann2018-04-142-13/+56
| | | | Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* nir/spirv: Fix warning and add missing breaks.Daniel Schürmann2018-04-142-0/+4
| | | | | Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* nir: use ballot_bit_size when lowering ballot_bitfield_extractDaniel Schürmann2018-04-141-1/+1
| | | | | Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* nir: subgroups instructions for 64bit ballot sizesDaniel Schürmann2018-04-141-6/+6
| | | | | Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* glsl: #undef THIS macro to fix MSVC buildBrian Paul2018-04-131-0/+5
| | | | | | | | | | THIS is a macro in one of the MSVC header files. It's also a token in the GLSL lexer. This causes a compilation failure with MSVC. This issue seems to be newly exposed after the recent mtypes.h removal patches. Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: Neha Bhende <[email protected]>
* glsl: rename 'interface' var to 'iface' to fix MSVC buildBrian Paul2018-04-131-7/+7
| | | | | | | | The recent mtypes.h removal patches seems to have exposed a MSVC issue where 'interface' is defined as a macro in an MSVC header file. Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: Neha Bhende <[email protected]>
* Fix make checkMarek Olšák2018-04-121-0/+1
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* Fix scons buildMarek Olšák2018-04-121-0/+1
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* mesa: include mtypes.h lessMarek Olšák2018-04-1253-31/+63
| | | | | | | | | | - remove mtypes.h from most header files - add main/menums.h for often used definitions - remove main/core.h v2: fix radv build Reviewed-by: Brian Paul <[email protected]>
* glsl: fix compat shaders in GLSL 1.40Timothy Arceri2018-04-121-0/+2
| | | | | | | | | | | | | | The compatibility and core tokens were not added until GLSL 1.50, for GLSL 1.40 just assume all shaders built with a compat profile are compat shaders. Fixes rendering issues in Dawn of War II on radeonsi which has enabled OpenGL 3.1 compat support. Fixes: a0c8b49284ef "mesa: enable OpenGL 3.1 with ARB_compatibility" Reviewed-by: Marek Olšák <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105807
* nir/vars_to_ssa: Simplify node matching codeCaio Marcelo de Oliveira Filho2018-04-111-36/+31
| | | | | | | | | | The matching code doesn't make real use of the return value. The main function return value is ignored, and while the worker function propagate its return value, the actual callback never returns false. v2: Style fixes. (Jason) Reviewed-by: Jason Ekstrand <[email protected]>
* nir/vars_to_ssa: Remove an unnecessary deref_arry_type checkCaio Marcelo de Oliveira Filho2018-04-111-4/+5
| | | | | | | | Only fully-qualified direct derefs, collected in direct_deref_nodes, are checked for aliasing, so it is already known up front that they have only array derefs of type direct. Reviewed-by: Jason Ekstrand <[email protected]>
* nir/vars_to_ssa: Rework register_variable_uses()Caio Marcelo de Oliveira Filho2018-04-111-28/+23
| | | | | | | | | | | The return value was needed to make use of the old nir_foreach_block helper, but not needed anymore with the macro version. Then go one step further and move the foreach directly into the register variable uses function. v2: Move foreach to register_variable_uses(). (Jason) Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Use nir_builder in lower_io_to_temporariesJason Ekstrand2018-04-111-19/+16
| | | | Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* nir/lower_atomics: Rework the main walker loop a bitJason Ekstrand2018-04-101-8/+16
| | | | | | | | This replaces some "if (...} { }" with "if (...) continue;" to reduce nesting depth and makes nir_metadata_preserve conditional on progress for the given impl. Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* nir: Check if u_vector_init() succeedsTopi Pohjolainen2018-04-111-2/+9
| | | | | | | | | | | However, it only fails when running out of memory. Now, if we are about to check that, we should be consistent and check the allocation of the worklist as well. CID: 1433512 Fixes: edb18564c7 nir: Initial implementation of a nir_instr_worklist Reviewed-by: Thomas Helland <[email protected]> Signed-off-by: Topi Pohjolainen <[email protected]>
* glsl: remove unreachable assert()Emil Velikov2018-04-101-2/+0
| | | | | | | | | | Earlier commit enforced that we'll bail out if the number of terminators is different than 2. With that in mind, the assert() will never trigger. Fixes: 56b867395de ("glsl: fix infinite loop caused by bug in loop unrolling pass") Reviewed-by: Timothy Arceri <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* spirv: autotools: add vtn_gather_types_c.py in distribution tarballJuan A. Suarez Romero2018-04-101-1/+2
| | | | | | | Fixes: 042ee4bea26 "(spirv: Move SPIR-V building to Makefile.spirv.am and spirv/meson.build") Reviewed-by: Emil Velikov <[email protected]>
* nir: dont lower bindless samplersTimothy Arceri2018-04-101-1/+7
| | | | | | | We neeed to skip the var if its not a uniform here as well as checking the bindless flag since UBOs can contain bindless samplers. Reviewed-by: Marek Olšák <[email protected]>
* spirv: Use the LOCAL_GROUP_SIZE system valueJason Ekstrand2018-04-091-15/+2
| | | | Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* nir/lower_system_values: Support SYSTEM_VALUE_LOCAL_GROUP_SIZEJason Ekstrand2018-04-091-0/+10
| | | | Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
* nir: add comment about nir_src_copy()Rob Clark2018-04-091-0/+3
| | | | | | | So it is more clear about when to use nir_instr_rewrite_src() Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Fix a typo in src/compiler/Makefile.nir.amBastien Orivel2018-04-091-1/+1
| | | | | | | | Since 31d91f019b58ca362c05db1fd0c75fedd169cd7b, the makefile tries to find the file SConstript.spirv instead of SConscript.spirv which breaks the make dist command. Reviewed-by: Brian Paul <[email protected]>
* nir: rename variables in nir_lower_io_to_temporaries for clarityCaio Marcelo de Oliveira Filho2018-04-061-11/+11
| | | | | | | | | | | In the emit_copies() function, the use of "newv" and "temp" names made sense when only copies from temporaries to the new variables were being done. But now there are other calls to copy with other pairings, and "temp" doesn't always refer to a temporary created in this pass. Use the names "dest" and "src" instead. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* prog/nir: Simplify some load/store operationsJason Ekstrand2018-04-051-0/+6
| | | | Reviewed-by: Eric Anholt <[email protected]>
* compiler/spirv: set is_shadow for depth comparitor sampling opcodesIago Toral Quiroga2018-04-041-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | From the SPIR-V spec, OpTypeImage: "Depth is whether or not this image is a depth image. (Note that whether or not depth comparisons are actually done is a property of the sampling opcode, not of this type declaration.)" The sampling opcodes that specify depth comparisons are OpImageSample{Proj}Dref{Explicit,Implicit}Lod, so we should set is_shadow only for these (we were using the deph property of the image until now). v2: - Do the same for OpImageDrefGather. - Set is_shadow to false if the sampling opcode is not one of these (Jason) - Reuse an existing switch statement instead of adding a new one (Jason) Fixes crashes in: dEQP-VK.spirv_assembly.instruction.graphics.image_sampler.depth_property.* Reviewed-by: Jason Ekstrand <[email protected]> Cc: [email protected]
* nir/lower_vec_to_movs: Only coalesce if the vec had a SSA destinationJason Ekstrand2018-04-031-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Otherwise we may end up trying to coalesce in a case such as ssa_1 = fadd r1, r2 r3.x = fneg(r2); r3 = vec4(ssa_1, ssa_1.y, ...) and that would cause us to move the writes to r3 from the vec to the fadd which would re-order them with respect to the write from the fneg. In order to solve this, we just don't coalesce if the destination of the vec is not SSA. We could try to get clever and still coalesce if there are no writes to the destination of the vec between the vec and the ALU source. However, since registers only come from phi webs and indirects, the chances of having a vec with a register destination that is actually coalescable into its source is very slim. Shader-db results on Haswell: total instructions in shared programs: 13657906 -> 13659101 (<.01%) instructions in affected programs: 149291 -> 150486 (0.80%) helped: 0 HURT: 592 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105440 Fixes: 2458ea95c56 "nir/lower_vec_to_movs: Coalesce movs on-the-fly when possible" Reported-by: Vadym Shovkoplias <[email protected]> Tested-by: Vadym Shovkoplias <[email protected]> Reviewed-by: Matt Turner <[email protected]>