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* nir: add flt comparision simplificationTimothy Arceri2017-04-242-0/+19
* glsl: make use of glsl_type::is_float()Samuel Pitoiset2017-04-219-55/+47
* glsl: make use of glsl_type::is_double()Samuel Pitoiset2017-04-2111-44/+44
* glsl: make use of glsl_type::is_integer_64()Samuel Pitoiset2017-04-211-9/+2
* glsl: simplify glsl_type::is_integer_32_64()Samuel Pitoiset2017-04-211-2/+1
* glsl: add glsl_type::is_integer_64()Samuel Pitoiset2017-04-211-0/+8
* glsl: make use of glsl_type::is_boolean()Samuel Pitoiset2017-04-213-18/+17
* glsl: make use of glsl_type::is_record()Samuel Pitoiset2017-04-213-5/+3
* glsl: make use of glsl_type::is_interface()Samuel Pitoiset2017-04-212-2/+2
* glsl: make use of glsl_type::is_array()Samuel Pitoiset2017-04-214-4/+4
* glsl: make use glsl_type::is_atomic_uint()Samuel Pitoiset2017-04-213-6/+4
* glsl: add glsl_type::is_atomic_uint() helperSamuel Pitoiset2017-04-211-0/+8
* glsl: get rid of values_for_type()Samuel Pitoiset2017-04-213-22/+4
* glsl: make component_slots() returns 1 for sampler typesSamuel Pitoiset2017-04-211-3/+2
* nir: Add GLSL_TYPE_[U]INT64 to some switch statementsJason Ekstrand2017-04-162-0/+4
* glsl: don't run the GLSL pre-processor when we are skipping compilationTimothy Arceri2017-04-152-9/+20
* glsl: delay optimisations on individual shaders when cache is availableTimothy Arceri2017-04-153-77/+94
* nir: Destination component count of shader_clock intrinsic is 2Boyan Ding2017-04-142-2/+3
* nir/print: add compute shader infoRob Clark2017-04-141-0/+13
* glsl: simplify apply_image_qualifier_to_variable()Samuel Pitoiset2017-04-131-59/+58
* glsl: add validate_fragment_flat_interpolation_input()Samuel Pitoiset2017-04-131-63/+72
* glsl: use the BA1 macro for textureQueryLevels()Samuel Pitoiset2017-04-111-32/+33
* glsl: use the BA1 macro for textureSamples()Samuel Pitoiset2017-04-111-9/+10
* glsl: use the BA1 macro for textureCubeArrayShadow()Samuel Pitoiset2017-04-111-5/+6
* glsl: fix lower jumps for nested non-void returnsTimothy Arceri2017-04-082-1/+10
* glsl: add gl_SubGroup*ARB builtinsNicolai Hähnle2017-04-053-0/+88
* glsl: add ARB_shader_ballot builtin functionsNicolai Hähnle2017-04-051-0/+77
* glsl: add ARB_shader_ballot operationsNicolai Hähnle2017-04-053-0/+35
* glsl: add ARB_shader_ballot enableNicolai Hähnle2017-04-052-0/+3
* mesa: Replace program locks with atomic inc/dec.Matt Turner2017-04-051-2/+0
* glsl: remove unused fileElie TOURNIER2017-04-041-206/+0
* glsl: Fix blob memory leakBartosz Tomczyk2017-04-043-5/+16
* glsl: use -O1 optimization for builtin_functions.cpp with MinGWBrian Paul2017-03-311-0/+20
* glsl: fix clockARB builtin functionNicolai Hähnle2017-03-311-1/+1
* nir: Add support for 8 and 16-bit typesJason Ekstrand2017-03-303-2/+24
* nir/constant_expressions: Don't switch on bit size when not neededJason Ekstrand2017-03-301-14/+23
* nir/constant_expressions: Pull the guts out into a helper blockJason Ekstrand2017-03-301-98/+101
* glsl: allow glsl_type::sampler_index() with imagesSamuel Pitoiset2017-03-301-1/+1
* mesa: update lower_jumps tests after bug fixTimothy Arceri2017-03-291-2/+15
* tests/cache_test: allow crossing mount pointsJuan A. Suarez Romero2017-03-281-1/+1
* glcpp/tests/glcpp-test-cr-lf: error out if we cannot find any testsEmil Velikov2017-03-281-0/+5
* glcpp/tests/glcpp-test-cr-lf: correctly set/use srcdir/abs_builddirEmil Velikov2017-03-281-14/+17
* glcpp/tests: update testname in help stringEmil Velikov2017-03-282-2/+2
* glcpp/tests/glcpp-test: error out if we cannot find any testsEmil Velikov2017-03-281-0/+5
* glcpp/tests/glcpp-test: print only the test basenameEmil Velikov2017-03-281-2/+2
* glcpp/tests/glcpp-test: set srcdir/abs_builddir variablesEmil Velikov2017-03-281-8/+15
* glsl/tests/optimization-test: 'echo' only folders which has generatorsEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: print only the test basedir/nameEmil Velikov2017-03-281-1/+1
* glsl/tests/optimization-test: error if zero tests were executedEmil Velikov2017-03-281-0/+5
* glsl/tests/optimization-test: pass glsl_test as argumentEmil Velikov2017-03-282-3/+8