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* mesa/glsl: set and get cs layouts to and from shader_infoTimothy Arceri2017-01-231-20/+15
* mesa/glsl: set and get gs layouts directly to and from shader_infoTimothy Arceri2017-01-231-33/+37
* mesa/glsl/i965: set and get tes layouts directly to and from shader_infoTimothy Arceri2017-01-231-31/+33
* glsl: use last_vert_prog to get last {clip,cull}_distance_array_sizeTimothy Arceri2017-01-232-16/+4
* mesa/glsl: set {clip,cull}_distance_array_size directly in gl_programTimothy Arceri2017-01-232-18/+16
* st/mesa/glsl: change xfb_program field to last_vert_progTimothy Arceri2017-01-232-25/+27
* nir/search: Use the correct bit size for integer comparisonsJason Ekstrand2017-01-211-32/+16
* glsl: Rename [u]int64_t tokens.Kenneth Graunke2017-01-202-5/+5
* nir: Add support for 64-bit integer types to split_var_copies_blockIan Romanick2017-01-201-0/+2
* nir: Enable 64-bit integer support for almost all unary and binary operationsIan Romanick2017-01-201-9/+15
* nir: Shift count for shift opcodes is always 32-bitsIan Romanick2017-01-202-7/+7
* nir: Lower packing and unpacking of 64-bit integer typesIan Romanick2017-01-201-5/+37
* nir: Add 64-bit integer support for conversions and bitcastsIan Romanick2017-01-203-1/+67
* nir: Add 64-bit integer constant supportIan Romanick2017-01-203-0/+29
* nir: Add GLSL_TYPE_INT64 and GLSL_TYPE_UINT64 to glsl_get_bit_sizeIan Romanick2017-01-201-0/+2
* glsl: Optimize redundant pack(unpack()) and unpack(pack()) combinationsIan Romanick2017-01-201-0/+28
* glsl: Add a lowering pass for 64-bit integer modulusIan Romanick2017-01-202-0/+12
* glsl: Add "built-in" functions to do 64%64 => 64 modulusIan Romanick2017-01-205-0/+508
* glsl: Add a lowering pass for 64-bit integer divisionIan Romanick2017-01-202-0/+12
* glsl: Add "built-in" functions to do 64/64 => 64 divisionIan Romanick2017-01-205-2/+763
* glsl: Add a lowering pass for 64-bit integer sign()Ian Romanick2017-01-202-0/+8
* glsl: Add "built-in" function for 64-bit integer sign()Ian Romanick2017-01-206-0/+251
* glsl: Add a lowering pass for 64-bit integer multiplicationIan Romanick2017-01-205-0/+822
* glsl: Add "built-in" functions to do 64x64 => 64 multiplicationIan Romanick2017-01-209-3/+117
* glsl: Move builtin_function related prototypes to a separate fileIan Romanick2017-01-2012-19/+56
* glsl/standalone: Enable ARB_gpu_shader_int64Ian Romanick2017-01-202-3/+15
* glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_signIan Romanick2017-01-201-1/+2
* glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 valuesIan Romanick2017-01-201-0/+2
* glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clockIan Romanick2017-01-201-1/+19
* glsl: Add 64-bit integer functionsDave Airlie2017-01-201-3/+174
* glsl/varying_packing: Add 64-bit integer supportDave Airlie2017-01-201-0/+62
* glsl/ast: Add 64-bit integer support in some places.Dave Airlie2017-01-201-0/+5
* glsl: Add 64-bit integer support to some operations.Dave Airlie2017-01-202-8/+8
* glsl/ir_builder: Add support for some 64-bit bitcasts.Dave Airlie2017-01-202-0/+30
* glsl/ast: Add 64-bit integer support to conversion functionsDave Airlie2017-01-202-0/+99
* glsl: Add 64-bit integer support for constant expressionsDave Airlie2017-01-202-41/+77
* glsl/ir: Add support for 64-bit integer conversions.Dave Airlie2017-01-203-0/+210
* glsl: Add 64-bit integer support to uniform initialiser codeDave Airlie2017-01-201-2/+2
* glsl/varyings: Add 64-bit integer support.Dave Airlie2017-01-201-0/+8
* glsl/ast/ir: Add 64-bit integer constant supportDave Airlie2017-01-208-8/+193
* glsl: Add basic ARB_gpu_shader_int64 typesDave Airlie2017-01-209-4/+111
* glsl: Add ARB_gpu_shader_int64 boilerplate.Dave Airlie2017-01-202-0/+8
* spirv: don't assert with location decorations on non i/o variablesLionel Landwerlin2017-01-201-1/+2
* spirv: fix warn string typoLionel Landwerlin2017-01-201-1/+1
* nir: add min/max optimisationElie TOURNIER2017-01-191-0/+12
* nir/algebraic: Only include nir_search_helpers onceJason Ekstrand2017-01-191-1/+1
* mesa/glsl: move TransformFeedbackBufferStride to gl_shaderTimothy Arceri2017-01-193-40/+38
* glsl: exit loop early if we find xfb layout qualifersTimothy Arceri2017-01-191-0/+1
* glsl: set InnerCoverage directly in gl_programTimothy Arceri2017-01-192-3/+2
* glsl: tidy up PostDepthCoverage shader fieldTimothy Arceri2017-01-192-2/+2