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Age
Files
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*
glsl: Trivial whitespace and punctuation changes
Ian Romanick
2016-08-30
1
-66
/
+76
*
glsl: Sort GLSL type enums in switch-statements in enum order
Ian Romanick
2016-08-30
1
-28
/
+28
*
glsl: Always use correct float types in constant expression handling
Ian Romanick
2016-08-30
1
-5
/
+5
*
glsl: Extract ir_quadop_bitfield_insert implementation to a separate function
Ian Romanick
2016-08-30
1
-25
/
+23
*
glsl: Extract ir_triop_bitfield_extract implementation to a separate function
Ian Romanick
2016-08-30
1
-24
/
+42
*
glsl: Extract ir_binop_ldexp implementation to a separate function
Ian Romanick
2016-08-30
1
-11
/
+28
*
glsl: Use find_msb_uint to implement ir_unop_find_lsb
Ian Romanick
2016-08-30
1
-10
/
+9
*
glsl: Extract ir_unop_find_msb implementation to a separate function
Ian Romanick
2016-08-30
1
-15
/
+34
*
glsl: Extract ir_unop_bitfield_reverse implementation to a separate function
Ian Romanick
2016-08-30
1
-13
/
+27
*
glsl: Use _mesa_bitcount to implement constant ir_unop_bit_count
Ian Romanick
2016-08-30
1
-9
/
+2
*
glsl: Delete spurious comment about mod not taking integer operands
Ian Romanick
2016-08-30
1
-6
/
+1
*
glsl: Delete spurious comment about updating ir_expression::get_num_operands
Ian Romanick
2016-08-30
1
-3
/
+0
*
glsl: Do not generate comments or extra whitespace in expression files
Ian Romanick
2016-08-30
1
-301
/
+216
*
glsl: Just access the ir_expression_operation strings table directly
Ian Romanick
2016-08-30
5
-29
/
+7
*
glsl: Generate ir_expression_operation_strings.h from Python
Ian Romanick
2016-08-30
6
-153
/
+44
*
glsl: Pull operator_strs out to its own file
Ian Romanick
2016-08-30
3
-115
/
+140
*
glsl: Generate the ir_last_* values
Ian Romanick
2016-08-30
1
-28
/
+20
*
glsl: Generate ir_expression_operation.h from Python
Ian Romanick
2016-08-30
8
-341
/
+408
*
glsl: fix unreachable() typo
Eric Engestrom
2016-08-30
1
-1
/
+1
*
glsl: Initialize outputs[] array in lower_blend_equation_advanced.
Kenneth Graunke
2016-08-30
1
-1
/
+1
*
spirv: replace assert with unreachable
Timothy Arceri
2016-08-30
1
-1
/
+1
*
nir: Update shader info when adding discards
Eric Anholt
2016-08-29
2
-0
/
+4
*
glsl: initialise pointer to NULL
Timothy Arceri
2016-08-29
1
-1
/
+1
*
mesa: add EXT_texture_cube_map_array support
Ilia Mirkin
2016-08-28
5
-7
/
+15
*
mesa: Add support for OES_texture_cube_map_array
Ian Romanick
2016-08-26
5
-29
/
+47
*
glsl: Add and use has_texture_cube_map_array helper
Ian Romanick
2016-08-26
2
-4
/
+8
*
glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10
Ian Romanick
2016-08-26
1
-4
/
+4
*
glsl: Silence unused parameter warning
Ian Romanick
2016-08-26
4
-6
/
+5
*
glsl/linker: Fail linking on ES if uniform precision qualifiers don't match
Ian Romanick
2016-08-26
1
-0
/
+7
*
glsl: Allow invocations layout qualifier with GL_OES_geometry_shader
Ian Romanick
2016-08-26
1
-2
/
+4
*
glsl: Allow gl_InvocationID and gl_Layer with GL_OES_geometry_shader
Ian Romanick
2016-08-26
1
-2
/
+11
*
mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_size
Ian Romanick
2016-08-26
3
-2
/
+11
*
glsl: Add a lowering pass to handle advanced blending modes.
Kenneth Graunke
2016-08-25
3
-0
/
+564
*
glsl: Merge blend_support qualifiers when linking.
Kenneth Graunke
2016-08-25
1
-0
/
+2
*
glsl: process blend_support_* qualifiers
Ilia Mirkin
2016-08-25
6
-0
/
+82
*
glsl: add basic KHR_blend_equation_advanced infrastructure
Ilia Mirkin
2016-08-25
2
-0
/
+3
*
nir: Change nir_shader_get_entrypoint to return an impl.
Kenneth Graunke
2016-08-25
4
-14
/
+9
*
nir: Make nir_lower_io_to_temporaries store an impl internally.
Kenneth Graunke
2016-08-25
1
-4
/
+4
*
nir: Handle FB fetch outputs correctly in nir_lower_io_to_temporaries.
Francisco Jerez
2016-08-25
1
-0
/
+21
*
nir: Pass through fb_fetch_output and OutputsRead from GLSL IR.
Francisco Jerez
2016-08-25
2
-0
/
+11
*
nir/phi_builder: Don't recurse in value_get_block_def
Jason Ekstrand
2016-08-25
1
-29
/
+36
*
nir: Walk blocks in source code order in lower_vars_to_ssa.
Matt Turner
2016-08-25
2
-106
/
+106
*
glsl: Keep track of the set of fragment outputs read by a GL program.
Francisco Jerez
2016-08-24
1
-0
/
+3
*
glsl: Don't consider read-only fragment outputs to be written to.
Francisco Jerez
2016-08-24
1
-1
/
+1
*
glsl/linker: Allow fragment output overlap for gl_LastFragData.
Francisco Jerez
2016-08-24
1
-0
/
+3
*
glsl/ast: Allow redeclaration of gl_LastFragData with different precision qua...
Francisco Jerez
2016-08-24
1
-0
/
+12
*
glsl: Don't attempt to do dead varying elimination on gl_LastFragData arrays.
Francisco Jerez
2016-08-24
1
-3
/
+4
*
glsl: Define a gl_LastFragData built-in for older GLSL versions.
Francisco Jerez
2016-08-24
1
-0
/
+10
*
glsl: Handle the inout qualifier in fragment shader output declarations.
Francisco Jerez
2016-08-24
2
-1
/
+16
*
glsl: Add support for representing framebuffer fetch in the GLSL IR.
Francisco Jerez
2016-08-24
2
-0
/
+9
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