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* nir/loop_unroll: Re-materialize derefs in use blocks before unrollingJason Ekstrand2018-09-191-9/+4
* nir: Add a small pass to rematerialize derefs per-blockJason Ekstrand2018-09-192-0/+134
* nir: add loop unroll support for complex wrapper loopsTimothy Arceri2018-09-141-37/+76
* nir: propagates if condition evaluation down some alu chainsTimothy Arceri2018-09-141-0/+128
* nir: evaluate if condition uses inside the if branchesTimothy Arceri2018-09-142-0/+138
* glsl/linker: Check the invariance of built-in special variablesVadym Shovkoplias2018-09-121-0/+66
* Replace uses of _mesa_bitcount with util_bitcountDylan Baker2018-09-076-14/+16
* nir: Drop the vs_inputs_dual_locations optionJason Ekstrand2018-09-064-47/+21
* radeonsi/nir: Set vs_inputs_dual_locations and let NIR do the remapJason Ekstrand2018-09-061-4/+1
* compiler: Move double_inputs to gl_program::DualSlotInputsJason Ekstrand2018-09-067-35/+49
* glsl: fixer lexer for unreachable definesTimothy Arceri2018-09-062-23/+38
* glsl: avoid lowering texcoord array except in simple casesIlia Mirkin2018-08-291-0/+6
* glsl: add a mechanism to allow layout qualifiers on function paramsTimothy Arceri2018-08-303-0/+20
* glsl: skip stringification in preprocessor if in unreachable branchTimothy Arceri2018-08-301-2/+4
* anv,i965: Lower away image derefs in the driverJason Ekstrand2018-08-291-3/+3
* nir: Add handle/index-based image intrinsicsJason Ekstrand2018-08-293-20/+82
* nir: Use a bitfield for image access qualifiersJason Ekstrand2018-08-296-29/+39
* glsl/link,i965: Make ImageAccess four-stateJason Ekstrand2018-08-292-6/+10
* intel/compiler: Do image load/store lowering to NIRJason Ekstrand2018-08-291-0/+9
* nir/types: Add a wrapper for coordinate_componentsJason Ekstrand2018-08-292-0/+8
* nir: Make image load/store intrinsics variable-widthJason Ekstrand2018-08-293-4/+11
* nir/format_convert: Fix a bitmask in unpack_11f11f10fJason Ekstrand2018-08-291-1/+1
* nir/format_convert: Rename pack_r11g11b10f to pack_11f11f10fJason Ekstrand2018-08-291-1/+1
* nir/format_convert: Add [us]norm conversion helpersJason Ekstrand2018-08-291-0/+56
* nir/format_convert: Rename nir_format_bitcast_uint_vecJason Ekstrand2018-08-291-2/+3
* nir/format_convert: Add vec mask and sign-extend helpersJason Ekstrand2018-08-291-8/+27
* nir/format_convert: Add support for unpacking signed integersJason Ekstrand2018-08-291-8/+29
* nir/opcodes: Make unpack_half_2x16_split_* variable-widthJason Ekstrand2018-08-291-4/+4
* nir/algebraic: Add some max/min optimizationsJason Ekstrand2018-08-291-0/+6
* nir/algebraic: Add more extract_[iu](8|16) optimizationsJason Ekstrand2018-08-291-0/+10
* nir/algebraic: Be more careful converting ushr to extract_u8/16Jason Ekstrand2018-08-291-2/+2
* glsl/linker: Link all out vars from a shader objects on a single stagevadym.shovkoplias2018-08-291-0/+37
* nir: add loop unroll support for wrapper loopsTimothy Arceri2018-08-291-0/+77
* nir/opt_loop_unroll: Remove unneeded phis if we make progressTimothy Arceri2018-08-291-1/+9
* nir: add complex_loop bool to loop infoTimothy Arceri2018-08-292-2/+12
* nir: always attempt to find loop terminatorsTimothy Arceri2018-08-291-7/+7
* nir: Remove outdated commentCaio Marcelo de Oliveira Filho2018-08-281-3/+0
* mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_orderingKevin Rogovin2018-08-286-0/+28
* glsl/linker: Allow unused in blocks which are not declated on previous stagevadym.shovkoplias2018-08-272-3/+9
* nir: Pull block_ends_in_jump into nir.hJason Ekstrand2018-08-273-23/+13
* Revert "configure: allow building with python3"Emil Velikov2018-08-245-5/+5
* mesa: expose AMD_gpu_shader_int64Marek Olšák2018-08-245-12/+18
* mesa: expose ARB_post_depth_coverage in the Compatibility profileMarek Olšák2018-08-241-0/+1
* nir: Add an array copy optimizationJason Ekstrand2018-08-234-0/+415
* nir: Add a array-of-vector variable shrinking passJason Ekstrand2018-08-232-0/+718
* nir: Add an array splitting passJason Ekstrand2018-08-232-0/+584
* nir: Add a structure splitting passJason Ekstrand2018-08-234-0/+278
* nir/types: Add array_or_matrix helpersJason Ekstrand2018-08-232-0/+17
* glsl: fix error checking against MAX_UNIFORM_LOCATIONSMarek Olšák2018-08-231-2/+6
* mesa: add ctx->Const.MaxGeometryShaderInvocationsMarek Olšák2018-08-232-1/+3