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* glsl: destroy function and subroutine hash tablesGrazvydas Ignotas2017-05-081-0/+10
* nir: Fix missing snprintf symbol on Windows.Jose Fonseca2017-05-071-0/+4
* glsl: skip tree grafting for sampler and image typesNicolai Hähnle2017-05-061-0/+11
* glsl: teach lower_ubo_reference about samplers inside structuresSamuel Pitoiset2017-05-061-0/+15
* glsl: link bindless layout qualifiersSamuel Pitoiset2017-05-061-0/+44
* glsl: do not count bindless samplers/images when linking uniformsSamuel Pitoiset2017-05-061-2/+2
* glsl: lower bindless sampler/image packed varyingsSamuel Pitoiset2017-05-061-0/+14
* glsl: implement ARB_bindless_texture conversionsSamuel Pitoiset2017-05-063-10/+84
* glsl: allow bindless samplers/images to be used with constructorsSamuel Pitoiset2017-05-061-2/+14
* glsl: add is_valid_constructor() helper functionSamuel Pitoiset2017-05-061-2/+8
* glsl: add ARB_bindless_texture operationsSamuel Pitoiset2017-05-062-0/+26
* glsl: allow bindless samplers/images to be initializedSamuel Pitoiset2017-05-061-3/+14
* glsl: allow bindless samplers/images to be l-valuesSamuel Pitoiset2017-05-061-0/+14
* glsl: add _mesa_glsl_parse_state object to is_lvalue()Samuel Pitoiset2017-05-064-7/+9
* glsl: relax bindless sampler arrays indexingSamuel Pitoiset2017-05-061-1/+7
* glsl: reject bindless samplers/images frag inputs without 'flat'Samuel Pitoiset2017-05-061-0/+20
* glsl: allow bindless samplers/images as vertex shader inputsSamuel Pitoiset2017-05-061-0/+14
* glsl: allow bindless samplers/images as varying variablesSamuel Pitoiset2017-05-061-0/+20
* glsl: allow input memory qualifiers for imagesSamuel Pitoiset2017-05-061-0/+10
* glsl: allow image qualifiers inside structuresSamuel Pitoiset2017-05-061-4/+23
* glsl: allow bindless images to be declared inside structuresSamuel Pitoiset2017-05-061-1/+1
* glsl: allow bindless samplers/images inside interface blocksSamuel Pitoiset2017-05-061-2/+12
* glsl: allow bindless samplers/images as function returnSamuel Pitoiset2017-05-061-3/+8
* glsl: allow bindless samplers/images as out and inout parametersSamuel Pitoiset2017-05-061-2/+14
* glsl: allow to declare bindless samplers/images as non-uniformSamuel Pitoiset2017-05-061-17/+66
* glsl: process bindless/bound layout qualifiersSamuel Pitoiset2017-05-069-3/+188
* glsl: do not make sampler/image types readonly variablesSamuel Pitoiset2017-05-062-4/+0
* glsl: make sampler/image scalar typesSamuel Pitoiset2017-05-061-1/+1
* glsl: make count_attribute_slots() returns 1 for samplers/imagesSamuel Pitoiset2017-05-061-2/+2
* glsl: make component_slots() returns 2 for samplers/imagesSamuel Pitoiset2017-05-062-2/+8
* glsl: make sampler/image types as 64-bitSamuel Pitoiset2017-05-061-1/+3
* glsl: add ARB_bindless_texture enableSamuel Pitoiset2017-05-063-0/+9
* nir: add pass to lower atomic counters to SSBORob Clark2017-05-043-0/+220
* nir: add a C wrapper for glsl_type::get_interface_instance()Rob Clark2017-05-042-0/+16
* glsl: reject memory qualifiers with uniform blocksSamuel Pitoiset2017-05-041-2/+10
* glsl: reject format qualifiers with non-image types everywhereSamuel Pitoiset2017-05-041-0/+2
* glsl: rework validate_image_qualifier_for_type()Samuel Pitoiset2017-05-041-9/+27
* glsl: rename image_* qualifiers to memory_*Samuel Pitoiset2017-05-0411-100/+100
* nir/lower_tex: Fix minor error in YUV color conversion matrixJohnson Lin2017-05-031-3/+3
* glsl: Corrected some typos and error messagesAndres Gomez2017-05-031-4/+5
* spirv: Add support for SPV_KHR_multiviewJason Ekstrand2017-05-033-0/+9
* spirv: Bump the SPIR-V header to the latest public versionJason Ekstrand2017-05-031-3/+31
* compiler: Add a system value and varying for ViewIndexJason Ekstrand2017-05-034-0/+11
* glsl: set vector_elements to 1 for samplersSamuel Pitoiset2017-05-021-6/+1
* nir: Pick just the channels we want for bitmap and drawpixels lowering.Eric Anholt2017-05-022-2/+6
* Revert "glsl: reject image qualifiers with non-image types inside uniform blo...Matt Turner2017-04-281-2/+0
* Revert "glsl: set vector_elements to 1 for samplers"Matt Turner2017-04-281-1/+6
* glsl: remove the shader_group_vote and shader_ballot expression opsNicolai Hähnle2017-04-283-53/+0
* glsl: implement arb_shader_ballot builtins using intrinsicsNicolai Hähnle2017-04-281-3/+83
* glsl: implement arb_shader_group_vote builtins via intrinsicsNicolai Hähnle2017-04-281-6/+32