| Commit message (Collapse) | Author | Age | Files | Lines |
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And copy values from GLSL.
Reviewed-by: Jason Ekstrand <[email protected]>
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And copy the value from GLSL.
Reviewed-by: Jason Ekstrand <[email protected]>
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And copy the values from gl_tess_eval_program struct.
Reviewed-by: Jason Ekstrand <[email protected]>
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This function is added here to ease refactoring towards using the new shared
shader_info. Once refactoring is complete and values are set directly it
will be removed.
We call it from _mesa_copy_linked_program_data() rather than glsl_to_nir()
so that the values will be set for all drivers. In order to do this some
calls need to be moved around so that we make sure to call
do_set_program_inouts() before _mesa_copy_linked_program_data()
Reviewed-by: Jason Ekstrand <[email protected]>
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This will allow use to stop copying values between structs and
will also simplify handling handling these values in the shader cache.
Reviewed-by: Jason Ekstrand <[email protected]>
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