summaryrefslogtreecommitdiffstats
path: root/src/compiler/shader_info.h
Commit message (Collapse)AuthorAgeFilesLines
* spirv: add/hookup SpvCapabilityStencilExportEXTGustavo Lima Chaves2018-06-081-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | v2: An attempt to support SpvExecutionModeStencilRefReplacingEXT's behavior also follows, with the interpretation to said mode being we prevent writes to the built-in FragStencilRefEXT variable when the execution mode isn't set. v3: A more cautious reading of 1db44252d01bf7539452ccc2b5210c74b8dcd573 led me to a missing change that would stop (what I later discovered were) GPU hangs on the CTS test written to exercise this. v4: Turn FragStencilRefEXT decoration usage without StencilRefReplacingEXT mode into a warning, instead of trying to make the variable read-only. If we are to follow the originating extension on GL, the built-in variable in question should never be readable anyway. v5/v6: rebases. v7: Fix check for gen9 lost in rebase. (Ilia) Reduce the scope of the bool used to track whether SpvExecutionModeStencilRefReplacingEXT was used. Was in shader_info, moved to vtn_builder. (Jason) v8: Assert for fragment shader handling StencilRefReplacingEXT execution mode. (Caio) Remove warning logic, since an entry point might not have StencilRefReplacingEXT execution mode, but the global output variable might still exist for another entry point in the module. (Jason) Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.Plamena Manolova2018-06-011-0/+5
| | | | | | | | | | | | | This extension provides new GLSL built-in functions beginInvocationInterlockARB() and endInvocationInterlockARB() that delimit a critical section of fragment shader code. For pairs of shader invocations with "overlapping" coverage in a given pixel, the OpenGL implementation will guarantee that the critical section of the fragment shader will be executed for only one fragment at a time. Signed-off-by: Plamena Manolova <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* compiler/spirv: add implementation to check for SpvCapabilityInt16 supportIago Toral Quiroga2018-05-031-0/+1
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* spirv: Add support for runtime descriptor array cap.Bas Nieuwenhuizen2018-04-181-0/+1
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* spirv: Add support for VK_EXT_descriptor_indexing uniform indexing caps.Bas Nieuwenhuizen2018-04-181-0/+1
| | | | Reviewed-by: Samuel Pitoiset <[email protected]>
* st/glsl_to_nir: gather next_stage in shader_infoTimothy Arceri2018-04-021-0/+5
| | | | Reviewed-by: Marek Olšák <[email protected]>
* spirv: add support for SPV_AMD_shader_trinary_minmaxDave Airlie2018-03-291-0/+1
| | | | | | | Co-authored-by: Daniel Schürmann <[email protected]> Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* spirv/radv: add AMD_gcn_shader capability, remove current extensionsAlejandro Piñeiro2018-03-151-5/+1
| | | | | | | | | | | | | | | | | | | | | | So now, during spirv_to_nir, it uses the capability instead of the extension. Note that we are really doing here is treating SPV_AMD_gcn_shader as other supported extensions. SPV_AMD_gcn_shader is not the first SPV extension supported. For example, the capability draw_parameters infers if the extension SPV_KHR_shader_draw_parameters is supported or not. This could be seen as counter-intuitive, and that it would be easier to define which extensions are supported, and based our checks on that, but we need to take into account that some capabilities are optional from core, and others came from new extensions. Also this commit would make the implementation of ARB_spirv_extensions easier. v2: AMD_gcn_shader capability renamed to gcn_shader (Daniel Schürmann) Reviewed-by: Daniel Schürmann <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* spirv: handle AMD_gcn_shader extended instructionsDaniel Schürmann2018-03-071-0/+5
| | | | | | Co-authored-by: Dave Airlie <[email protected]> Signed-off-by: Daniel Schürmann <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* spirv: Add support for subgroup arithmeticJason Ekstrand2018-03-071-0/+1
| | | | | Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* spirv: Add subgroup quad supportJason Ekstrand2018-03-071-0/+1
| | | | | Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* spirv: Add subgroup shuffle supportJason Ekstrand2018-03-071-0/+1
| | | | | Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* spirv: Add subgroup vote supportJason Ekstrand2018-03-071-0/+1
| | | | Reviewed-by: Lionel Landwerlin <[email protected]>
* spirv: Add subgroup ballot supportJason Ekstrand2018-03-071-0/+1
| | | | Reviewed-by: Iago Toral Quiroga <[email protected]>
* spirv: Add initial subgroup supportJason Ekstrand2018-03-071-0/+1
| | | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir/spirv: Add support for device groupsJason Ekstrand2018-03-071-0/+1
| | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* spirv: Add SpvCapabilityShaderViewportIndexLayerEXTCaio Marcelo de Oliveira Filho2018-03-071-0/+1
| | | | | | | | | | | | | | This capability allows gl_ViewportIndex and gl_Layer to also be used as outputs in Vertex and Tesselation shaders. v2: Make conditional to the capability, add gl_Layer, add tesselation shaders. (Iago) v3: Don't export to tesselation control shader. v4: Add Reviewd-by tag. Reviewed-by: Iago Toral Quiroga <[email protected]>
* glsl/nir: add pixel_center_integer to shader infoTimothy Arceri2018-02-191-0/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* compiler: tidy up double_inputs_read usesTimothy Arceri2018-01-301-2/+8
| | | | | | | | | | | | | First we move double_inputs_read into a vs struct in the union, double_inputs_read is only used for vs inputs so this will save space and also allows us to add a new double_inputs field. We add the new field because c2acf97fcc9b changed the behaviour of double_inputs_read, and while it's no longer used to track actual reads in i965 we do still want to track this for gallium drivers. Reviewed-by: Marek Olšák <[email protected]>
* glsl: Split out shader program serializationJordan Justen2017-12-081-0/+1
| | | | | | | | This will allow us to use the program serialization to implement ARB_get_program_binary. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa/spirv: move and rename nir_spirv_supported_capabilitiesAlejandro Piñeiro2017-12-071-0/+13
| | | | | | | | | | To avoid any vulkan driver to include the GL mtypes.h. Renamed as eventually this could be used by drivers not using nir. v2: remove compiler/spirv/spirv.h from mtypes (Alejandro) v3: added the definition at compiler/shader_info.h (Jason Ekstrand) Reviewed-by: Jason Ekstrand <[email protected]>
* nir: fill outputs_read field and add patch outputs read (v2)Dave Airlie2017-11-271-0/+2
| | | | | | | | This is to be used for TCS optimisations on radv. v2: don't set written on reads (nha) Reviewed-by: Timothy Arceri <[email protected]>
* nir: Make nir_gather_info collect a uses_fddx_fddy flag.Kenneth Graunke2017-10-291-0/+7
| | | | | | | | i965 turns fddx/fddy into their coarse/fine variants based on the ctx->Hint.FragmentShaderDerivative setting. It needs to know whether this can impact a shader in order to better guess NOS settings. Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: Move gl_program::TexelFetchSamplers to shader_info.Kenneth Graunke2017-10-121-0/+3
| | | | | | | I'd like to put this sort of metadata in the shader_info structure, rather than adding more things to gl_program. Reviewed-by: Nicolai Hähnle <[email protected]>
* compiler: move pointers to the start of shader_infoTimothy Arceri2017-08-241-3/+3
| | | | | | | This will allow us to easily skip them when writting the struct to disk cache. Reviewed-by: Samuel Pitoiset <[email protected]>
* compiler: Merge shader_info's tcs and tes structs.Kenneth Graunke2017-01-101-4/+3
| | | | | | | | | | | | | | | Annoyingly, SPIR-V lets you specify all of these fields in either the TCS or TES, which means that we need to be able to store all of them for either shader stage. Putting them in a union won't work. Combining both is an easy solution, and given that the TCS struct only had a single field, it's pretty inexpensive. This patch renames the combined struct to "tess" to indicate that it's for tessellation in general, not one of the two stages. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-071-1/+1
| | | | | | | | | | It feels weird using GL_* enums in a Vulkan driver. v2: Fix the TESS_SPACING -> PIPE_TESS_SPACING conversion. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: Change shader_info->tes.vertex_order into a ccw boolean.Kenneth Graunke2017-01-071-1/+2
| | | | | | | | | | The vertex order is either clockwise or counterclockwise. We can just store a "ccw" boolean rather than GLenum values. I don't want to use GLenums in a Vulkan driver, and even in GL a simple boolean works fine. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* mesa/compiler: add local_size_variable to shader_infoTimothy Arceri2016-12-301-0/+2
| | | | | | | | This will be used in api_validate.c in a following patch when we switch to using gl_program pointers for the pipelines CurrentProgram array. Reviewed-by: Eric Anholt <[email protected]>
* mesa/compiler: add stage to shader_infoTimothy Arceri2016-12-301-0/+3
| | | | | | | | | | | | This will allow us to simplify the current program logic for SSO. Also since we aim to detach shader_info from nir_shader this will come in handy avoiding passing nir_shader around just to keep track of the stage we are dealing with. V2: set stage for arb asm programs also. Reviewed-by: Eric Anholt <[email protected]>
* mesa: add support for GL_INTEL_conservative_rasterizationLionel Landwerlin2016-12-071-0/+6
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).Plamena Manolova2016-12-071-0/+1
| | | | | | | | | This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. Signed-off-by: Plamena Manolova <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* compiler: Store the clip/cull distance array sizes in shader_info.Kenneth Graunke2016-11-191-2/+5
| | | | | | | We switched from a boolean to array lengths in gl_program a while back. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: remove now unused copy_shader_info() declarationTimothy Arceri2016-11-171-7/+0
| | | | | | Left over from 4ac66861 Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: include shader_enums.h in shader_info.hTimothy Arceri2016-11-171-0/+2
| | | | | | We make use of some enums here. Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: add additional cs metadata fields to shader infoTimothy Arceri2016-10-261-0/+5
| | | | | | And copy values from GLSL. Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: add input primative field for gs in shader infoTimothy Arceri2016-10-261-0/+3
| | | | | | And copy the value from GLSL. Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: add fields for tes metadata to shader infoTimothy Arceri2016-10-261-0/+7
| | | | | | And copy the values from gl_tess_eval_program struct. Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: add temporary copy_shader_info() functionTimothy Arceri2016-10-261-0/+7
| | | | | | | | | | | | | This function is added here to ease refactoring towards using the new shared shader_info. Once refactoring is complete and values are set directly it will be removed. We call it from _mesa_copy_linked_program_data() rather than glsl_to_nir() so that the values will be set for all drivers. In order to do this some calls need to be moved around so that we make sure to call do_set_program_inouts() before _mesa_copy_linked_program_data() Reviewed-by: Jason Ekstrand <[email protected]>
* nir: move nir_shader_info to a common compiler headerTimothy Arceri2016-10-261-0/+131
This will allow use to stop copying values between structs and will also simplify handling handling these values in the shader cache. Reviewed-by: Jason Ekstrand <[email protected]>