summaryrefslogtreecommitdiffstats
path: root/src/compiler/shader_info.h
Commit message (Collapse)AuthorAgeFilesLines
* mesa: add support for GL_INTEL_conservative_rasterizationLionel Landwerlin2016-12-071-0/+6
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).Plamena Manolova2016-12-071-0/+1
| | | | | | | | | This extension allows the fragment shader to control whether values in gl_SampleMaskIn[] reflect the coverage after application of the early depth and stencil tests. Signed-off-by: Plamena Manolova <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* compiler: Store the clip/cull distance array sizes in shader_info.Kenneth Graunke2016-11-191-2/+5
| | | | | | | We switched from a boolean to array lengths in gl_program a while back. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: remove now unused copy_shader_info() declarationTimothy Arceri2016-11-171-7/+0
| | | | | | Left over from 4ac66861 Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: include shader_enums.h in shader_info.hTimothy Arceri2016-11-171-0/+2
| | | | | | We make use of some enums here. Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: add additional cs metadata fields to shader infoTimothy Arceri2016-10-261-0/+5
| | | | | | And copy values from GLSL. Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: add input primative field for gs in shader infoTimothy Arceri2016-10-261-0/+3
| | | | | | And copy the value from GLSL. Reviewed-by: Jason Ekstrand <[email protected]>
* compiler: add fields for tes metadata to shader infoTimothy Arceri2016-10-261-0/+7
| | | | | | And copy the values from gl_tess_eval_program struct. Reviewed-by: Jason Ekstrand <[email protected]>
* glsl: add temporary copy_shader_info() functionTimothy Arceri2016-10-261-0/+7
| | | | | | | | | | | | | This function is added here to ease refactoring towards using the new shared shader_info. Once refactoring is complete and values are set directly it will be removed. We call it from _mesa_copy_linked_program_data() rather than glsl_to_nir() so that the values will be set for all drivers. In order to do this some calls need to be moved around so that we make sure to call do_set_program_inouts() before _mesa_copy_linked_program_data() Reviewed-by: Jason Ekstrand <[email protected]>
* nir: move nir_shader_info to a common compiler headerTimothy Arceri2016-10-261-0/+131
This will allow use to stop copying values between structs and will also simplify handling handling these values in the shader cache. Reviewed-by: Jason Ekstrand <[email protected]>