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src
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compiler
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shader_enums.h
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Author
Age
Files
Lines
*
freedreno/ir3: Add ir3 intrinsics for tessellation
Kristian H. Kristensen
2019-11-07
1
-3
/
+4
*
freedreno/ir3: Implement lowering passes for VS and GS
Kristian H. Kristensen
2019-10-17
1
-0
/
+7
*
shader_enums: Move MAX_DRAW_BUFFERS to this file.
Eric Anholt
2019-09-27
1
-1
/
+3
*
spirv/nir: keep track of SPV_KHR_float_controls execution modes
Samuel Iglesias Gonsálvez
2019-09-17
1
-0
/
+20
*
nir/lower_io_to_vector: allow FS outputs to be vectorized
Rhys Perry
2019-09-06
1
-0
/
+1
*
compiler: add SYSTEM_VALUE_TESS_LEVEL_OUTER/INNER_DEFAULT
Marek Olšák
2019-08-12
1
-0
/
+2
*
compiler: add SYSTEM_VALUE_USER_DATA_AMD
Marek Olšák
2019-08-12
1
-0
/
+1
*
compiler: add ACCESS_STREAM_CACHE_POLICY
Marek Olšák
2019-08-12
1
-0
/
+3
*
glsl: Optionally declare gl_PointCoord as a system value
Andreas Baierl
2019-07-18
1
-0
/
+1
*
compiler: Add color system value
Connor Abbott
2019-07-08
1
-0
/
+2
*
nir: Add reorderable memory access enum
Connor Abbott
2019-06-19
1
-0
/
+8
*
compiler: Add enums for blend state
Alyssa Rosenzweig
2019-05-10
1
-0
/
+21
*
compiler: rename SYSTEM_VALUE_VARYING_COORD
Rob Clark
2019-04-25
1
-2
/
+8
*
glsl: Parse and propagate derivative_group to shader_info
Caio Marcelo de Oliveira Filho
2019-04-08
1
-0
/
+41
*
nir: Add a lowering pass for non-uniform resource access
Jason Ekstrand
2019-03-25
1
-0
/
+3
*
nir/vtn: add support for SpvBuiltInGlobalLinearId
Karol Herbst
2019-03-05
1
-0
/
+1
*
mesa: add MESA_SHADER_KERNEL
Karol Herbst
2019-01-21
1
-0
/
+18
*
nir: Use a bitfield for image access qualifiers
Jason Ekstrand
2018-08-29
1
-4
/
+6
*
compiler: add SYSTEM_VALUE_VARYING_COORD
Rob Clark
2018-08-14
1
-0
/
+6
*
nir/spirv: implement BuiltInWorkDim
Rob Clark
2018-07-15
1
-0
/
+1
*
nir/spirv: implement BuiltInGlobalSize
Karol Herbst
2018-07-12
1
-0
/
+1
*
compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics
Antia Puentes
2018-05-02
1
-0
/
+7
*
compiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsics
Antia Puentes
2018-04-19
1
-0
/
+14
*
compiler: Add two new system values for subgroups
Jason Ekstrand
2018-03-07
1
-0
/
+8
*
nir/spirv: Add support for device groups
Jason Ekstrand
2018-03-07
1
-0
/
+3
*
mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
Marek Olšák
2018-02-13
1
-0
/
+6
*
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Marek Olšák
2018-02-13
1
-0
/
+2
*
mesa: Put materials at the end of the generic block.
Mathias Fröhlich
2018-02-01
1
-1
/
+6
*
mesa: Use defines for the aliased material array attributes.
Mathias Fröhlich
2018-02-01
1
-0
/
+10
*
mesa: shrink VERT_ATTRIB bitfields to 32 bits
Marek Olšák
2017-11-25
1
-23
/
+23
*
mesa: remove unused vertex attrib WEIGHT
Marek Olšák
2017-11-25
1
-2
/
+0
*
mesa: don't assign numbers to vertex attrib enums manually
Marek Olšák
2017-11-25
1
-34
/
+34
*
nir: Move vc4's alpha test lowering to core NIR.
Eric Anholt
2017-10-10
1
-0
/
+17
*
compiler: move glsl_interface_packing enum to shader_enums.h
Timothy Arceri
2017-07-26
1
-0
/
+7
*
glsl: Fix gl_shader_stage enum unsigned comparison
Rob Herring
2017-06-08
1
-0
/
+1
*
compiler: Add a system value and varying for ViewIndex
Jason Ekstrand
2017-05-03
1
-0
/
+4
*
glsl: add gl_SubGroup*ARB builtins
Nicolai Hähnle
2017-04-05
1
-0
/
+59
*
mesa: Introduce a compiler enum for tessellation spacing.
Kenneth Graunke
2017-01-07
1
-0
/
+8
*
mesa/compiler: move MAX_VARYING to shader_enums.h
Kenneth Graunke
2016-11-11
1
-0
/
+1
*
compiler: update the comment for enum glsl_interp_mode
Timothy Arceri
2016-10-26
1
-1
/
+1
*
glsl: add gl_LocalGroupSizeARB as a system value
Samuel Pitoiset
2016-10-07
1
-0
/
+1
*
glsl: add gl_BoundingBox and associated varying slots
Ilia Mirkin
2016-08-30
1
-0
/
+4
*
glsl: process blend_support_* qualifiers
Ilia Mirkin
2016-08-25
1
-0
/
+26
*
compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.
Kenneth Graunke
2016-07-17
1
-8
/
+8
*
glsl: fix location and component packing validation on patches
Timothy Arceri
2016-05-17
1
-0
/
+1
*
glsl: Add arb_cull_distance support (v3)
Tobias Klausmann
2016-05-14
1
-0
/
+4
*
glsl/shader_enums: Add the other two compute builtins
Jason Ekstrand
2016-04-11
1
-0
/
+2
*
glsl/shader_enums: Add an enum for Vulkan InstanceIndex
Jason Ekstrand
2016-04-11
1
-0
/
+7
*
compiler: random comment fixup
Rob Clark
2016-04-01
1
-1
/
+1
*
glsl: keep track of ssbo variable being accessed, add access params
Ilia Mirkin
2016-01-29
1
-0
/
+10
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