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path: root/src/compiler/shader_enums.h
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* mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke2017-01-071-0/+8
* mesa/compiler: move MAX_VARYING to shader_enums.hKenneth Graunke2016-11-111-0/+1
* compiler: update the comment for enum glsl_interp_modeTimothy Arceri2016-10-261-1/+1
* glsl: add gl_LocalGroupSizeARB as a system valueSamuel Pitoiset2016-10-071-0/+1
* glsl: add gl_BoundingBox and associated varying slotsIlia Mirkin2016-08-301-0/+4
* glsl: process blend_support_* qualifiersIlia Mirkin2016-08-251-0/+26
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-8/+8
* glsl: fix location and component packing validation on patchesTimothy Arceri2016-05-171-0/+1
* glsl: Add arb_cull_distance support (v3)Tobias Klausmann2016-05-141-0/+4
* glsl/shader_enums: Add the other two compute builtinsJason Ekstrand2016-04-111-0/+2
* glsl/shader_enums: Add an enum for Vulkan InstanceIndexJason Ekstrand2016-04-111-0/+7
* compiler: random comment fixupRob Clark2016-04-011-1/+1
* glsl: keep track of ssbo variable being accessed, add access paramsIlia Mirkin2016-01-291-0/+10
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-261-0/+542