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path: root/src/compiler/shader_enums.c
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* compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsicsAntia Puentes2018-05-021-0/+1
* compiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsicsAntia Puentes2018-04-191-0/+1
* compiler: Add two new system values for subgroupsJason Ekstrand2018-03-071-0/+2
* nir/spirv: Add support for device groupsJason Ekstrand2018-03-071-0/+1
* mesa: remove unused vertex attrib WEIGHTMarek Olšák2017-11-251-1/+0
* compiler: Add a system value and varying for ViewIndexJason Ekstrand2017-05-031-0/+2
* glsl: add gl_SubGroup*ARB builtinsNicolai Hähnle2017-04-051-0/+7
* compiler: add missing enums for debugLionel Landwerlin2017-02-011-0/+2
* compiler: add printable values for cull distance varyings.Dave Airlie2016-10-041-0/+2
* glsl: add gl_BoundingBox and associated varying slotsIlia Mirkin2016-08-301-0/+2
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-6/+6
* glsl/shader_enums: Add the other two compute builtinsJason Ekstrand2016-04-111-0/+2
* glsl/shader_enums: Add an enum for Vulkan InstanceIndexJason Ekstrand2016-04-111-0/+1
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-261-0/+257