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* compiler: Add a system value and varying for ViewIndexJason Ekstrand2017-05-031-0/+2
| | | | | Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* glsl: add gl_SubGroup*ARB builtinsNicolai Hähnle2017-04-051-0/+7
| | | | Reviewed-by: Marek Olšák <[email protected]>
* compiler: add missing enums for debugLionel Landwerlin2017-02-011-0/+2
| | | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* compiler: add printable values for cull distance varyings.Dave Airlie2016-10-041-0/+2
| | | | | | | | We need these for spir-v/nir shaders. Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: add gl_BoundingBox and associated varying slotsIlia Mirkin2016-08-301-0/+2
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-6/+6
| | | | | | | | | | | | | | | | | Likewise, rename the enum type to glsl_interp_mode. Beyond the GLSL front-end, talking about "interpolation modes" seems more natural than "interpolation qualifiers" - in the IR, we're removed from how exactly the source language specifies how to interpolate an input. Also, SPIR-V calls these "decorations" rather than "qualifiers". Generated by: $ find . -regextype egrep -regex '.*\.(c|cpp|h)' -type f -exec sed -i \ -e 's/INTERP_QUALIFIER_/INTERP_MODE_/g' \ -e 's/glsl_interp_qualifier/glsl_interp_mode/g' {} \; Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Dave Airlie <[email protected]>
* glsl/shader_enums: Add the other two compute builtinsJason Ekstrand2016-04-111-0/+2
| | | | | | | | These weren't added before because they are actually calculated values that are computed from other inputs. However, in order to handle them in nir_lower_system_values, it's nice for them to have a cannonical locaiton. Reviewed-by: Rob Clark <[email protected]>
* glsl/shader_enums: Add an enum for Vulkan InstanceIndexJason Ekstrand2016-04-111-0/+1
| | | | | | | In Vulkan, you have InstanceIndex which begins at the base instance value rather than the zero-based InstanceID of GL. Reviewed-by: Rob Clark <[email protected]>
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-261-0/+257
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>