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path: root/src/compiler/shader_enums.c
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* compiler: add VARYING_SLOT_VIEWPORT_MASKIlia Mirkin2020-04-151-0/+1
* compiler: add new SYSTEM_VALUE_BARYCENTRIC_*Samuel Pitoiset2020-01-291-0/+4
* compiler: add PERSP to the existing barycentric system valuesSamuel Pitoiset2020-01-291-4/+4
* compiler: add a new explicit interpolation modeSamuel Pitoiset2020-01-291-0/+1
* freedreno/ir3: Add ir3 intrinsics for tessellationKristian H. Kristensen2019-11-071-0/+1
* freedreno/ir3: Implement lowering passes for VS and GSKristian H. Kristensen2019-10-171-0/+1
* glsl: Optionally declare gl_PointCoord as a system valueAndreas Baierl2019-07-181-0/+1
* compiler: Add color system valueConnor Abbott2019-07-081-0/+2
* compiler: rename SYSTEM_VALUE_VARYING_COORDRob Clark2019-04-251-1/+4
* mesa: add MESA_SHADER_KERNELKarol Herbst2019-01-211-1/+4
* compiler: add SYSTEM_VALUE_VARYING_COORDRob Clark2018-08-141-0/+1
* nir/spirv: implement BuiltInWorkDimRob Clark2018-07-151-0/+1
* nir/spirv: implement BuiltInGlobalSizeKarol Herbst2018-07-121-0/+1
* compiler: add missing entries to gl_system_value_nameKarol Herbst2018-07-121-1/+4
* compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsicsAntia Puentes2018-05-021-0/+1
* compiler: Add SYSTEM_VALUE_FIRST_VERTEX and instrinsicsAntia Puentes2018-04-191-0/+1
* compiler: Add two new system values for subgroupsJason Ekstrand2018-03-071-0/+2
* nir/spirv: Add support for device groupsJason Ekstrand2018-03-071-0/+1
* mesa: remove unused vertex attrib WEIGHTMarek Olšák2017-11-251-1/+0
* compiler: Add a system value and varying for ViewIndexJason Ekstrand2017-05-031-0/+2
* glsl: add gl_SubGroup*ARB builtinsNicolai Hähnle2017-04-051-0/+7
* compiler: add missing enums for debugLionel Landwerlin2017-02-011-0/+2
* compiler: add printable values for cull distance varyings.Dave Airlie2016-10-041-0/+2
* glsl: add gl_BoundingBox and associated varying slotsIlia Mirkin2016-08-301-0/+2
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-6/+6
* glsl/shader_enums: Add the other two compute builtinsJason Ekstrand2016-04-111-0/+2
* glsl/shader_enums: Add an enum for Vulkan InstanceIndexJason Ekstrand2016-04-111-0/+1
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-261-0/+257