| Commit message (Collapse) | Author | Age | Files | Lines |
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This commit adds a concept to NIR of having a blob of constant data
associated with a shader. Instead of being a UBO or uniform that can be
manipulated by the client, this constant data considered part of the
shader and remains constant across all invocations of the given shader
until the end of time. To access this constant data from the shader, we
add a new load_constant intrinsic. The intention is that drivers will
eventually lower load_constant intrinsics to load_ubo, load_uniform, or
something similar. Constant data will be used by the optimization pass
in the next commit but this concept may also be useful for OpenCL.
v2 (Jason Ekstrand):
- Rename num_constants to constant_data_size (anholt)
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit completely reworks function calls in NIR. Instead of having
a set of variables for the parameters and return value, nir_call_instr
now has simply has a number of sources which get mapped to load_param
intrinsics inside the functions. It's up to the client API to build an
ABI on top of that. In SPIR-V, out parameters are handled by passing
the result of a deref through as an SSA value and storing to it.
This virtue of this approach can be seen by how much it allows us to
delete from core NIR. In particular, nir_inline_functions gets halved
and goes from a fairly difficult pass to understand in detail to almost
trivial. It also simplifies spirv_to_nir somewhat because NIR functions
never were a good fit for SPIR-V.
Unfortunately, there is no good way to do this without a mega-commit.
Core NIR and SPIR-V have to be changed at the same time. This also
requires changes to anv and radv because nir_inline_functions couldn't
handle deref instructions before this change and can't work without them
after this change.
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Commit e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b changed the shader_info
from being embedded into being just a pointer. The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct. This, however, has
caused a few problems:
1) There are many things which generate NIR without GLSL. This means
we have to support both NIR shaders which come from GLSL and ones
that don't and need to have an info elsewhere.
2) The solution to (1) raises all sorts of ownership issues which have
to be resolved with ralloc_parent checks.
3) Ever since 00620782c92100d77c660f9783504c6d80fa1d58, we've been
using nir_gather_info to fill out the final shader_info. Thanks to
cloning and the above ownership issues, the nir_shader::info may not
point back to the gl_shader anymore and so we have to do a copy of
the shader_info from NIR back to GLSL anyway.
All of these issues go away if we just embed the shader_info in the
nir_shader. There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.
Acked-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These were broken in e1af20f18a8 when the info field in nir_shader was
turned into a pointer.
Clone was copying the pointer rather than the data and nir_sweep was
cleaning up shader_info rather than claiming it.
Reviewed-by: Eric Anholt <[email protected]>
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When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.
There are other advantages such as being able to reuse the
shader info populated by GLSL IR.
Reviewed-by: Jason Ekstrand <[email protected]>
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This matches the "foreach x in container" pattern found in many other
programming languages. Generated by the following regular expression:
s/nir_foreach_instr(\([^,]*\),\s*\([^,]*\))/nir_foreach_instr(\2, \1)/
and similar expressions for nir_foreach_instr_safe etc.
Reviewed-by: Ian Romanick <[email protected]>
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They are no longer in the list of local variables so we need to explicitly
sweep them.
Reviewed-by: Rob Clark <[email protected]>
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Previously we were receiving shared variable accesses via a lowered
intrinsic function from glsl. This change allows us to send in
variables instead. For example, when converting from SPIR-V.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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