| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5171>
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They will stop working in the next GitLab release, so let's update them
ASAP to make sure things are propagated to everyone by then.
See:
https://about.gitlab.com/releases/2020/05/06/gitlab-com-13-0-breaking-changes/#removal-of-deprecated-project-paths
Cc: [email protected]
Signed-off-by: Eric Engestrom <[email protected]>
Acked-by: Alyssa Rosenzweig <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5111>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4757>
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Fixes dEQP-VK.graphicsfuzz.loops-ifs-continues-call with RADV.
opt_if_loop_terminator can cause this optimization or
opt_if_simplification to be run on the non-SSA code.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Fixes: 52c8bc0130a ('nir: make opt_if_loop_terminator() less strict')
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2943
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4757>
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nir_cf_{extract,reinsert}() can't stitch a block together
if the block we are extracting ends in a jump but other jumps
nested in further ifs should be fine to move.
Reviewed-by: Samuel Pitoiset <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4477>
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Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4365>
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The pass assumed that "Most ALU ops produce an undefined result if any
source is undef" which is completely untrue. Due to how we lower if
statements to selects and then optimize on those selects later, we
simply cannot make that assumption. In particular this pass tried to
replace an ior of undef and true, which had been generated by
optimizing a select which itself came from flattening an if statement,
to undef causing a miscompilation for a CTS test with radeonsi NIR.
We fix this by always doing what the non-undef path did, i.e. duplicate
the instruction twice. If there are cases where the instruction before
the loop can be folded away due to having an undef source, we should add
these to opt_undef instead.
The comment above the pass says that if the phi source from before the
loop is undef, and we can fold the instruction before the loop to undef,
then we can ignore sources of the original instruction that don't
dominate the block before the loop because we don't need them to create
the instruction before the loop. This is incorrect, because the
instruction at the bottom of the loop would get those sources from the
wrong loop iteration. The code never actually did what the comment said,
so we only have to update the comment to match what the pass actually
does. We also update the example to more closely match what most actual
loops look like after vtn and peephole_select.
There are no shader-db changes with i965, radeonsi NIR, or radv. With
anv and my vkpipeline-db there's only one change:
total instructions in shared programs: 14125290 -> 14125300 (<.01%)
instructions in affected programs: 2598 -> 2608 (0.38%)
helped: 0
HURT: 1
total cycles in shared programs: 2051473437 -> 2051473397 (<.01%)
cycles in affected programs: 36697 -> 36657 (-0.11%)
helped: 1
HURT: 0
Fixes
KHR-GL45.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input
with radeonsi NIR.
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111071
Fixes: 2a74296f24ba "nir: add opt_if_loop_terminator()"
Reviewed-by: Timothy Arceri <[email protected]>
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The difference between imov and fmov has been a constant source of
confusion in NIR for years. No one really knows why we have two or when
to use one vs. the other. The real reason is that they do different
things in the presence of source and destination modifiers. However,
without modifiers (which many back-ends don't have), they are identical.
Now that we've reworked nir_lower_to_source_mods to leave one abs/neg
instruction in place rather than replacing them with imov or fmov
instructions, we don't need two different instructions at all anymore.
Reviewed-by: Kristian H. Kristensen <[email protected]>
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Vasily Khoruzhick <[email protected]>
Acked-by: Rob Clark <[email protected]>
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v2: remove & operator in a couple of memsets
add some memsets
v3: fixup lima
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]> (v2)
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Fixes a couple of Coverity warnings CID 1444626.
Fixes: e30804c6024f ("nir/radv: remove restrictions on opt_if_loop_last_continue()")
Reviewed-by: Tapani Pälli <[email protected]>
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When I implemented opt_if_loop_last_continue() I had restricted
this pass from moving other if-statements inside the branch opposite
the continue. At the time it was causing a bunch of spilling in
shader-db for i965.
However Samuel Pitoiset noticed that making this pass more aggressive
significantly improved the performance of Doom on RADV. Below are
the statistics he gathered.
28717 shaders in 14931 tests
Totals:
SGPRS: 1267317 -> 1267549 (0.02 %)
VGPRS: 896876 -> 895920 (-0.11 %)
Spilled SGPRs: 24701 -> 26367 (6.74 %)
Code Size: 48379452 -> 48507880 (0.27 %) bytes
Max Waves: 241159 -> 241190 (0.01 %)
Totals from affected shaders:
SGPRS: 23584 -> 23816 (0.98 %)
VGPRS: 25908 -> 24952 (-3.69 %)
Spilled SGPRs: 503 -> 2169 (331.21 %)
Code Size: 2471392 -> 2599820 (5.20 %) bytes
Max Waves: 586 -> 617 (5.29 %)
The codesize increases is related to Wolfenstein II it seems largely
due to an increase in phis rather than the existing jumps.
This gives +10% FPS with Doom on my Vega56.
Rhys Perry also benchmarked Doom on his VEGA64:
Before: 72.53 FPS
After: 80.77 FPS
v2: disable pass on non-AMD drivers
Reviewed-by: Ian Romanick <[email protected]> (v1)
Acked-by: Samuel Pitoiset <[email protected]>
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This reverts commit 4218b6422cf1ff70c7f0feeec699a35e88522ed7.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110311
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Helps Max Waves / VGPR use in a bunch of Unigine Heaven
shaders.
shader-db results radeonsi (VEGA):
Totals from affected shaders:
SGPRS: 5505440 -> 5505872 (0.01 %)
VGPRS: 3077520 -> 3077296 (-0.01 %)
Spilled SGPRs: 39032 -> 39030 (-0.01 %)
Spilled VGPRs: 16326 -> 16326 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 744 -> 744 (0.00 %) dwords per thread
Code Size: 123755028 -> 123753316 (-0.00 %) bytes
Compile Time: 2751028 -> 2560786 (-6.92 %) milliseconds
LDS: 1415 -> 1415 (0.00 %) blocks
Max Waves: 972192 -> 972240 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
vkpipeline-db results RADV (VEGA):
Totals from affected shaders:
SGPRS: 160 -> 160 (0.00 %)
VGPRS: 88 -> 88 (0.00 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 18268 -> 18152 (-0.63 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 26 -> 26 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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Rather than skipping code that looked like this:
loop {
...
if (cond) {
do_work_1();
continue;
} else {
break;
}
do_work_2();
}
Previously we would turn this into:
loop {
...
if (cond) {
do_work_1();
continue;
} else {
do_work_2();
break;
}
}
This was clearly wrong. This change checks for this case and makes
sure we now leave it for nir_opt_dead_cf() to clean up.
Reviewed-by: Ian Romanick <[email protected]>
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In opt_peel_initial_if optimization, when moving the continue list to
end of the continue block, before the jump, could happen that the
continue list itself also ends with a jump.
This would mean that we would have two jump instructions in a row: the
first one from the continue list and the second one from the contine
block.
As inserting an instruction after a jump is not allowed (and it does not
make sense, as it will not be executed), remove the jump from the
continue block and keep the one from continue list, as it will be
executed first.
CC: Jason Ekstrand <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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opt_split_alu_of_phi moves ALU instruction to the end of continue block.
But if the continue block ends with a jump instruction (an explicit
"continue" instruction) then the ALU must be inserted before the jump,
as it is illegal to add instructions after the jump.
CC: Ian Romanick <[email protected]>
Fixes: 0881e90c099 ("nir: Split ALU instructions in loops that read phis")
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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if we have something like this:
loop {
...
if x {
break;
} else {
continue;
}
}
opt_if_loop_last_continue returns true marking progress allthough nothing
changes.
Fixes: 5921a19d4b0c6 "nir: add if opt opt_if_loop_last_continue()"
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Remove the original ALU instruciton after all of its readers are
modified to read the new ALU instruction.
v3: Fix an issue where a bcsel that may not be executed on a loop
iteration due to a break statement is converted to a phi (and therefore
incorrectly "executed"). Noticed by Tim.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109216
Fixes: 8fb8ebfbb05 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <[email protected]>
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A single shader in Unigine Superposition is affected by this change.
A single iadd is moved to the end of a loop. This iadd is involved in
a complex set of logic to terminate the loop, and an extra mov
instruction is inserted. This shader really needs the optimization
suggested by bugzilla #94747, and I expect that to make this tiny
regression go away.
All Gen7+ platforms had similar results. (Skylake shown)
total instructions in shared programs: 15047543 -> 15047545 (<.01%)
instructions in affected programs: 565 -> 567 (0.35%)
helped: 0
HURT: 2
total cycles in shared programs: 369977253 -> 369978253 (<.01%)
cycles in affected programs: 127910 -> 128910 (0.78%)
helped: 0
HURT: 2
v2: Skip nir_op_vec{2,3,4} and nir_op_[fi]mov instructions to avoid
infinite optimization loops. Remove the original ALU instruciton after
all of its readers are modified to read the new ALU instruction.
v3: Extend to the more general case. The if the prev-block value from
the phi is not undef, this means the ALU instruction has to be
duplicated in both the prev-block and the continue-block.
Fixes: 8fb8ebfbb05 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <[email protected]>
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This simplifies some changes coming later.
Fixes: 8fb8ebfbb05 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <[email protected]>
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This will be used in a couple more places soon.
The function name is... horribly long. Neither Matt nor I could think
of any thing that was shorter and still more descriptive than
"is_phi_foo". I'm willing to entertain suggestions.
Fixes: 8fb8ebfbb05 ("intel/compiler: More peephole select")
Reviewed-by: Timothy Arceri <[email protected]>
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NIR metadata validation verifies that the debug bit was unset (by a call
to nir_metadata_preserve) if a NIR optimization pass made progress on
the shader. With the expectation that the NIR shader consists of only a
single main function, it has been safe to call nir_metadata_preserve()
iff progress was made.
However, most optimization passes calculate progress per-function and
then return the union of those calculations. In the case that an
optimization pass makes progress only on a subset of the functions in
the shader metadata validation will detect the debug bit is still set on
any unchanged functions resulting in a failed assertion.
This patch offers a quick solution (short of a larger scale refactoring
which I do not wish to undertake as part of this series) that simply
unsets the debug bit on unchanged functions.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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After trying multiple times to merge if-statements with phis
between them I've come to the conclusion that it cannot be done
without regressions. The problem is for some shaders we end up
with a whole bunch of phis for the merged ifs resulting in
increased register pressure.
So this patch just merges ifs that have no phis between them.
This seems to be consistent with what LLVM does so for radeonsi
we only see a change (although its a large change) in a single
shader.
Shader-db results i965 (SKL):
total instructions in shared programs: 13098176 -> 13098152 (<.01%)
instructions in affected programs: 1326 -> 1302 (-1.81%)
helped: 4
HURT: 0
total cycles in shared programs: 332032989 -> 332037583 (<.01%)
cycles in affected programs: 60665 -> 65259 (7.57%)
helped: 0
HURT: 4
The cycles estimates reported by shader-db for i965 seem inaccurate
as the only difference in the final code is the removal of the
redundent condition evaluations and jumps.
Also the biggest code reduction (~7%) for radeonsi was in a tomb
raider tressfx shader but for some reason this does not get merged
for i965.
Shader-db results radeonsi (VEGA):
Totals from affected shaders:
SGPRS: 232 -> 232 (0.00 %)
VGPRS: 164 -> 164 (0.00 %)
Spilled SGPRs: 59 -> 59 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 14584 -> 13520 (-7.30 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 13 -> 13 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Ian Romanick <[email protected]>
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This will also be used by the if merge pass in the following commit.
Reviewed-by: Ian Romanick <[email protected]>
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This is a squash of a few distinct changes:
glsl,spirv: Generate 1-bit Booleans
Revert "Use 32-bit opcodes in the NIR producers and optimizations"
Revert "nir/builder: Generate 32-bit bool opcodes transparently"
nir/builder: Generate 1-bit Booleans in nir_build_imm_bool
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Tested-by: Bas Nieuwenhuizen <[email protected]>
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This is a squash of a bunch of individual changes:
nir/builder: Generate 32-bit bool opcodes transparently
nir/algebraic: Remap Boolean opcodes to the 32-bit variant
Use 32-bit opcodes in the NIR producers and optimizations
Generated with a little hand-editing and the following sed commands:
sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c
Use 32-bit opcodes in the NIR back-ends
Generated with a little hand-editing and the following sed commands:
sed -i 's/nir_op_ball_fequal/nir_op_b32all_fequal/g' **/*.c
sed -i 's/nir_op_bany_fnequal/nir_op_b32any_fnequal/g' **/*.c
sed -i 's/nir_op_ball_iequal/nir_op_b32all_iequal/g' **/*.c
sed -i 's/nir_op_bany_inequal/nir_op_b32any_inequal/g' **/*.c
sed -i 's/nir_op_\([fiu]lt\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ge\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]ne\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fiu]eq\)/nir_op_\132/g' **/*.c
sed -i 's/nir_op_\([fi]\)ne32g/nir_op_\1neg/g' **/*.c
sed -i 's/nir_op_bcsel/nir_op_b32csel/g' **/*.c
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Tested-by: Bas Nieuwenhuizen <[email protected]>
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The pass did not correctly handle loops ending in:
if ssa_7 {
block block_8:
/* preds: block_7 */
continue
/* succs: block_1 */
} else {
block block_9:
/* preds: block_7 */
break
/* succs: block_11 */
}
The break will get eliminated by another opt but if this pass gets
called first (as it does on RADV) we ended up inserting
instructions after the break.
Fixes: 5921a19d4b0c ("nir: add if opt opt_if_loop_last_continue()")
Reviewed-by: Dave Airlie <[email protected]>
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Removing the last continue can allow more loops to unroll. Also
inserting code into the if branch can allow the various if opts
to progress further.
The insertion of some loops into the if branch also reduces VGPR
use in some shaders.
vkpipeline-db results (VEGA):
Totals from affected shaders:
SGPRS: 6552 -> 6576 (0.37 %)
VGPRS: 6544 -> 6532 (-0.18 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 481952 -> 478032 (-0.81 %) bytes
LDS: 13 -> 13 (0.00 %) blocks
Max Waves: 241 -> 242 (0.41 %)
Wait states: 0 -> 0 (0.00 %)
Shader-db results radeonsi (VEGA):
Totals from affected shaders:
SGPRS: 168 -> 168 (0.00 %)
VGPRS: 144 -> 140 (-2.78 %)
Spilled SGPRs: 157 -> 157 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 8524 -> 8488 (-0.42 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 7 -> 7 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
v2: (Timothy Arceri):
- allow for continues in either branch
- move any trailing loops inside the if as well as blocks.
- leave nir_opt_trivial_continues() to actually remove the
continue.
Reviewed-by: Thomas Helland <[email protected]>
Signed-off-by: Timothy Arceri <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32211
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Instead of a single i2b and b2i, we now have i2b32 and b2iN where N is
one if 8, 16, 32, or 64. This leads to having a few more opcodes but
now everything is consistent and booleans aren't a weird special case
anymore.
Reviewed-by: Connor Abbott <[email protected]>
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We cannot use nir_build_alu() to create the new alu as it has no
way to know how many components of the src we will use. This
results in it guessing the max number of components from one of
its inputs.
Fixes the following CTS tests:
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_frag
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_geom
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_tessc
dEQP-VK.spirv_assembly.instruction.graphics.selection_block_order.out_of_order_vert
Fixes: 2975422ceb6c ("nir: propagates if condition evaluation down some alu chains")
Reviewed-by: Jason Ekstrand <[email protected]>
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Shader-db results Skylake:
total instructions in shared programs: 13109035 -> 13109024 (<.01%)
instructions in affected programs: 4777 -> 4766 (-0.23%)
helped: 11
HURT: 0
total cycles in shared programs: 332090418 -> 332090443 (<.01%)
cycles in affected programs: 19474 -> 19499 (0.13%)
helped: 6
HURT: 4
Reviewed-by: Jason Ekstrand <[email protected]>
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We need to update the cursor before we check if the alu use is
dominated by the if condition. Previously we were checking if
the current location of the alu instruction was dominated by
the if condition which would miss some optimisation opportunities.
Fixes: a3b4cb34589e ("nir/opt_if: Rework condition propagation")
Reviewed-by: Jason Ekstrand <[email protected]>
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Empty initializer is not standard C. This fixes MSVC build.
Trivial.
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Instead of doing our own constant folding, we just emit instructions and
let constant folding happen. This is substantially simpler and lets us
use the nir_imm_bool helper instead of dealing with the const_value's
ourselves.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107879
Cc: "18.2" <[email protected]>
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v2:
- only allow nir_op_inot or nir_op_b2i when alu input is 1.
- use some helpers as suggested by Jason.
v3:
- evaluate alu op for single input alu ops
- add helper function to decide if to propagate through alu
- make use of nir_before_src in another spot
shader-db IVB results:
total instructions in shared programs: 9993483 -> 9993472 (-0.00%)
instructions in affected programs: 1300 -> 1289 (-0.85%)
helped: 11
HURT: 0
total cycles in shared programs: 219476091 -> 219476059 (-0.00%)
cycles in affected programs: 7675 -> 7643 (-0.42%)
helped: 10
HURT: 1
Reviewed-by: Jason Ekstrand <[email protected]>
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Since we know what side of the branch we ended up on we can just
replace the use with a constant.
All the spill changes in shader-db are from Dolphin uber shaders,
despite some small regressions the change is clearly positive.
V2: insert new constant after any phis in the
use->parent_instr->type == nir_instr_type_phi path.
v3:
- use nir_after_block_before_jump() for inserting const
- check dominance of phi uses correctly
v4:
- create some helpers as suggested by Jason.
v5 (Jason Ekstrand):
- Use LIST_ENTRY to get the phi src
shader-db results IVB:
total instructions in shared programs: 9999201 -> 9993483 (-0.06%)
instructions in affected programs: 163235 -> 157517 (-3.50%)
helped: 132
HURT: 2
total cycles in shared programs: 231670754 -> 219476091 (-5.26%)
cycles in affected programs: 143424120 -> 131229457 (-8.50%)
helped: 115
HURT: 24
total spills in shared programs: 4383 -> 4370 (-0.30%)
spills in affected programs: 1656 -> 1643 (-0.79%)
helped: 9
HURT: 18
total fills in shared programs: 4610 -> 4581 (-0.63%)
fills in affected programs: 374 -> 345 (-7.75%)
helped: 6
HURT: 0
Reviewed-by: Jason Ekstrand <[email protected]>
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Only used, when asserts are enabled.
Fixes an unused-variable warning with gcc-8:
../../../src/compiler/nir/nir_opt_if.c: In function 'opt_peel_loop_initial_if':
../../../src/compiler/nir/nir_opt_if.c:109:15: warning: unused variable 'prev_block' [-Wunused-variable]
nir_block *prev_block =
^~~~~~~~~~
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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There always is a continue block, so let us just do unreachable.
Reviewed-by: Jason Ekstrand <[email protected]>
Fixes: 8cacf38f527 "nir: Do not use continue block after removing it."
CC: 18.1 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107312
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Reinserting code directly before a jump means the block gets split
and merged, removing the original block and replacing it in the
process.
Hence keeping a pointer to the continue block over a reinsert
causes issues.
This code changes nir_opt_if to simply look for the new continue
block.
Reviewed-by: Jason Ekstrand <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107275
CC: 18.1 <[email protected]>
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It wasn't causing problems since there's nothing to delete, but better
be consistent with the rest of existing codebase.
Reviewed-by: Jason Ekstrand <[email protected]>
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Now that SSA values can be derefs and they have special rules, we have
to be a bit more careful about our LCSSA phis. In particular, we need
to clean up in case LCSSA ended up creating a phi node for a deref.
This fixes validation issues with some Vulkan CTS tests with the new
deref instructions.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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This pass detects potential loop terminators and moves intructions
from the non breaking branch after the if-statement.
This enables both the new opt_if_simplification() pass and loop
unrolling to potentially progress further.
Unexpectedly this change speed up shader-db run times by ~3%
Ivy Bridge shader-db results (all changes in dolphin/ubershaders):
total instructions in shared programs: 9995662 -> 9995338 (-0.00%)
instructions in affected programs: 87845 -> 87521 (-0.37%)
helped: 27
HURT: 0
total cycles in shared programs: 230931495 -> 230925015 (-0.00%)
cycles in affected programs: 56391385 -> 56384905 (-0.01%)
helped: 27
HURT: 0
Reviewed-by: Ian Romanick <[email protected]>
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This pass turns:
if (cond) {
} else {
do_work();
}
into:
if (!cond) {
do_work();
} else {
}
Here's the vkpipeline-db stats (from affected shaders) on Polaris10:
Totals from affected shaders:
SGPRS: 17272 -> 17296 (0.14 %)
VGPRS: 18712 -> 18740 (0.15 %)
Spilled SGPRs: 1179 -> 1142 (-3.14 %)
Code Size: 1503364 -> 1515176 (0.79 %) bytes
Max Waves: 916 -> 911 (-0.55 %)
This pass only affects Serious Sam 2017 (Vulkan) on my side. The
stats are not really good for now. Some shaders look quite dumb
but this will be improved with further NIR passes, like ifs
combination.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This matches the naming of nir_lower_vars_to_ssa, the other to-SSA pass.
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Reviewed-by: Jason Ekstrand <[email protected]>
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When shaders come in from SPIR-V, we handle continue blocks by placing
the contents of the continue inside of a "if (!first_iteration)". We do
this so that we can properly handle the fact that continues in SPIR-V
jump to the continue block at the end of the loop rather than jumping
directly to the top of the loop like they do in NIR. In particular, the
increment step of a simple for loop ends up in the continue block. This
pass looks for this case in loops that don't actually have any continues
and moves the continue contents to the end of the loop instead. We need
this because loop unrolling doesn't work if the increment is inside of a
condition.
Reviewed-by: Timothy Arceri <[email protected]>
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