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* nir/intrinsics: Add more atomic_counter opsIan Romanick2016-10-041-0/+14
| | | | | | | | | | v2: Delete some stray debug code notice by Iago. v3: Massive rebase on new ir_function_signature::intrinsic_id mechanism. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> [v1] Acked-by: Ilia Mirkin <[email protected]>
* nir/intrinsics: Include atomic_counter_ in the names used in macro invocationsIan Romanick2016-10-041-5/+5
| | | | | | | | | Otherwise grepping for where atomic_counter_inc and friends are defined is a very frustrating experience. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* nir: Add a nop intrinsicJason Ekstrand2016-10-031-0/+3
| | | | | | | | | | | This intrinsic has no destination, no sources, no variables, and can be eliminated. In other words, it does nothing and will always get deleted by dead code elimination. However, it does provide a quick-and-easy way to temporarily tag a particular location in a NIR shader. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "12.0" <[email protected]>
* nir: Define system values for vc4's blending-lowering arguments.Eric Anholt2016-08-221-0/+9
| | | | | | | | | | | | | In the GLSL-to-NIR conversion of VC4, I had a bit of trouble with what I was calling the "state uniforms" that I was putting into the NIR fighting with its other lowering passes. Instead of using magic uniform base numbers in the backend, follow the lead of load_user_clip_plane and just define system values for them. v2: Fix unintended change to channel_num, drop unspecified const_index value on blend_const_color_r_float. Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Add nir_builder support for individual system value loads.Eric Anholt2016-08-191-1/+7
| | | | | | | | | | The previous nir_load_system_value(b, nir_intrinsic_load_whatever), 0) was rather verbose, when system values should be easy to generate. The index is left out because only one system value had an index included in it. Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Move the undef of nir_intrinsics.h macros to the .h.Eric Anholt2016-08-191-0/+3
| | | | | | | I wanted to include this from nir_builder as well, so it also needed the undefs. Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Add a base const_index to shared atomic intrinsics.Kenneth Graunke2016-07-211-10/+10
| | | | | | | | | | | | | | | | | | | Commit 52e75dcb8c04c0dde989970c4c587cbe8313f7cf made nir_lower_io start using nir_intrinsic_set_base instead of writing const_index[0] directly. However, those intrinsics apparently don't /have/ a base, so this caused assert failures. However, the old code was happily setting non-existent const_index fields, so it was pretty bogus too. Jason pointed out that load_shared and store_shared have a base, and that the i965 driver uses that field. So presumably atomics should have one as well, so that loads/stores/atomics all refer to variables with consistent addressing. Cc: "12.0" <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* nir: Add new intrinsics for fragment shader input interpolation.Kenneth Graunke2016-07-201-0/+32
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Backends can normally handle shader inputs solely by looking at load_input intrinsics, and ignore the nir_variables in nir->inputs. One exception is fragment shader inputs. load_input doesn't capture the necessary interpolation information - flat, smooth, noperspective mode, and centroid, sample, or pixel for the location. This means that backends have to interpolate based on the nir_variables, then associate those with the load_input intrinsics (say, by storing a map of which variables are at which locations). With GL_ARB_enhanced_layouts, we're going to have multiple varyings packed into a single vec4 location. The intrinsics make this easy: simply load N components from location <loc, component>. However, working with variables and correlating the two is very awkward; we'd much rather have intrinsics capture all the necessary information. Fragment shader input interpolation typically works by producing a set of barycentric coordinates, then using those to do a linear interpolation between the values at the triangle's corners. We represent this by introducing five new load_barycentric_* intrinsics: - load_barycentric_pixel (ordinary variable) - load_barycentric_centroid (centroid qualified variable) - load_barycentric_sample (sample qualified variable) - load_barycentric_at_sample (ARB_gpu_shader5's interpolateAtSample()) - load_barycentric_at_offset (ARB_gpu_shader5's interpolateAtOffset()) Each of these take the interpolation mode (smooth or noperspective only) as a const_index, and produce a vec2. The last two also take a sample or offset source. We then introduce a new load_interpolated_input intrinsic, which is like a normal load_input intrinsic, but with an additional barycentric coordinate source. The intention is that flat inputs will still use regular load_input intrinsics. This makes them distinguishable from normal inputs that need fancy interpolation, while also providing all the necessary data. This nicely unifies regular inputs and interpolateAt functions. Qualifiers and variables become irrelevant; there are just load_barycentric intrinsics that determine the interpolation. v2: Document the interp_mode const_index value, define a new BARYCENTRIC() helper rather than using SYSTEM_VALUE() for some of them (requested by Jason Ekstrand). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Update outdated intrinsic const_index comments.Kenneth Graunke2016-07-151-7/+9
| | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: add new intrinsic field for storing component offsetTimothy Arceri2016-07-071-6/+6
| | | | | | This offset is used for packing. Reviewed-by: Kenneth Graunke <[email protected]>
* Remove wrongly repeated words in commentsGiuseppe Bilotta2016-06-231-2/+2
| | | | | | | | | | | | | | | | | Clean up misrepetitions ('if if', 'the the' etc) found throughout the comments. This has been done manually, after grepping case-insensitively for duplicate if, is, the, then, do, for, an, plus a few other typos corrected in fly-by v2: * proper commit message and non-joke title; * replace two 'as is' followed by 'is' to 'as-is'. v3: * 'a integer' => 'an integer' and similar (originally spotted by Jason Ekstrand, I fixed a few other similar ones while at it) Signed-off-by: Giuseppe Bilotta <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Add nir channel_num system valueJordan Justen2016-06-011-0/+1
| | | | | | | | | v2: * simd16/32 fixes (curro) Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Make lowering gl_LocalInvocationIndex optionalJordan Justen2016-06-011-0/+1
| | | | | | Cc: "12.0" <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-141-1/+1
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| * nir/intrinsics: Add a vulkan_resource_index intrinsicJason Ekstrand2016-04-141-0/+20
| | | | | | | | | | | | | | This is used to facilitate the Vulkan binding model where each resource is described by a (descriptor set, binding, array index) tuple. Reviewed-by: Rob Clark <[email protected]>
* | Merge remote-tracking branch 'public/master' into vulkanJason Ekstrand2016-04-141-15/+15
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| * nir: Add another index to load_uniform to specify the range readJason Ekstrand2016-04-141-1/+5
| | | | | | | | | | Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
| * nir: Avoid empty {} struct initializer.Jose Fonseca2016-04-141-10/+10
| | | | | | | | | | | | | | | | | | Not supported by MSVC and consistent through NIR. [Emil Velikov: rebase] Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
| * nir: Add atomic operations on variablesJordan Justen2016-03-171-0/+27
| | | | | | | | | | | | | | | | | | This allows us to first generate atomic operations for shared variables using these opcodes, and then later we can lower those to the shared atomics intrinsics with nir_lower_io. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* | Merge commit '8b0fb1c152fe191768953aa8c77b89034a377f83' into vulkanJason Ekstrand2016-02-091-103/+107
|\| | | | | | | This pulls in Rob Clark's const_index changes for NIR
| * nir: const_index helpersRob Clark2016-02-091-88/+89
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Direct access to intr->const_index[n], where different slots have different meanings, is somewhat confusing. Instead, let's put some extra info in nir_intrinsic_infos[] about which slots map to what, and add some get/set helpers. The helpers validate that the field being accessed (base/writemask/etc) is applicable for the intrinsic opc, for some extra safety. And nir_print can use this to dump out decoded const_index fields. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* | Merge commit mesa-public/master into vulkanJason Ekstrand2016-02-051-2/+53
|/ | | | This pulls in the patches that move all of the compiler stuff around
* nir: move to compiler/Emil Velikov2016-01-261-0/+316
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>