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* nir: add deref lowering sanity checkingRob Clark2018-06-221-0/+1
| | | | | | | | | | | | | This will be removed at the end of the transition, but add some tracking plus asserts to help ensure that lowering passes are called at the correct point (pre or post deref instruction lowering) as passes are converted and the point where lower_deref_instrs() is called is moved. Signed-off-by: Rob Clark <[email protected]> Acked-by: Rob Clark <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Add a deref instruction typeJason Ekstrand2018-06-221-0/+42
| | | | | | | | | | | | This commit adds a new instruction type to NIR for handling derefs. Nothing uses it yet but this adds the data structure as well as all of the code to validate, print, clone, and [de]serialize them. Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]> Acked-by: Rob Clark <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-1/+1
| | | | | | | | It's redundant with nir_shader::info::stage. Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Commit e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b changed the shader_info from being embedded into being just a pointer. The idea was that sharing the shader_info between NIR and GLSL would be easier if it were a pointer pointing to the same shader_info struct. This, however, has caused a few problems: 1) There are many things which generate NIR without GLSL. This means we have to support both NIR shaders which come from GLSL and ones that don't and need to have an info elsewhere. 2) The solution to (1) raises all sorts of ownership issues which have to be resolved with ralloc_parent checks. 3) Ever since 00620782c92100d77c660f9783504c6d80fa1d58, we've been using nir_gather_info to fill out the final shader_info. Thanks to cloning and the above ownership issues, the nir_shader::info may not point back to the gl_shader anymore and so we have to do a copy of the shader_info from NIR back to GLSL anyway. All of these issues go away if we just embed the shader_info in the nir_shader. There's a little downside of having to copy it back after calling nir_gather_info but, as explained above, we have to do that anyway. Acked-by: Timothy Arceri <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Stop using apostrophes to pluralize.Matt Turner2017-03-231-4/+4
| | | | | Reviewed-by: Dylan Baker <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: add helper for cloning nir_cf_listTimothy Arceri2016-12-231-9/+53
| | | | | | | | | V2: - updated to create a generic list clone helper nir_cf_list_clone() - continue to assert on clone when fallback flag not set as suggested by Jason. Reviewed-by: Jason Ekstrand <[email protected]>
* nir: update fixup_phi_srcs() to handle registersTimothy Arceri2016-12-231-4/+9
| | | | | | | We need to do this because we partially get out of SSA when unrolling and cloning loops. Reviewed-by: Jason Ekstrand <[email protected]>
* nir: create helper for fixing phi srcs when cloningTimothy Arceri2016-12-231-15/+21
| | | | | | | This will be useful for fixing phi srcs when cloning a loop body during loop unrolling. Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Get rid of nir_constant_dataJason Ekstrand2016-12-021-1/+1
| | | | | | | | This has bothered me for about as long as NIR has been around. Why do we have two different unions for constants? No good reason other than one of them is a direct port from GLSL IR. Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: fix nir_shader_clone() and nir_sweep()Timothy Arceri2016-11-031-1/+1
| | | | | | | | | | These were broken in e1af20f18a8 when the info field in nir_shader was turned into a pointer. Clone was copying the pointer rather than the data and nir_sweep was cleaning up shader_info rather than claiming it. Reviewed-by: Eric Anholt <[email protected]>
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-4/+4
| | | | | | | | | | When restoring something from shader cache we won't have and don't want to create a nir_shader this change detaches the two. There are other advantages such as being able to reuse the shader info populated by GLSL IR. Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Switch the arguments to nir_foreach_functionJason Ekstrand2016-04-281-1/+1
| | | | | | | | | This matches the "foreach x in container" pattern found in many other programming languages. Generated by the following regular expression: s/nir_foreach_function(\([^,]*\),\s*\([^,]*\))/nir_foreach_function(\2, \1)/ Reviewed-by: Ian Romanick <[email protected]>
* nir: Switch the arguments to nir_foreach_instrJason Ekstrand2016-04-281-1/+1
| | | | | | | | | | | This matches the "foreach x in container" pattern found in many other programming languages. Generated by the following regular expression: s/nir_foreach_instr(\([^,]*\),\s*\([^,]*\))/nir_foreach_instr(\2, \1)/ and similar expressions for nir_foreach_instr_safe etc. Reviewed-by: Ian Romanick <[email protected]>
* nir/clone: Copy bit size when cloning registersJason Ekstrand2016-04-121-0/+1
| | | | | Reported-by: Mark Janes <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* nir: add bit_size info to nir_load_const_instr_create()Samuel Iglesias Gonsálvez2016-04-111-1/+2
| | | | Reviewed-by: Jason Ekstrand <[email protected]>
* nir: add bit_size info to nir_ssa_undef_instr_create()Samuel Iglesias Gonsálvez2016-04-111-1/+2
| | | | | | | | v2: - Make the users to give the right bit_sizes as arguments (Jason). Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add an "exact" bit to nir_alu_instrJason Ekstrand2016-03-231-0/+1
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* nir/clone: Export nir_variable_cloneJason Ekstrand2016-03-231-4/+12
| | | | Reviewed-by: Rob Clark <[email protected]>
* nir/clone: Expose nir_constant_cloneJason Ekstrand2016-03-231-4/+4
| | | | Reviewed-by: Rob Clark <[email protected]>
* nir: add a bit_size parameter to nir_ssa_dest_initConnor Abbott2016-03-171-1/+2
| | | | | | | | | | | | | | | | | | | | | | v2: Squash multiple commits addressing the new parameter in different files so we don't break the build (Iago) v3: Fix tgsi (Samuel) v4: Fix nir_clone.c (Samuel) v5: Fix vc4 and freedreno (Iago) v6 (Sam) - Fix build errors in nir_lower_indirect_derefs - Use helper to get type size from nir_alu_type. Signed-off-by: Iago Toral Quiroga <[email protected]> Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Tested-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nir: Add support for lowering load/stores of shared variablesJordan Justen2016-03-171-0/+1
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir: Add compute shader shared variable storage classJordan Justen2016-03-171-0/+1
| | | | | | | | | Previously we were receiving shared variable accesses via a lowered intrinsic function from glsl. This change allows us to send in variables instead. For example, when converting from SPIR-V. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* nir/clone: Add support for cloning a single function_implJason Ekstrand2016-03-121-32/+80
| | | | Reviewed-by: Jordan Justen <[email protected]>
* nir: Remove the const_offset from nir_tex_instrJason Ekstrand2016-02-101-1/+0
| | | | | | | | | | | When NIR was originally drafted, there was no easy way to determine if something was constant or not. The result was that we had lots of special-casing for constant values such as this. Now that load_const instructions are SSA-only, it's really easy to find constants and this isn't really needed anymore. Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Rob Clark <[email protected]>
* nir: Separate texture from sampler in nir_tex_instrJason Ekstrand2016-02-091-1/+6
| | | | | | | | | | | | | This commit adds the capability to NIR to support separate textures and samplers. As it currently stands, glsl_to_nir only sets the texture deref and leaves the sampler deref alone as it did before and nir_lower_samplers assumes this. Backends can still assume that they are combined and only look at only at the texture index. Or, if they wish, they can assume that they are separate because nir_lower_samplers, tgsi_to_nir, and prog_to_nir all set both texture and sampler index whenever a sampler is required (the two indices are the same in this case). Reviewed-by: Kenneth Graunke <[email protected]>
* nir/tex_instr: Rename sampler to textureJason Ekstrand2016-02-091-4/+4
| | | | | | | | | We're about to separate the two concepts. When we do, the sampler will become optional. Doing a rename first makes the separation a bit more safe because drivers that depend on GLSL or TGSI behaviour will be fine to just use the texture index all the time. Reviewed-by: Kenneth Graunke <[email protected]>
* nir: move to compiler/Emil Velikov2016-01-261-0/+659
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>