| Commit message (Collapse) | Author | Age | Files | Lines |
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Until now, we had separate passes for lowering gl_PatchVerticesIn to
a statically known constant (for TES inputs when linked against a TCS),
and a uniform in the other cases. Annoyingly, one had to be run before
nir_lower_system_values, and the other afterward. This simplified the
passes, but made life painful for the callers.
This patch combines both into a single pass. If you give it a non-zero
static count, it uses that. If you give it Mesa state slots, it turns
it back into a built-in uniform. Otherwise, it does nothing.
This also moves the i965 uniform lowering out to shared code.
v2: Make token arrays const.
Reviewed-by: Eric Anholt <[email protected]>
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This is controlled by a new nir_shader_compiler_options flag, and fixes
dEQP-GLES3.functional.shaders.builtin_variable.pointcoord on V3D.
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: reword comment about lower_helper_invocations to be more clear
that it might not work on all hardware
v3: add special variant of load_sample_id which does not imply per-
sample shading
Signed-off-by: Rob Clark <[email protected]>
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OpenCL knows vector of size 8 and 16.
v2: rebased on master (nir_swizzle rework)
rework more declarations with nir_component_mask_t
adjust print_var_decl
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
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This pass searches for reasonably large local variables which can be
statically proven to be constant and moves them into shader constant
data. This is especially useful when large tables are baked into the
shader source code because they can be moved into a UBO by the driver to
reduce register pressure and make indirect access cheaper.
v2 (Jason Ekstrand):
- Use a size/align function to ensure we get the right alignments
- Use the newly added deref offset helpers
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit adds a concept to NIR of having a blob of constant data
associated with a shader. Instead of being a UBO or uniform that can be
manipulated by the client, this constant data considered part of the
shader and remains constant across all invocations of the given shader
until the end of time. To access this constant data from the shader, we
add a new load_constant intrinsic. The intention is that drivers will
eventually lower load_constant intrinsics to load_ubo, load_uniform, or
something similar. Constant data will be used by the optimization pass
in the next commit but this concept may also be useful for OpenCL.
v2 (Jason Ekstrand):
- Rename num_constants to constant_data_size (anholt)
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Now that SSA values can be derefs and they have special rules, we have
to be a bit more careful about our LCSSA phis. In particular, we need
to clean up in case LCSSA ended up creating a phi node for a deref.
This fixes validation issues with some Vulkan CTS tests with the new
deref instructions.
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
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Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Useful in a few other places.. let's not copy-pasta
Signed-off-by: Rob Clark <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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It's only used by the ir3 stand-alone compiler and Rob said we could
delete it.
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit completely reworks function calls in NIR. Instead of having
a set of variables for the parameters and return value, nir_call_instr
now has simply has a number of sources which get mapped to load_param
intrinsics inside the functions. It's up to the client API to build an
ABI on top of that. In SPIR-V, out parameters are handled by passing
the result of a deref through as an SSA value and storing to it.
This virtue of this approach can be seen by how much it allows us to
delete from core NIR. In particular, nir_inline_functions gets halved
and goes from a fairly difficult pass to understand in detail to almost
trivial. It also simplifies spirv_to_nir somewhat because NIR functions
never were a good fit for SPIR-V.
Unfortunately, there is no good way to do this without a mega-commit.
Core NIR and SPIR-V have to be changed at the same time. This also
requires changes to anv and radv because nir_inline_functions couldn't
handle deref instructions before this change and can't work without them
after this change.
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This adds a concept of "members" to a variable with an interface type.
It allows you to specify the full variable data for each member of the
interface instead of once for the variable. We also add a lowering pass
to lower those variables to a sequence of variables and rewrite all the
derefs accordingly.
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be needed by anything which changes variable modes without
rewriting derefs.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be removed at the end of the transition, but add some tracking
plus asserts to help ensure that lowering passes are called at the
correct point (pre or post deref instruction lowering) as passes are
converted and the point where lower_deref_instrs() is called is moved.
Signed-off-by: Rob Clark <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Sometimes it's useful for a pass to be able to clean up its own derefs
instead of waiting for DCE. This little helper makes it very easy.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit adds a pass for lowering deref instructions to deref chains
as well as some smaller helpers to ease the transition.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This commit adds a new instruction type to NIR for handling derefs.
Nothing uses it yet but this adds the data structure as well as all of
the code to validate, print, clone, and [de]serialize them.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is copied from the corresponding value in ir_variable. The
intention is to eventually use it in a pure-NIR linker.
Reviewed-by: Timothy Arceri <[email protected]>
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Run this pass late (after opt loop) to move load_const instructions back
into the basic blocks which use the result, in cases where a load_const
is only consumed in a single block.
This helps reduce register usage in cases where the backend driver
cannot lower the load_const to a uniform.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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nir_ssa_def::parent_instr and nir_src::parent_instr have the same name,
but they mean really different things. I choose to save the next person
the hour+ that I just spent figuring that out. Even now that I know, I
doubt I'd notice in code review that someone typed foo->parent_instr
when they actually meant foo->ssa->parent_instr.
v2: Minor wording tweak in nir_ssa_def::parent_instr. Suggested by
Jason.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This is basically the same as the GLSL lowering path.
v2: Fix typo in the link
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is basically the same as the GLSL lowering path.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This is based on the glsl/lower_instructions.cpp implementation, but
should be much more readable.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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There is a fairly simple relation to turn this into ufind_msb.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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ufind_msb is easily expressed in terms of clz, and we can reduce ifind_msb
to that.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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V3D doesn't have opcodes for ibfe/ubfe, so we need to lower similarly to
glsl/lower_instructions.cpp.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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If you don't have HW to do bfi, then lowering bitfieldInsert to bfi makes
things harder than keeping the "bits" argument around.
This still uses bfm, but I've added the obvious lowering of bfm if you
need it.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Rename and change the prototype for consistency regarding
nir_tex_instr_is_query(). This function will be used in the
following patch.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This pass is required by the Midgard compiler; our instruction set uses
NIR-style booleans (~0 for true) but lacks a dedicated b2f instruction.
Normally, this lowering pass would be implemented in a backend-specific
algebraic pass, but this conflicts with the existing iand->b2f pass in
nir_opt_algebraic.py, hanging the compiler. This patch thus makes the
existing pass optional (default on -- all other backends should remain
unaffected), adding an optional pass for lowering the opposite
direction.
v2: Defer lowering until late algebraic optimisations to allow
optimising the b2f instruction itself.
Signed-off-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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It can do 32-bit packing too now.
Reviewed-by: Jason Ekstrand <[email protected]>
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Not all bit-sizes may be supported natively in hardware for all operations.
This pass allows drivers to lower such operations to a bit-size that is
actually supported and then converts the result back to the original
bit-size.
Compiler backends control which operations and wich bit-sizes require
the lowering through a callback function.
v2: generalize this pass and make it available in NIR core (Rob, Jason)
v3: remove some temporaries and reduce nesting in instruction loop using
a continue statement (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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With this we should have no passes in src/compiler/nir with any
dependencies on headers from core GL Mesa.
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Add helpers to get the number of src/dest components for an intrinsic,
and update spots that were open-coding this logic to use the helpers
instead.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Because nir_instr_remove is an inline wrapper around nir_instr_remove_v,
the compiler should be able to tell that the return value is unused and
not emit the extra code in most cases.
Reviewed-by: Kenneth Graunke <[email protected]>
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We already have these for bit_size
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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I threatened to do this a long time ago.. I probably *should* have done
it a long time ago when there where many fewer intrinsics. But the
system of macro/#include magic for dealing with intrinsics is a bit
annoying, and python has the nice property of optional fxn params,
making it possible to define new intrinsics while ignoring parameters
that are not applicable (and naming optional params). And not having to
specify various array lengths explicitly is nice too.
I think the end result makes it easier to add new intrinsics.
v2: couple small fixes found with a test program to compare the old and
new tables
v3: misc comments, don't rely on capture=true for meson.build, get rid
of system_values table to avoid return value of intrinsic() and
*mostly* remove side-effects, add autotools build support
v4: scons build
Signed-off-by: Rob Clark <[email protected]>
Acked-by: Dylan Baker <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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i965 and gallium handle the atomic buffer index differently. It was
just by luck that the single piglit test for this was passing.
For gallium we use the atomic binding so that we match the handling
in st_bind_atomics().
On radeonsi this fixes the CTS test:
KHR-GL43.shader_storage_buffer_object.advanced-write-fragment
It also fixes tressfx hair rendering in Tomb Raider.
Reviewed-by: Marek Olšák <[email protected]>
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This will only ever be used by gallium drivers so it probably doesn't
belong in the nir toolkit. Also we want to pass it some non NIR
things in the following patch.
To avoid regressions we wrap the lowering calls that have been moved
to st_glsl_to_nir with a quick hack so that they are only called for
radeonsi, we will replace the hack with a check for uniform packing
in a following patch.
Reviewed-by: Marek Olšák <[email protected]>
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This pass moves load UBO operations just before their first use,
loosely based on nir_opt_move_comparisons.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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OpenCL kernels also have int8/uint8.
v2: remove changes in nir_search as Jason posted a patch for that
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
Signed-off-by: Karol Herbst <[email protected]>
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This is based heavily on 97f10934edf8ac, "ac/nir: Add vote_ieq/vote_feq
lowering pass." from Bas Nieuwenhuizen. This version is a bit more
general since it's in common code. It also properly handles NaN due to
not flipping the comparison for floats.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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