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src
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compiler
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nir
/
nir.h
Commit message (
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Author
Age
Files
Lines
*
nir: Add a helper for getting binop identities
Jason Ekstrand
2018-03-07
1
-0
/
+2
*
nir: Add subgroup arithmetic reduction intrinsics
Jason Ekstrand
2018-03-07
1
-0
/
+12
*
nir: Add quad operations and lowering
Jason Ekstrand
2018-03-07
1
-0
/
+1
*
nir: Add subgroup shuffle intrinsics and lowering
Jason Ekstrand
2018-03-07
1
-0
/
+1
*
nir/spirv: Add support for device groups
Jason Ekstrand
2018-03-07
1
-0
/
+2
*
nir: add lower_ldexp to nir compiler options
Timothy Arceri
2018-02-28
1
-0
/
+2
*
mesa: move STATE_LENGTH to shader_enums.h and use it everywhere
Marek Olšák
2018-02-13
1
-5
/
+5
*
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Marek Olšák
2018-02-13
1
-5
/
+5
*
nir: add nir_opt_shrink_load pass
Samuel Pitoiset
2018-02-06
1
-0
/
+2
*
nir: add lower_all_io_to_temps flag
Timothy Arceri
2018-01-31
1
-0
/
+2
*
nir/st_glsl_to_nir: add param to disable splitting of inputs
Timothy Arceri
2018-01-31
1
-1
/
+2
*
nir: add vs_inputs_dual_locations compiler option
Timothy Arceri
2018-01-30
1
-0
/
+6
*
nir: add a 'const' qualifier to nir_ssa_def_components_read()
Samuel Pitoiset
2018-01-12
1
-1
/
+1
*
nir: Add a new lowering option to lower all txd to txl.
Eric Anholt
2017-12-14
1
-0
/
+6
*
nir: Handle fp16 rounding modes at nir_type_conversion_op
Jose Maria Casanova Crespo
2017-12-06
1
-1
/
+2
*
nir: Add rounding modes enum
Jose Maria Casanova Crespo
2017-12-06
1
-0
/
+10
*
nir: Add support for 16-bit types (half float, int16 and uint16)
Eduardo Lima Mitev
2017-12-06
1
-0
/
+9
*
nir: add array lowering function that assumes there are no indirects
Timothy Arceri
2017-12-04
1
-0
/
+1
*
nir: add varying component packing helpers
Timothy Arceri
2017-12-04
1
-0
/
+2
*
nir: add varying array splitting pass
Timothy Arceri
2017-12-04
1
-0
/
+1
*
compiler: use NDEBUG to guard asserts
Eric Engestrom
2017-11-28
1
-4
/
+4
*
nir: allow texture offsets with cube maps
Ilia Mirkin
2017-11-25
1
-2
/
+13
*
nir/spirv: tg4 requires a sampler
Alex Smith
2017-11-13
1
-1
/
+0
*
nir: add streams to nir data
Timothy Arceri
2017-11-12
1
-0
/
+8
*
nir,intel/compiler: Use a fixed subgroup size
Jason Ekstrand
2017-11-07
1
-0
/
+1
*
nir/lower_subgroups: Lower ballot intrinsics to the specified bit size
Jason Ekstrand
2017-11-07
1
-2
/
+1
*
nir: Add a ssa_dest_init_for_type helper
Jason Ekstrand
2017-11-07
1
-0
/
+9
*
nir: Add a new subgroups lowering pass
Jason Ekstrand
2017-11-07
1
-3
/
+9
*
nir: fix a typo
Gwan-gyeong Mun
2017-11-06
1
-1
/
+1
*
nir: Add hooks for testing serialization
Jason Ekstrand
2017-10-31
1
-0
/
+17
*
nir: Get rid of nir_shader::stage
Jason Ekstrand
2017-10-20
1
-3
/
+0
*
nir: Add a helper for adding texture instruction sources
Jason Ekstrand
2017-10-17
1
-0
/
+4
*
nir: add variant of lower_io_to_scalar to be called earlier
Timothy Arceri
2017-10-16
1
-0
/
+1
*
nir: Move vc4's alpha test lowering to core NIR.
Eric Anholt
2017-10-10
1
-0
/
+2
*
nir: add some helpers for doing linking
Timothy Arceri
2017-09-26
1
-0
/
+3
*
nir: add always_active_io to nir variable
Timothy Arceri
2017-09-26
1
-0
/
+10
*
nir: put compact into bitfields in nir_variable_data
Dave Airlie
2017-09-07
1
-1
/
+1
*
nir: add nir_lower_uniforms_to_ubo pass
Nicolai Hähnle
2017-07-31
1
-0
/
+1
*
nir: add nir_lower_samplers_as_deref pass
Nicolai Hähnle
2017-07-31
1
-0
/
+2
*
nir: add nir_instr_rewrite_deref
Nicolai Hähnle
2017-07-31
1
-0
/
+2
*
nir: Reduce destination size of ballot intrinsic when possible
Matt Turner
2017-07-20
1
-0
/
+2
*
nir: Add pass to scalarize read_invocation/read_first_invocation
Matt Turner
2017-07-20
1
-1
/
+1
*
nir: Add system values from ARB_shader_ballot
Matt Turner
2017-07-20
1
-0
/
+1
*
nir: Support lowering vote intrinsics
Matt Turner
2017-07-20
1
-0
/
+2
*
nir: Add pass to optimize intrinsics
Matt Turner
2017-07-20
1
-0
/
+2
*
nir: add NIR_PRINT environment variable
Nicolai Hähnle
2017-07-05
1
-0
/
+19
*
nir: Add a lowering pass for UYVY textures
Johnson Lin
2017-06-30
1
-0
/
+1
*
nir: make various getters take const pointers
Grazvydas Ignotas
2017-06-10
1
-12
/
+13
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-1
/
+1
*
nir: fix (hopefully) windows build
Rob Clark
2017-05-08
1
-0
/
+4
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