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glsl
Commit message (
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Author
Age
Files
Lines
*
glsl: small builtin inline tidy up
Timothy Arceri
2017-07-27
1
-4
/
+4
*
compiler: move glsl_interface_packing enum to shader_enums.h
Timothy Arceri
2017-07-26
1
-10
/
+1
*
glsl: rework misleading block layout code
Timothy Arceri
2017-07-23
1
-4
/
+4
*
glsl: remove placeholder comment
Timothy Arceri
2017-07-23
1
-4
/
+0
*
nir: Add intrinsics from ARB_shader_ballot
Matt Turner
2017-07-20
1
-0
/
+45
*
nir: Add intrinsics from ARB_shader_group_vote
Matt Turner
2017-07-20
1
-0
/
+22
*
glsl: disable array splitting for AoA
Timothy Arceri
2017-07-19
1
-0
/
+23
*
glsl: check if any of the named builtins are available first
Ilia Mirkin
2017-07-05
3
-4
/
+14
*
glsl_to_nir: zero-initialize var->data.descriptor_set
Nicolai Hähnle
2017-07-05
1
-0
/
+1
*
glsl/blob: add valgrind checks that written data is defined
Nicolai Hähnle
2017-07-05
1
-0
/
+12
*
glsl: explicitly zero out padding to gl_shader_variable bitfield
Nicolai Hähnle
2017-07-05
1
-1
/
+4
*
glsl: look for multiple variables simultaneously with find_assignment_visitor
Nicolai Hähnle
2017-07-05
1
-41
/
+81
*
glsl: simplify disable_varying_optimizations_for_sso
Nicolai Hähnle
2017-07-03
1
-18
/
+11
*
glsl: always print non-zero var->data.location_frac
Nicolai Hähnle
2017-07-03
1
-1
/
+1
*
glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders
Juan A. Suarez Romero
2017-06-26
1
-2
/
+5
*
glsl: tidy up int declaration
Timothy Arceri
2017-06-22
1
-2
/
+1
*
glsl: fix typo in comment
Timothy Arceri
2017-06-22
1
-1
/
+1
*
glsl: Track whether uniforms are active per stage
Kenneth Graunke
2017-06-22
3
-0
/
+9
*
glsl: Update build instructions for int64.glsl
Ian Romanick
2017-06-20
1
-2
/
+2
*
glsl: Fix indent in dump code
Elie Tournier
2017-06-20
1
-7
/
+7
*
glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions
Iago Toral Quiroga
2017-06-19
1
-7
/
+9
*
glsl: add ir_variable::contains_bindless()
Samuel Pitoiset
2017-06-14
1
-0
/
+11
*
glsl: set the explicit binding value for bindless samplers/images
Samuel Pitoiset
2017-06-14
1
-6
/
+29
*
glsl: pass the ir_variable object to set_opaque_binding()
Samuel Pitoiset
2017-06-14
1
-3
/
+4
*
glsl: process uniform images declared bindless
Samuel Pitoiset
2017-06-14
2
-9
/
+85
*
glsl: process uniform samplers declared bindless
Samuel Pitoiset
2017-06-14
2
-11
/
+95
*
mesa: add support for glUniformHandleui64*ARB()
Samuel Pitoiset
2017-06-14
3
-0
/
+9
*
glsl: simplify an assertion in lower_ubo_reference
Nicolai Hähnle
2017-06-13
1
-1
/
+1
*
glsl: simplify validate_intrastage_arrays
Nicolai Hähnle
2017-06-13
1
-8
/
+0
*
glsl: simplify varying matching
Nicolai Hähnle
2017-06-13
1
-32
/
+9
*
glsl: remove redundant record_compare check when linking globals
Nicolai Hähnle
2017-06-13
1
-22
/
+17
*
glsl: give all unnamed structs the same name
Nicolai Hähnle
2017-06-13
1
-9
/
+7
*
glsl: do not add unnamed struct types to the symbol table
Nicolai Hähnle
2017-06-13
1
-1
/
+1
*
glsl: do not lookup struct types by typename
Nicolai Hähnle
2017-06-13
3
-6
/
+10
*
glsl/lower_distance: only set max_array_access for 1D clip dist arrays
Dave Airlie
2017-06-12
1
-1
/
+1
*
glsl: Fix gl_shader_stage enum unsigned comparison
Rob Herring
2017-06-08
3
-4
/
+13
*
Fix glcpp test expectations
Iago Toral Quiroga
2017-06-08
2
-3
/
+6
*
glsl: fix bounds check in blob_overwrite_bytes
Rob Herring
2017-06-07
1
-1
/
+1
*
glcpp: fix #undef to match latest spec update and GLSLang implementation
Iago Toral Quiroga
2017-06-07
1
-14
/
+31
*
glsl: fix a crash in ir_print_visitor() for bindless samplers/images
Samuel Pitoiset
2017-06-01
1
-1
/
+5
*
glsl: teach opt_array_splitting about bindless images
Samuel Pitoiset
2017-06-01
1
-2
/
+13
*
glsl: teach opt_structure_splitting about images in structures
Samuel Pitoiset
2017-06-01
1
-2
/
+21
*
glsl: fix broken indentation in do_structure_splitting()
Samuel Pitoiset
2017-06-01
1
-16
/
+13
*
glsl: handle format layout qualifiers for struct with array of images
Samuel Pitoiset
2017-06-01
1
-1
/
+2
*
glsl: handle memory qualifiers for struct with array of images
Samuel Pitoiset
2017-06-01
1
-3
/
+4
*
glsl/lower_int64: only set progress when something is lowered.
Dave Airlie
2017-06-01
1
-4
/
+1
*
glsl: Fix g++ initializer order warning
Brian Paul
2017-05-25
1
-1
/
+1
*
util/disk_cache: add new driver_flags param to cache keys
Timothy Arceri
2017-05-23
1
-10
/
+10
*
mesa: GL_ARB_shader_subroutine is not optional in core profile
Ian Romanick
2017-05-22
1
-1
/
+0
*
glsl: set mask via initialisation list rather than in constructor body
Timothy Arceri
2017-05-22
1
-3
/
+1
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