aboutsummaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl
Commit message (Expand)AuthorAgeFilesLines
* glsl: small builtin inline tidy upTimothy Arceri2017-07-271-4/+4
* compiler: move glsl_interface_packing enum to shader_enums.hTimothy Arceri2017-07-261-10/+1
* glsl: rework misleading block layout codeTimothy Arceri2017-07-231-4/+4
* glsl: remove placeholder commentTimothy Arceri2017-07-231-4/+0
* nir: Add intrinsics from ARB_shader_ballotMatt Turner2017-07-201-0/+45
* nir: Add intrinsics from ARB_shader_group_voteMatt Turner2017-07-201-0/+22
* glsl: disable array splitting for AoATimothy Arceri2017-07-191-0/+23
* glsl: check if any of the named builtins are available firstIlia Mirkin2017-07-053-4/+14
* glsl_to_nir: zero-initialize var->data.descriptor_setNicolai Hähnle2017-07-051-0/+1
* glsl/blob: add valgrind checks that written data is definedNicolai Hähnle2017-07-051-0/+12
* glsl: explicitly zero out padding to gl_shader_variable bitfieldNicolai Hähnle2017-07-051-1/+4
* glsl: look for multiple variables simultaneously with find_assignment_visitorNicolai Hähnle2017-07-051-41/+81
* glsl: simplify disable_varying_optimizations_for_ssoNicolai Hähnle2017-07-031-18/+11
* glsl: always print non-zero var->data.location_fracNicolai Hähnle2017-07-031-1/+1
* glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shadersJuan A. Suarez Romero2017-06-261-2/+5
* glsl: tidy up int declarationTimothy Arceri2017-06-221-2/+1
* glsl: fix typo in commentTimothy Arceri2017-06-221-1/+1
* glsl: Track whether uniforms are active per stageKenneth Graunke2017-06-223-0/+9
* glsl: Update build instructions for int64.glslIan Romanick2017-06-201-2/+2
* glsl: Fix indent in dump codeElie Tournier2017-06-201-7/+7
* glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versionsIago Toral Quiroga2017-06-191-7/+9
* glsl: add ir_variable::contains_bindless()Samuel Pitoiset2017-06-141-0/+11
* glsl: set the explicit binding value for bindless samplers/imagesSamuel Pitoiset2017-06-141-6/+29
* glsl: pass the ir_variable object to set_opaque_binding()Samuel Pitoiset2017-06-141-3/+4
* glsl: process uniform images declared bindlessSamuel Pitoiset2017-06-142-9/+85
* glsl: process uniform samplers declared bindlessSamuel Pitoiset2017-06-142-11/+95
* mesa: add support for glUniformHandleui64*ARB()Samuel Pitoiset2017-06-143-0/+9
* glsl: simplify an assertion in lower_ubo_referenceNicolai Hähnle2017-06-131-1/+1
* glsl: simplify validate_intrastage_arraysNicolai Hähnle2017-06-131-8/+0
* glsl: simplify varying matchingNicolai Hähnle2017-06-131-32/+9
* glsl: remove redundant record_compare check when linking globalsNicolai Hähnle2017-06-131-22/+17
* glsl: give all unnamed structs the same nameNicolai Hähnle2017-06-131-9/+7
* glsl: do not add unnamed struct types to the symbol tableNicolai Hähnle2017-06-131-1/+1
* glsl: do not lookup struct types by typenameNicolai Hähnle2017-06-133-6/+10
* glsl/lower_distance: only set max_array_access for 1D clip dist arraysDave Airlie2017-06-121-1/+1
* glsl: Fix gl_shader_stage enum unsigned comparisonRob Herring2017-06-083-4/+13
* Fix glcpp test expectationsIago Toral Quiroga2017-06-082-3/+6
* glsl: fix bounds check in blob_overwrite_bytesRob Herring2017-06-071-1/+1
* glcpp: fix #undef to match latest spec update and GLSLang implementationIago Toral Quiroga2017-06-071-14/+31
* glsl: fix a crash in ir_print_visitor() for bindless samplers/imagesSamuel Pitoiset2017-06-011-1/+5
* glsl: teach opt_array_splitting about bindless imagesSamuel Pitoiset2017-06-011-2/+13
* glsl: teach opt_structure_splitting about images in structuresSamuel Pitoiset2017-06-011-2/+21
* glsl: fix broken indentation in do_structure_splitting()Samuel Pitoiset2017-06-011-16/+13
* glsl: handle format layout qualifiers for struct with array of imagesSamuel Pitoiset2017-06-011-1/+2
* glsl: handle memory qualifiers for struct with array of imagesSamuel Pitoiset2017-06-011-3/+4
* glsl/lower_int64: only set progress when something is lowered.Dave Airlie2017-06-011-4/+1
* glsl: Fix g++ initializer order warningBrian Paul2017-05-251-1/+1
* util/disk_cache: add new driver_flags param to cache keysTimothy Arceri2017-05-231-10/+10
* mesa: GL_ARB_shader_subroutine is not optional in core profileIan Romanick2017-05-221-1/+0
* glsl: set mask via initialisation list rather than in constructor bodyTimothy Arceri2017-05-221-3/+1