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* glsl: run do_lower_jumps properly in do_common_optimizationsMarek Olšák2017-01-051-1/+2
* glcpp: Remove illegal characters from testsCarl Worth2017-01-046-6/+6
* glcpp: Exhaustively test all legal characters in GLSLCarl Worth2017-01-042-0/+154
* glcpp: Allow vertical tab and form feed characters in GLSLCarl Worth2017-01-041-1/+1
* glcpp: Add testing for no space between macro name and replacement listCarl Worth2017-01-042-0/+116
* glsl: Update ES 3.2 shader output restrictions.Kenneth Graunke2017-01-021-11/+37
* glsl/mesa: add reference to gl_shader_program_data from gl_programTimothy Arceri2016-12-313-0/+16
* nir: Make nir_copy_deref follow the "clone" patternJason Ekstrand2016-12-301-2/+1
* mesa/glsl/i965: remove Driver.NewShader()Timothy Arceri2016-12-305-19/+2
* mesa/glsl: move BlendSupport bitfield to gl_programTimothy Arceri2016-12-303-5/+5
* mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_programTimothy Arceri2016-12-302-26/+37
* mesa: move _Used to gl_programTimothy Arceri2016-12-301-1/+0
* glsl/mesa: set separate_shader directly in shader_infoTimothy Arceri2016-12-301-1/+0
* mesa/glsl: move subroutine metadata to gl_programTimothy Arceri2016-12-302-56/+57
* glsl: Eliminate the open-coded version of process_block_array_leafIan Romanick2016-12-211-31/+9
* glsl: Use ir_var_temporary when generating inline functions.Kenneth Graunke2016-12-201-1/+1
* glsl: allow invariant on fragment shader outputs.Dave Airlie2016-12-201-2/+24
* glsl: Silence "unused parameter" warnings in ast_type.cppIan Romanick2016-12-191-6/+4
* glsl: Trivial whitespace fixes in link_uniforms.cppIan Romanick2016-12-191-3/+4
* glsl: Silence unused parameter warning in propagate_invariance.cppIan Romanick2016-12-191-1/+1
* glsl: Minor formatting fixes in link_uniform_blocks.cppIan Romanick2016-12-191-37/+42
* glsl: Fix all the whitespace errors in link_uniform_block_active_visitor.cppIan Romanick2016-12-191-25/+21
* linker: Accurately mark a uniform block instance array element as used in a s...Ian Romanick2016-12-191-2/+6
* glsl: Walk a list of ir_dereference_array to mark array elements as accessedIan Romanick2016-12-193-1/+507
* glsl: Mark a set of array elements as accessed using a list of array_deref_rangeIan Romanick2016-12-193-0/+253
* glsl: Add structures to track accessed elements of a single arrayIan Romanick2016-12-192-0/+56
* glsl: Add tracking for elements of an array-of-arrays that have been accessedIan Romanick2016-12-193-1/+176
* glsl: Use simpler visitor to determine which UBO and SSBO blocks are usedIan Romanick2016-12-193-5/+169
* glsl: Track the linearized array index for each UBO instance array elementIan Romanick2016-12-191-4/+15
* glsl: Fix wonkey indentation left from previous commitIan Romanick2016-12-191-45/+44
* glsl: Split process_block_array into two functionsIan Romanick2016-12-191-6/+28
* glsl: Fix program interface queries relating to interface blocks.Kenneth Graunke2016-12-191-40/+60
* glsl: Drop bogus is_vertex_input from add_shader_variable().Kenneth Graunke2016-12-191-6/+1
* treewide: s/comparitor/comparator/Ilia Mirkin2016-12-1211-30/+30
* nir: Only float and double types can be matricesIan Romanick2016-12-121-14/+18
* glsl: remember per-component vertex streams for packed varyingsNicolai Hähnle2016-12-123-2/+24
* glsl: Use a simpler formula for tanhJason Ekstrand2016-12-091-8/+10
* compiler/glsl: fix precision problem of tanhHaixia Shi2016-12-091-2/+10
* mesa: add support for GL_INTEL_conservative_rasterizationLionel Landwerlin2016-12-077-7/+64
* mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).Plamena Manolova2016-12-077-1/+48
* glsl: (trivial) fix type typoRoland Scheidegger2016-12-061-1/+1
* glsl: fix ldexp lowering if bitfield insert lowering is also requestedRoland Scheidegger2016-12-061-5/+16
* nir: Remove some unused fields from nir_variableJason Ekstrand2016-12-051-5/+0
* glsl/nir: Call nir_lower_constant_initializersJason Ekstrand2016-12-051-0/+2
* nir: Get rid of nir_constant_dataJason Ekstrand2016-12-021-11/+24
* st/mesa/glsl: move Version to gl_shader_program_dataTimothy Arceri2016-12-023-18/+23
* glsl: use linked_shaders bitmask to iterate stages for subroutine fieldsTimothy Arceri2016-11-302-31/+26
* mesa/glsl: add bitmask to track stages a program was linked againstTimothy Arceri2016-11-301-0/+1
* mesa: fix active subroutine uniforms properlyTimothy Arceri2016-11-292-1/+2
* Revert "glsl: allow layout qualifier overrides with ARB_shading_language_420p...Andres Gomez2016-11-251-6/+1