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glsl
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Author
Age
Files
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...
*
glsl: Silence unused parameter warning
Ian Romanick
2016-08-26
4
-6
/
+5
*
glsl/linker: Fail linking on ES if uniform precision qualifiers don't match
Ian Romanick
2016-08-26
1
-0
/
+7
*
glsl: Allow invocations layout qualifier with GL_OES_geometry_shader
Ian Romanick
2016-08-26
1
-2
/
+4
*
glsl: Allow gl_InvocationID and gl_Layer with GL_OES_geometry_shader
Ian Romanick
2016-08-26
1
-2
/
+11
*
mesa: Allow GL_EXT_geometry_shader and GL_EXT_geometry_point_size
Ian Romanick
2016-08-26
3
-2
/
+11
*
glsl: Add a lowering pass to handle advanced blending modes.
Kenneth Graunke
2016-08-25
2
-0
/
+563
*
glsl: Merge blend_support qualifiers when linking.
Kenneth Graunke
2016-08-25
1
-0
/
+2
*
glsl: process blend_support_* qualifiers
Ilia Mirkin
2016-08-25
5
-0
/
+56
*
glsl: add basic KHR_blend_equation_advanced infrastructure
Ilia Mirkin
2016-08-25
2
-0
/
+3
*
nir: Pass through fb_fetch_output and OutputsRead from GLSL IR.
Francisco Jerez
2016-08-25
1
-0
/
+2
*
glsl: Keep track of the set of fragment outputs read by a GL program.
Francisco Jerez
2016-08-24
1
-0
/
+3
*
glsl: Don't consider read-only fragment outputs to be written to.
Francisco Jerez
2016-08-24
1
-1
/
+1
*
glsl/linker: Allow fragment output overlap for gl_LastFragData.
Francisco Jerez
2016-08-24
1
-0
/
+3
*
glsl/ast: Allow redeclaration of gl_LastFragData with different precision qua...
Francisco Jerez
2016-08-24
1
-0
/
+12
*
glsl: Don't attempt to do dead varying elimination on gl_LastFragData arrays.
Francisco Jerez
2016-08-24
1
-3
/
+4
*
glsl: Define a gl_LastFragData built-in for older GLSL versions.
Francisco Jerez
2016-08-24
1
-0
/
+10
*
glsl: Handle the inout qualifier in fragment shader output declarations.
Francisco Jerez
2016-08-24
2
-1
/
+16
*
glsl: Add support for representing framebuffer fetch in the GLSL IR.
Francisco Jerez
2016-08-24
2
-0
/
+9
*
glsl: Add parser state enables for the framebuffer fetch extensions.
Francisco Jerez
2016-08-24
2
-0
/
+14
*
glsl: Mark tessellation qualifier maps static const.
Kenneth Graunke
2016-08-23
1
-2
/
+2
*
glsl: fix key used for hashing switch statement cases
Tapani Pälli
2016-08-22
1
-4
/
+24
*
glsl: Rename link_fs_input_layout_qualifiers to "inout".
Kenneth Graunke
2016-08-20
1
-2
/
+2
*
glsl: Pull enum ir_expression_operation out to its own file
Ian Romanick
2016-08-17
2
-317
/
+341
*
glsl: Add missing ir_quadop_vector constant evaluation for Boolean types
Ian Romanick
2016-08-17
1
-0
/
+3
*
glsl: Fix typo in ir_unop_f2u implementation
Ian Romanick
2016-08-17
1
-1
/
+1
*
glsl: Fix typo in ir_unop_b2i implementation
Ian Romanick
2016-08-17
1
-1
/
+1
*
glsl: Don't support integer types for operations that can't handle them
Ian Romanick
2016-08-17
2
-14
/
+2
*
glsl: Don't support ir_unop_abs or ir_unop_sign for unsigned integers
Ian Romanick
2016-08-17
2
-6
/
+9
*
glcpp: Update tests for new #undef of built-in macro rules.
Kenneth Graunke
2016-08-15
4
-1
/
+11
*
glsl: emit a specific error when ast_*_assign changes type
Ilia Mirkin
2016-08-12
1
-1
/
+27
*
glsl: look for frag data bindings with [0] tacked onto the end for arrays
Ilia Mirkin
2016-08-12
1
-11
/
+28
*
glsl: Fix invariant matching in GLSL 4.30 and GLSL ES 1.00.
Kenneth Graunke
2016-08-11
2
-2
/
+22
*
glsl: Tidy stream handling in merge_qualifier().
Kenneth Graunke
2016-08-11
1
-3
/
+2
*
glsl: Fix inout qualifier handling in GLSL 4.40.
Kenneth Graunke
2016-08-11
1
-1
/
+2
*
glsl/tests: fix segfault in uniform initializer test
Timothy Arceri
2016-08-11
1
-0
/
+5
*
glcpp: Only disallow #undef of pre-defined macros on GLSL ES >= 3.00 shaders
Ian Romanick
2016-08-10
1
-4
/
+28
*
glcpp: Track the actual version instead of just the version_resolved flag
Ian Romanick
2016-08-10
2
-6
/
+6
*
glsl: remove remaining tabs in link_uniform_initializers.cpp
Timothy Arceri
2016-08-11
1
-39
/
+39
*
glsl: use UniformHash to find storage location
Timothy Arceri
2016-08-11
1
-18
/
+11
*
glsl: remove dead builtins before assigning varying locations
Timothy Arceri
2016-08-11
1
-9
/
+9
*
glsl: split out varying and uniform linking code
Timothy Arceri
2016-08-11
1
-207
/
+222
*
mesa: Use a temporary set to track whether we've added a resource yet.
Eric Anholt
2016-08-10
1
-26
/
+50
*
Re-apply "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
Ilia Mirkin
2016-08-10
1
-1
/
+2
*
util: Move _mesa_fsl/util_last_bit into util/bitscan.h
Mathias Fröhlich
2016-08-09
1
-1
/
+1
*
Revert "glsl: don't try to lower non-gl builtins as if they were gl_FragData"
Marek Olšák
2016-08-08
1
-2
/
+1
*
glsl: Implicitly enable OES_shader_io_blocks if geom/tess are enabled.
Kenneth Graunke
2016-08-08
1
-0
/
+11
*
glsl: Expose gl_PointSize if OES/EXT_tessellation_point_size is enabled.
Kenneth Graunke
2016-08-08
1
-1
/
+5
*
glsl: Add extension plumbing for OES/EXT_tessellation_shader.
Kenneth Graunke
2016-08-08
4
-3
/
+19
*
glsl: Combine GS and TES array resizing visitors.
Kenneth Graunke
2016-08-07
1
-72
/
+35
*
glsl: Fix location bias for patch variables.
Kenneth Graunke
2016-08-07
1
-0
/
+3
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