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* glsl: Handle packed_type == ivec4[] in lower_packed_varyings().Kenneth Graunke2017-02-141-1/+2
* mesa: Add EXT_frag_depth bits and enable it on all driversAnuj Phogat2017-02-133-0/+6
* glsl: Drop resize-to-MaxPatchVertices hack.Kenneth Graunke2017-02-124-43/+0
* glsl: Update a comment about link errors for TCS && !TES.Kenneth Graunke2017-02-121-1/+9
* glsl: non-last member unsized array on SSBO must fail compilation on GLSL ES 3.1Jose Maria Casanova Crespo2017-02-101-4/+7
* glsl: Allow compatibility shaders with MESA_GL_VERSION_OVERRIDE=...Matt Turner2017-02-094-4/+14
* nir: add opcode to perform int64 to bool conversionsSamuel Iglesias Gonsálvez2017-02-091-0/+1
* glsl: add param to force shader recompileTimothy Arceri2017-02-093-3/+4
* st/mesa/i965: create link status enumTimothy Arceri2017-02-092-4/+4
* glsl: correct compute shader checks for memoryBarrier functionsMarc Di Luzio2017-02-061-6/+12
* glsl: Implement IEEE-compliant handling of atan2(±∞, ±∞).Francisco Jerez2017-01-311-1/+21
* glsl: Rewrite atan2 implementation to fix accuracy and handling of zero/infin...Francisco Jerez2017-01-311-36/+60
* glsl/ir_builder: Add rcp builder.Francisco Jerez2017-01-312-0/+7
* glsl: Fix constant evaluation of the rcp op.Francisco Jerez2017-01-311-1/+1
* glsl: fix heap-buffer-overflowBartosz Tomczyk2017-01-311-1/+1
* glsl: add new uniform fields to be used to restore state from cacheCarl Worth2017-01-311-0/+4
* glsl: Switch to disable-by-default for the GLSL shader cacheCarl Worth2017-01-311-0/+5
* glsl: remove explicit __STDC_FORMAT_MACROS defineEmil Velikov2017-01-273-3/+0
* glsl: lower constant arrays to uniform arrays before optimisation loopTimothy Arceri2017-01-251-13/+26
* glsl: fix compile errors with mingw due to missing PRIx64 definitionsRoland Scheidegger2017-01-242-0/+4
* glsl: split DIV_TO_MUL_RCP into single- and double-precision flagsNicolai Hähnle2017-01-232-9/+14
* glsl: fix tes linking regressionTimothy Arceri2017-01-231-2/+2
* mesa/glsl: set and get cs layouts to and from shader_infoTimothy Arceri2017-01-231-20/+15
* mesa/glsl: set and get gs layouts directly to and from shader_infoTimothy Arceri2017-01-231-33/+37
* mesa/glsl/i965: set and get tes layouts directly to and from shader_infoTimothy Arceri2017-01-231-31/+33
* glsl: use last_vert_prog to get last {clip,cull}_distance_array_sizeTimothy Arceri2017-01-232-16/+4
* mesa/glsl: set {clip,cull}_distance_array_size directly in gl_programTimothy Arceri2017-01-232-18/+16
* st/mesa/glsl: change xfb_program field to last_vert_progTimothy Arceri2017-01-232-25/+27
* glsl: Rename [u]int64_t tokens.Kenneth Graunke2017-01-202-5/+5
* nir: Enable 64-bit integer support for almost all unary and binary operationsIan Romanick2017-01-201-9/+15
* nir: Add 64-bit integer support for conversions and bitcastsIan Romanick2017-01-201-0/+37
* nir: Add 64-bit integer constant supportIan Romanick2017-01-201-0/+16
* glsl: Optimize redundant pack(unpack()) and unpack(pack()) combinationsIan Romanick2017-01-201-0/+28
* glsl: Add a lowering pass for 64-bit integer modulusIan Romanick2017-01-202-0/+12
* glsl: Add "built-in" functions to do 64%64 => 64 modulusIan Romanick2017-01-205-0/+508
* glsl: Add a lowering pass for 64-bit integer divisionIan Romanick2017-01-202-0/+12
* glsl: Add "built-in" functions to do 64/64 => 64 divisionIan Romanick2017-01-205-2/+763
* glsl: Add a lowering pass for 64-bit integer sign()Ian Romanick2017-01-202-0/+8
* glsl: Add "built-in" function for 64-bit integer sign()Ian Romanick2017-01-206-0/+251
* glsl: Add a lowering pass for 64-bit integer multiplicationIan Romanick2017-01-203-0/+820
* glsl: Add "built-in" functions to do 64x64 => 64 multiplicationIan Romanick2017-01-208-3/+115
* glsl: Move builtin_function related prototypes to a separate fileIan Romanick2017-01-2011-19/+55
* glsl/standalone: Enable ARB_gpu_shader_int64Ian Romanick2017-01-202-3/+15
* glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_signIan Romanick2017-01-201-1/+2
* glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 valuesIan Romanick2017-01-201-0/+2
* glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clockIan Romanick2017-01-201-1/+19
* glsl: Add 64-bit integer functionsDave Airlie2017-01-201-3/+174
* glsl/varying_packing: Add 64-bit integer supportDave Airlie2017-01-201-0/+62
* glsl/ast: Add 64-bit integer support in some places.Dave Airlie2017-01-201-0/+5
* glsl: Add 64-bit integer support to some operations.Dave Airlie2017-01-202-8/+8